Tuesday, May 7, 2013
So Betheda's Teasing a New Wolfenstein!
Monday, May 6, 2013
Freshly STEAM-ed: Alpha Protocol Review
Join me as I mine the backlogs of the steam store for its hidden gems...and buried skeletons.
I'll play myself out.
Three
years ago I heard of a game which the press was salivating over. A
Spy Thriller RPG. Now those words are to me what chocolate and peanut
butter are to most everyone else, delicious. Two of my favorite
things now mixed together! What could possibly go wrong?
Plenty.
The game was mired by an indecisive production on one side and an
impatient publisher on the other. One could hardly call it rushed
because it had already taken four years to make, but in it's state
the gaming press was justifiably not amused. Jim Stearling (a critic
I like) gave it a 2/10 saying “It's disgusting that a game in
this forsaken a state is asking for a single thin dime, let alone
sixty bucks. Even if it was free I wouldn't recommend it.”
Games are expensive, and I pride myself on paying close attention to
a wide variety of reviews before making a purchase, suffice to say
words like those struck AP off my list for several years.
But then
a few months back I was looking for something on the cheap and
stumbled across message boards about the most underrated games of
this console generation and this came up more than any other. But
how could that be?! It was a disaster, so many critics said so... I
was still resolute in not giving this game the time of day.
But Joysiq.com had found something. In their article “AlphaProtocol is the new Deus Ex” they claimed that the original ideas it
presented were fully realized in spite of its technical shortcomings.
It was a good read and it gave me a figurative craving for Reeses.
Steam had it for $15 and I'll admit it was late, I was bored, and
pretty intoxicated. But I should probably talk about the game now
shouldn’t I?
The
critics were absolutely right...initially. The game put's its worst
foot forward, not once, but several times. The first forth of the
game is it's worst by a mile and paradoxically the tutorial chapter
is only fun after you've already beaten the game, its weird but true.
In fact after I died during the very first real mission the game
glitched and all the enemies had disappeared. Enemies are kind of
important for those little things a spy thriller needs like tension
and conflict.
The stealth walk is hilarious...the stealth skills are hilariously awesome. |
You also
can't simply point a gun and shoot it. You need to invest skill
points in a corresponding weapon's tree to actually have a chance of
hitting something. The enemy’s intelligence is also frighteningly
bizarre as well as erratic and they all look like they're walking
against an invisible treadmill. So after the first few hours I had a
really sour taste in my mouth, I was only playing the game because I
felt I had to, and by gum I was going to get my money’s worth.
Thankfully
things changed, the minutia of the the previously irritating shooting
system began to make sense every gun had strange gimmick attached.
Pistols could fire precision shot from behind cover, holding your aim
with a shotgun gave it a bigger knockdown effect, holding a rifle
shot still charged a kill shot, and so on.Then I
started paying closer attention. Passable characters began developing
into compelling ones, the skill trees started bearing delicious
fruit, and my Taipei secret base was AWESOME. I wasn’t having fun
in spite of myself, I was actually having fun.
Mmmmarburrrrg! |
There
are several wonderful things about AP that other critics either
failed to mention or misrepresented. In most games you have all the
time you need to respond to characters during dialogue. Obsidian
invented the dialogue timer. You have seconds to decide whether to
execute an arms dealing warlord or to back stab a trusted handler. It
gives immediacy and weight to otherwise over calculated and cold
decisions. And everyone has an opinion of you, especially the
villains. Towards the end a secondary antagonist was bragging
about how little I had thought through the assault on his compound.
But I hadn't. I ran through my reasons and tactics exposing how
little he actually knew of my plans. Every step I had outplayed him
my reputation meter ticked up out of his begrudging respect for my
actions. A more perfect tandem of game mechanics and story telling I
have never seen.
The long
and short of it is this is a diamond in the rough for anyone who
loves video games and espionage as much as I do. If you can forgive
it's budget and harebrained mechanics, this is the interactive spy
novel you never knew you wanted.
I'll play myself out.
Saturday, May 4, 2013
The Five Greatest Pieces of Downloadable Content. (That I've ever played)
Every gaming generation seems to create a new elephant in the room. Emerging technology; coupled with a voracious need to profit from it, creates palpable tension between those who want to embrace the new and those who fear for the industry's integrity. Two acronyms loom largest over the twilight of this one: DRM and DLC. I'm not wading into digital rights management today, thank god, but rather trying to see the silver lining in the newest form of content delivery. It ain't perfect, it can do damage, and can easily be taken advantage of. But every once in a while it makes magic.
