Sunday, October 26, 2014
I'm in my blue period.
I'm not one for depression, I'm usually too ADD to manage to get depressed. But today? Man, something (metaphysical) just cut me down at work and wouldn't leave me alone. Writing usually makes me feel better, or rather, like I'm accomplishing something. So that helps.
Civ: Beyond Earth is a lot of fun. It's not even close to the re-skinned carbon copy of Civ V the haters are saying. I'm guessing the guys that hate it the most either finished the harmony victory (which is pretty boring) and didn't try the robot-facist supremacy ending instead. You have to march a ton of soldiers through a warp gate while you fend off the other factions trying to pick them all off and break your fancy gate. It was a fantastic spin I'd never played in Civ and I loved every second of my death march.
That cheered my little black heart up a smidge.
I'm good, seriously. It's nothing an unreasonable amount of chips, salsa, gin, and sleep can't fix. G'night.
Thursday, October 23, 2014
Borderlands, The Pre-Sequel! Review: Life on other planets.
I have been on board the Borderlands train since the light turned green in October 2009. The first was rough, but each DLC pack improved on itself. Each slowly refining it's sense of character and humor into something special. Something I could really appreciate. By no means a masterpiece, it was still a game I played into a bloody pulp.
Borderlands 2 was a massive step forward. Not just in graphics, but it also made the scant story elements of the previous game retroactively relevant. Borderlands 2 is a masterpiece. It didn't need a villain that compelling, but it had one. It didn't need to have so many great act breaking story moments, but it did. It didn't need to add four spectacular (well all right, Hammerlock's hunt was just ok) DLC packs making a 60 hour game exponentially longer. But they're there. It remains one of the best games I ever played, and as of now, steam says I played it for 499 hours over 2 years. Damn.
The Pre-Sequel had some big shoes to fill, even with tapered expectations. The guns all looked the same as 2, Gearbox wasn't even working on it, and all the trailers didn't make Elpis (Pandora's moon) look like a terribly interesting place to be, even after spending 499 hours staring at it. And honestly? It's not as good. Not even close.
But it's still very good, and in some subtle but important ways, better than either game before it. For one, the appallingly stingy vending machines of 2 have been reverted to BL1's standards of rarity. In 2; the loot in machines were almost always green, sometimes blue, hardly ever purple, and only once (once!) in 499 hours did I ever find something orange.
Behold. |
But what about the actual game? I happened to enjoy a lot of that too. I found the "SCAVs" a wonderful upgrade from the bandits in 2 (and who were mostly cut and pasted from 1 except for the nomads). They have wider battle rolls, employ flanking tactics, and have delightful Australian accents. The moon gravity and new stomp attacks are a welcome switch up that I'll miss in subsequent, non moon related, Borderlands games.
The only area that leaves me cold is the story and about a third of the environments. They both just kinda tread water. I like the younger, more reasonable, and less villainous Handsome Jack. But the story plays out as if half the time it wants to keep the twists from 2 a secret and half the time it doesn't. I was hoping for a deeper look at Jack and Angel's relationship. I'd watch a whole movie about that. But she only shows up in a picture (an admittedly spectacular picture, but still, boo.) on Jack's desk, a couple audio logs... and that's it. That really, really, bummed me out. I bet money that's what the DLC will be about, and by gum, I'll let them take my money. But for god's sake 2k Australia, why didn't you even tease that aspect of Jack? His relationship with his daughter (two year old spoilerz!!!!) is the single most interesting thing about him.
But I digress. Yes, Jack's arc is mostly stagnant. Yes, the first third of the environments are repetitive and kinda dull. But once you get back on the giant H, you won't care. The game opens up after that. Sure, you can't use your butt stomp as much anymore, you'e on normal gravity turff. But this is when you start to notice how much work went into all the character's skill trees. Everybody is going to love their level 18 character. Because every skill tree has some cool keystone halfway through that dramatically changes the way you play.
You get warned if you choose to play as Clappy. Because you should be. |
Claptrap has automatic freezing with his butt stomps (and save clappy for your second character... trust me, he doesn't leave you with a good first impression) Nisha starts racking up faster reload speeds for every enemy she kills within a clip, and so on. The "Borderlands only has passive skills" complaints have been answered. While they aren't new action skills, each tree for each character is markedly different now. As a grizzled old vet, I say that's a first, aside from Krieg and Gaige.
So yeah, this is a "fans only" kind of a game. Newbies should start from 2 at bare minimum. Just wait til' Steam sells the GOTY for $10 again, it's a hell of a deal. But if you are a fan, you're gonna at least get your money's worth.The series' heart and humor is intact, and the new ideas are successful and delightful in equal measure. The only thing holding 2K Australia back I feel, was budget, not passion. The game is about 4/6ths the length of 2, but it ends on a mother of a high note that makes it worth it. If you missed the Eridians from 1, like I did, you'll appreciate what goes on in the end. Especially the very end. It's the best final fight in the series.
In summation, a cash-in budget holds the pre-sequl back from standing out on it's own. But just barely. It's charmed voice performances and canny callbacks to the first game, give it a reason to exist. If all cash-in games were 2/3rds as good as this, the industry would be much better off. Just look at what they put into a poster you can barely read without a sniper rifle scope:
I love you guys. |
Monday, October 20, 2014
Beyond Earth's launch trailer is among the best I've ever seen.
There is no in game footage, there is no glitzy approximation of gameplay. There is only the human cost of being chosen to escape a rotten earth and save our species. I was on the fence before; but if they're willing to spend this kind of dough on a CGI trailer that has almost nothing to do with science fiction... for a game that's all about high sci-fi, I now know their heart is in the exact place I wanted it to be.
I pre-ordered on the spot.
I dare you to watch it and feel nothing.
I pre-ordered on the spot.
Sunday, October 19, 2014
Thursday, October 16, 2014
So I finished the Pre-sequel...
And I liked it. I liked it a hell of a lot. It's not AS good as 2 but I thought it in the realm of Arkham Origins. Just a hair above "good enough" with a big heapin' helping of fan service. And as a fan I say the service was excellent.
But I'll elaborate in a review very soon.
Monday, October 13, 2014
Borderlands The Pre-Sequel: Charmed to death by "Joy-Puke".
"Hellooooooooooooo, transient blog readers!" |
I love Borderlands, and while this is simply "more borderlands" I feel like lately I've forgotten how much I love the story and lore the first time around. It's been 2 years since BL2, and the sting of that game's shockingly good story beats dulled in my memory.
This is still the best written, most intentionally funny, role playing game in the industry. And guess what? The Eridians are back! What? You didn't play Borderlands 1? Well you won't get the customer loyalty bonus either... tough noogies.
Oh, and apparently there's a machine on Elpis that can eat 3 green guns and spit out a blue one. That fixes the single biggest problem with 2. The stupidly stingy loot system! I am so on board now...
Sunday, October 12, 2014
Videogamer.com breaks embargo, warms my heart.
There's a lot riding on video game releases. Tens of millions of dollars, people's jobs, and critical public first impressions. I can see why they'd want to embargo a review until the day of release with a new IP like Evil Within.
I can understand why obsessive PR spin can feel like a job well done from the publisher's prospective. But it's gotten out of control and the leash needs to be loosened for the good of the industry.
That's why I'm glad Videogamer.com broke the review embargo and published their review two days early. They say it's because they weren't sent a copy and since they got theirs from a store, legally they aren't culpable. I'm sure Bethesda doesn't see it that way and this site is probably on an industry wide blacklist right now.
But they threw the first stone... and they won't be the last. I like where this ball is rolling.
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