5. Portal 2 : Perpetual Testing Initiative
5. Portal 2 : Perpetual Testing Initiative
Poor Little Octopus...
Maybe this doesn't count as DLC and maybe I just really wanted one more Cave Johnson video. Either way, opening up Portal 2 to crowd sourcing has fixed the single biggest problem of all puzzle games i.e. running out of puzzles. Modding communities are one of the greatest thing to ever happen to PC gaming and Valve found a way for console gamers to get in on the action too. Also tacitly admitting its a way to steal ideas is both hilarious and accurate. So there, more reasons to love valve and their free range, wavy gravy, beatnik, multi-billion dollar corporation. They continue to be one of the most delightful of all private companies. I mean we haven't heard of Google using your search history as blackmail...YET! But that day's a'comin' folks.
4. Mass Effect 3: Citadel
I'd love to explain why I disliked sitting through ten minutes of grandiose exposition from a literal god machine at the end of Mass Effect 3, but I'd rather gouge my eyes out then dreg that crap up again. So I'm gonna talk about the things about the game I love, like Citadel. Whatever side of the ending kerfuffle you fall on, I think we can all agree that a giant house party with all your old crew mates (on paper) sounds like a grand old time. And as hard as I was on the Starchild (sigh), Citadel felt like the writers took me out for an apology dinner full of war stories, hard drinking, and backslapping.
The shooting part of the story was a fine yarn and more than a little hilarious. In fact Bioware is now definitely the best candidate for the "48 Hours" game...yes, yes I think I would like that very much.
We just want you to be funny again, you can do it Eddie!
Believe in yourself.
But when the dust finally settles in the Normandy's docking bay, around your comrades and space hamster, the real fun begins. The ritzy Vegas strip area of the Citadel opens up and you're free to mill around while you gather all the stuff you need to throw the greatest party the milky way has ever seen! The amount of detail that went into this mother is absolutely incredible. Even a downloadable character like Zaeed, who I felt was pretty underrated, has a great little scene all his own trying to win at a claw machine. That sums up what was truly great about the whole trilogy, there are meaningful and fully realized things you can experience that hundreds of other players will never ever see. A feature shared by video games...and the Louver. So, pour one out for the Citadel, its wonderful.
3. Fallout New Vegas: (all of it)
mmm, fan art! |
Isn't this shocking? My favorite game
of all time makes the list somehow, but hear me out. Every piece was
planned out from the start and they all tie in with both each other
and the main game. Correct me if I’m wrong, but I don't believe
that’s ever happened before and if it has, I sincerely doubt they
were this good. They serve as mini vacations from the Mojave
Wasteland and make what was already a forty hour adventure
exponentially even longer. Hey, I never said these things were good for
you.
From the Dead Money's spectacular
setting and villain, to Lonesome Road's ball busting combat, to Old
World Blue's awesome talking apartment, each of the four
installments stand on their own as solid efforts. But at the very
least they all bumped the level cap up by five and they weren’t
separate experiences from the campaign, I hate that. Plus they
simply gave me more New Vegas and I can't thank them enough for that.
2. Bioshock 2: Minerva's Den
Bioshock 2 is one of the most
universally ignored sequels of all time. Some people even go as far
to say that Minerva's den was the only worthwhile part of the whole
game and while I disagree with the hypocrisy of their agenda...they
are on to something.
Minerva's Den is Bioshock boiled down to its
bare bones and its amazing how much of the original's magic they
manage to recapture in just under three hours of game play. The story
is fascinating, the twist interesting, and it fleshes out parts of
the little sister R&D I never thought I wanted to know. More than
that, it also explains Dr. Tannenbaum's jarring departure from
Delta's side in the beginning of the main game and introduces a few
very well written and acted characters of its own. Like the rest of
the trilogy it manages to be both thought provoking and tragic. The
single fact that it completely stands on its own is worth my critical
stamp of approval. Even if I hate standalone campaigns, I can still
respect the hell out of Minerva’s Den.
1. Borderlands: The Secret Armory of
General Knoxx
You know you want it.
This is, without a shadow of a doubt,
the DLC that changed my mind on DLC in general. Its not that's its
good, its that its so good it
made me hopeful for the entire concept of downloaded content. Simply
put, Knoxx is better than what came in the box. Not only that, but it set a grand precedent for Gearbox Software ( a company I love to bits) and their subsequent efforts in Borderlands 2. Each of which were pretty good at worst and literally game changing at best, their season pass with 2 is one hell of a deal if you're interested.
Even if Borderlands isn't your bag, Gearbox still drew a line in the sand three years ago. They forced everyone in the industry to pick up their ears and pay attention to the right way to do DLC. If you can't hear me, I'm slow clapping.
Thursday, May 2, 2013
Iron Man 3 Review: A Tin Man's Heart.
I think we can all agree
that “The Avengers” was an act nobody wanted to follow. This
could have easily ended up as a colossal act of hubris by Disney by
riding its best talent too hard until it broke. I can count on one
hand the number of threequels that were any good, and only one that
was actually great (Toy Story 3). But once again, Disney hired a
talented director out of left field and let him do what he does best.
The man is Shane Black, and he is responsible for one of my top tree
favorite films “Kiss Kiss Bang Bang.” Everything that made that
movie great is firing on all cylinders in Iron Man 3. The unrelenting
hilarious banter, overly intricate plot twists, and satirical subversion of tired action beats. All of these qualities keep it
far above the realm of mediocrity which, sadly, 2 had dipped its toe
into more times than it should have.
The story is much more
compelling this time around and it actually manages to deliver the
overdone “this time it's personal”
monologue in such a quiet and matter of fact kind of way that I
hadn’t marked it off as cliche until I sat down to write this
thing. When the central villains take the stage, which for the third
time features a violent renegade reined in by a corporate interest,
The plot shifts into high gear and only slows to a jog once for the 60 minutes left. Which ends up being a perfectly fine direction, but
I could have honestly watched Tony breaking down physically and
emotionally in his basement for another half an hour. Those have
always been my favorite parts of the series, Stark just trying to get
a grip on his own head.
But
this can't be a mini series and thus certain characters get the short
shrift. Rhodes comes off as an after thought for the most part and
Pepper, while still getting in on some choice action scenes, still
boils down to a damsel in distress. But what you get in return is
pleasantly surprising. The twist involving Ben Kingsly's “The
Mandarin” is brilliant and Tony's strangely un-accented friend
that he makes in rural Tennessee shares the best banter I’ve seen
since...well, “Kiss Kiss Bang Bang.”
What
sets 3 apart from the others is its careful attention to the finale,
I think we can all agree the first couple left much to be desired.
Its a breath taking daisy chain of destruction connecting its two
best set pieces that magically turns forty minutes into what seems
like ten. Thankfully there's still plenty of that old Black dialogue
magic left in the bag so the near unrelenting action never suffocates
the film's easy charm.
That's
the word I’d use to sum up Iron Man 3, charm. It's charming. Its
the closest I’ve seen to a straight up marvel action comedy and
I’m glad it was allowed to stick so closely to its talented comedy
guns. It feels like the film Black wanted to make rather than the
Avengers preview Favreau was forced to make. So yes, this is my
favorite Iron Man and one of my favorite comic book movies in
general. Its got kinks in its armor, but they just give it character. If this is the way we have to say goodbye to Downey Jr.'s Tony
Stark than so be it. It was one hell of a retirement party
Check This Guy Out. |
Wednesday, May 1, 2013
CRACKPOT THEORY: Bob's Burgers is The Simpson's First Worthy Sucessor.
Sometimes a show wins you over so
gradually its hard to remember that you were ever against it. I'll
say up front I never got “Home Movies” and I was way
too young to catch “Dr. Katz” so when Loren Bouchard got a prime
time Fox pilot my opinion, shared by many viewers, was a little more
than a shrug. But I gave it a shot. The first episode wasn't bad, but
it left me cold. If it wasn't for “Archer” and my weekly need for
a Jon Benjamin fix I never would have stuck with it. And as you can
probably guess, everything I’m about to write can be summed up by
saying I'm glad I did.
ITS DIFFERENT ENOUGH
Its
obvious the show's biggest sell is how similar it is to the Simpsons
in concept, but the two are night and day. For one it comes from a
background of improvised conversational dialogue and the biggest
laughs for me always come from how something
is said rather than what. Conversations erupt and and die down at
unpredictable times blurring the line between script and performance
just enough to keep things interesting as well as to set it apart
from Fox's other animated offerings. Plus the tangents it goes off on
are fun to listen to by themselves. Its a fun show grounded by dark, snarky realism that somehow makes it more savory than bitter.
IT HELPED ME FINALLY "GET" KRISTEN SCHAAL
I'd
seen her around the Daily Show, her Comedy Central special, and a few
other places. I thought she was ok, never really stood out to me the
way Samantha Bee or Chelsea Peretti could. But once I heard her voice
coming out of a ten year old girl, I got it. Something just clicked
and I’d now call myself a fan. It is weird to think shes the only
woman in the main cast that’s actually played by one, but that’s
beside the point. As Louise, the maniacal mystery wrapped in an
enigma and covered by rabbit ears, Schaal kills. Her background
antics are always highlights and her central stories are amongst the
best so far. In fact "Ear-sy Rider," in which her beloved rabbit ears are stolen, may be my favorite.
ITS NOT AFRAID TO BE SENTIMENTAL
The show has a heart and her name is Tina. Maybe the voice of a 32 year old man doesn't sound right coming from a 14 year old girl. But it works hilariously well and despite the fact she is mostly played for laughs, when Tina becomes a focal point, you'll see the most brutally honest look at teenage sexuality I've ever witnessed. It's brutal, I feel I need to mention that one more time. Erotic zombie dreams, butt fixation, flirting with anything vaguely masculine, (including steer) she is routinely betrayed by her hormones. When the stories dive into her achingly pathetic quest for love they become greater than the sum of their parts. She's proud of herself and doesn't take any crap from the world. In many ways she's a much braver romantic than I, even though it kills me to admit it.
IT HIDES GUEST STARS IN PLAIN SIGHT
There
have been a metric butt ton of guest stars on Bob's Burgers but I’d
only caught half of them before the credits started rolling. More
often than not I'd read the cast list and yell “that was
him/her?! I had no fu**ing
clue...” Both Sarah and Laura Silverman were regulars, (took me a
year to figure that out) Kevin Kline was their land lord, (again,
could have fooled me) and Jon Hamm was a talking super toilet.
It's rare a show lets a guest's performance breathe and more
importantly avoids the toxic influence of them actually playing
themselves...The Simpsons is a dark cautionary tale in that
way.
ITS MUSICAL NUMBERS (AND CREDITS) ARE ENDEARINGLY STUPID
But if there is one thing I’d like the show to be remembered for it's their admirably dumb musical numbers. They're too legitimately funny to ignore, too hastily put together to stand on their own, and yet so genuine that I grew to love them. They've started putting together a promotional cover series called “Bob's Buskers” and I really hope they stick to it. I actually have some new found respect for “BadTina.” So in summation, this is best animated family comedy since 1989. It may not ever reach the towering heights of The Simpson's first four years but come on, no one has. Its edgy, its sweet, its funny as hell and I look forward to it every week. I hope eventually some of you will too.
First Season Standouts
Crawl Space
Sexy Dance Fighting
Sheesh! Cab, Bob?
Art Crawl
Lobsterfest
Tuesday, April 30, 2013
Brian Fuller's Hannibal: The Best Thing Since Sliced Sweatbreads.
I'm gonna say it. The first three
episodes of this new series is better than all the previous Lector
films combined. I'm gonna skip the song and dance to jump right to my
gut feeling, which is that this is one of the greatest police procedural shows ever made.
Its scary, its atmospheric, its
inventive, its trippy, and every role is perfectly cast as well as
expertly acted. This isn't just a breath of fresh air, its a damn
hurricane. The problem is, I find it very hard to describe to those
who have already made up their minds. To some this looks like a
desperate network going back to well that dried up years ago and
that’s true. But Brian Fuller has tapped that old well and hit a
oil geyser filled with new ideas and possibility. The first two
serial killers alone are more interesting than either Buffalo Bill
and the Tooth Fairy, and on a related note, don't eat mushrooms while
watching this show. Its a bad plan and I promise you'll thank me
later.
Fuller retained the essence of
everyone's favorite cannibal while also ingeniously rebooting Will
Graham into a basket case with a condition called “perfect
empathy.” A hokey tacked on super power if written by the likes of
other lesser shows, but the flashback scenes it allows to take place
coupled with Hugh Dancy's devastating performance makes the implied ridiculousness
hypnotic. That's actually a good way to describe the whole show:
hypnotic.
Each scene in Lector's massive office
will arrest every bit of your attention as you search Mads Mikklesen's face for any shred of blood lust or unspoken malice.
Some may call his performance too understated, or worse, boring. You
won't see him sucking the air like a wood chuck on Hannibal, but you
will see him go to town on a pair of lungs with a cleaver and come on
people, with someone like Lector less is always more.
This is one of the very few shows I
have ever had to watch through my fingers and I've sat through a
couple Saws and the majority of Dexter's run. Hannibal still managed
to shock my dulled senses and no one is more surprised that happened
than me. Mutilation and desecration is the rule of law on this set
and it is definitely not for everyone. But if you are starved for
violent, though provoking, and beautifully shot drama? It's all on
hulu.com right now. What in god's name are you waiting for?!
Recommended Viewing:
Mads Mikklesen:
After The Wedding
Flame and Citron
Hugh Dancy:
Black Hawk Down
Recommended Viewing:
Mads Mikklesen:
After The Wedding
Flame and Citron
Hugh Dancy:
Black Hawk Down
Sunday, April 28, 2013
42 Review: Chadwick at the Bat.
There's no getting around it, the film
42 is a relic. I could make a half-assed Indiana Jones joke here,
but... nah.This is a movie straight out of the
early 90's, but the thing is, it's still a remarkable film from
the early 90's. The opening scene with Ford's tin eared “old
codger” voice talking about how it's time to integrate pro baseball
while bathed in bronze quasi-holy light is as hokey as they come. I
was ready to bail, that is, until the film's namesake finally made
his entrance.
Chadwick Boseman plays Jackie Robinson like his entire career was leading
to this role while never tipping his hand to the audience of any
shred of desperation. He is beyond exceptional and I suspect we will
being seeing much more of him in the future. When Jackie makes it to the
bigs we feel for him, when he laughs we laugh with him, when his heart breaks under the daily barrage of bigotry so do ours. I hate
to use the phrase “a star is born” but he has, and with the help
of his equally compelling wife in actor Nicole
Beharie we cross the line from a passable project to an labor of
love. Sure you have to sit through the obligatory
proposal/marriage/”you're special” pep talks, but thankfully the
two get to share a couple touching left field (sorry) moments
that spice the pacing up when it needs it most. And to be fair the
final pep talk is all kinds of adora-awesome, which is now, obviously
a word.
The supporting cast is a mixed bag of swings and misses (I'm so sorry). Christopher
Meloni has a nice run for the first quarter as the manager that
has to knock the less agreeable Dodgers into line and Alan
Tudyk absolutely nails the thankless role of Ben Chapman. As the
most outwardly racist caricature in a film chock full of the suckers,
he's a flesh and blood Yosemite Sam. That may sound like a
knock, but seriously, he is an entirely convincing Yosemite Sam. But
we need to talk about Ford.
He's bad, really really
bad. There's a stuffy odor of white man's burden around the
character on paper and his forced voice always broke my immersion. He hasn't been a character actor before, to my
knowledge, and this is proof positive as to why he never should be
again. That’s not to say he doesn’t have a good arch or that his
voice does eventually become kind of endearing, but he wears you down
instead of winning you over. If half of his scenes were cut it would
have been a better film.
You can usually tell when a film is
made by people who wanted to be there versus when it was more of an
obligation and 42 is definitely the former. It's a good story with
good casting with a familiar yet affecting path to the end credits.
Yes it's hokey, yes Ford is painfully miscast, and yes the racism is
more than a little melodramatic. But you know what? I'd bet money on
that part of American history being just as melodramatic as this film
depicts it. And for every go nowhere scene with the Dodger
malcontents there’s one with Jackie and Rachel, which is more than
worth it. Also the scene near the end with a small white child
reacting to a racist crowd was appropriately dark and showed a draft
of a much better film that was probably sanitized...probably. I loved that scene and I really liked
this movie. It's not a showstopping grand slam (SORRY!)
but rather an honest, heartfelt double play. (I have a
problem...)
That's the real Rachel in a picture that made my whole damn week. |
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