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Tuesday, December 10, 2013

Ben Whishaw as just been cast as...


The suspenders are a clue...

wait for it...




Freddy Mercury. And it's about damn time, I've been waiting for this biopic (for better or worse) for four years now. Now that Wishaw is surviving member approved, maybe we can finally get somewhere. I love Queen, goddammit. I just love them so much.

And if you don't (no judgement) then you hate life and/or yourself. No judgment.

 Life hater.

Sunday, December 8, 2013

TellTale Games is doing Borderlands now too. Seriously.



I did not see that coming. Don't they have enough pokers in the fire already? Between Fables, The Walking Dead, and now Game of Thrones odds are at least one of these is going to be terrible. But at the very least...

...we get a little more Handsome Jack!

Saturday, December 7, 2013

Rick and Morty Pilot Review: 100 times.com all day long forever... some things.


Lord knows I'm a fan of Dan Harmon's work, and lord knows I've seen a fair amount of Adult Swim in my day. But given the economic circumstances of late night animation I've felt like too many concessions are made to create anything that rises above "yeah... that was pretty good." Everything that is, except the Venture Bros. But that started in 2003 and we're still months away from anything resembling the second half of it's 5th season. Again, concessions.

So what are we looking at here with Rick and Morty? A middle school kid named Morty and his estranged mad scientist grandfather Rick, dealing with "high concept, sci-fi rigamarole." In essence, an American hitchhiker's guide with a few family sitcom trappings. Rick keeps pulling Morty out of school for some quality adventure time, and his parents are trying to keep him from flunking out. That's about the gist of it, but is it any good?

If the pilot is any indication of what's to come (I've embedded it below) I think I've seen the Lawrence of Arabia of budget animation. It's shocking how fluid everything is, how alive everything feels. Having been subjugated to damn near every season of Aqua Teen Hunger Force and it's maddeningly repetitive character poses in college, this is the best I ever hoped to see from AS. You know, besides the Venture Bros.

But is is funny? Yes! Good lord, it's funny. It scratches my Douglas Adams itch something fierce, while also having some fun side details I didn't see coming. Rick sneaking in alcoholic belches in the middle of lines should have been irritating. In fact, a lot of critics give the show hell for it. But as a guy who tried his damndest at a formative age to master the comic burp, I gotta give Justin Roiland (co-creater of Lemongrab fame) credit for both variety and intensity. My ten year old self is seriously jealous.

This is hands down, the best AS pilot in history. It ain't perfect and it may not blow your hair back. But it's got a good budget, confidence, a solid story line, and a sexual dream sequence that had me in stitches. If you can't find something to like about Rick and Morty I will honestly be surprised. Or you just don't like Adult Swim and you take pleasure in stomping on other's positivity.

In which case, WHY?! I just wanted you to think I was cool...


Here's the stupid video, you jerk. I never liked you anyway.



Monday, December 2, 2013

Bioshock Infinite, Burial at Sea Review: A Little Moth to the Flame.


It's that time of year again, where you look back on what you've played and wonder which was the best. It's a short list this year and Infinite is definitely on it, so I picked it up again to see if I still had such strong feelings for it.

Normally when I hear a dlc pack is kind of a ripoff I stay as far away from it as I can. But damn it if Colombia didn't suck me back in again, and damn it if I didn't want to see what Irrational has been up to for the last 7 months. So I sprung for the season pass which netted me the "clash in the clouds" combat arcade mode, some exclusive equipment for the main campaign and of course "Burial at Sea."

Full disclosure, I've been a rabid fan of Rapture since '07. Seeing Ken Levine take another crack at it with a brand new engine and a stronger focus on character all set before the 1959 civil war sounded spectacular. But in my heart I knew I couldn't really go home again. There's no way they could really bottle that exact magic again. As much love as I have for Bioshock 2, as well as it's dlc, neither  developer truly nailed what came before.

A week ago, the notion of a nearly 3 hour experience for $15 would make me bristle. Artistically I knew it's possible for something that short to be worth that much, but I had to see it to believe it. And quite frankly, if I didn't bet on Bioshock I knew I'd regret it eventually. So here I stand before you, a true believer. In short?

I went home again.


We all saw the noir opening re-introducing Booker and Elizabeth as citizens of Rapture rather than fugitives of Colombia. It was pretty cute the way it mocked the private eye trope of lighting a feme fatal's cigarette with incinerate, but how soon would it be until that shtick wore thin? I'm all for a new and shinier version of what is, to me at least, the most perfect possible criticism of objectivisim. But seriously, why were we here again? Why are characters from an alternate reality a good century in the past doing here? Is there truly anything left to say about either them, or Rapture in general?

I didn't get answers to those questions. For the next four and a half hours, BAS slowly made me understand I was merely asking the wrong questions. From first stepping out of Booker's new office it hit me, that feeling only video games can hit me with. A need to drink in all the atmosphere around me as meticulously as possible.

A lot of games let me down in that regard, even Infinite itself at times. But BAS passed in flying colors. If a room doesn't have something for you to loot, it has something interesting to show you. Every inch of this chapter is dripping, positively drowning, in detail and fan service. Burial at Sea is something everyone can play, but it's custom built for the Rapture faithful. The required reading is only the original, in case you were wondering. Precious little of 2k Marin's crack at the franchise is present except for the Hop-up Cola boxes and a screening of the Cohen art film "The Black Dream." I could write a whole dang article on the deafening silence that is Ken Levin's opinion on Bioshock 2, but that's not important right now, and as long as we're talking about Sander Cohen...

I would have paid $60 for more of that magnificent bastard.
There is a spectacular Cohen cameo capping off the first 3rd of BAS that just made me weak in the knees. T. Ryder Smith's performance is one of my all time favorites and his ten extra minutes in the spotlight was more than enough for me. The whole thing could have ended right there, and I would tried to be upset about it. I would have certainly written a negative review. But deep down, I would have been satisfied. But that's where the chapter starts to get violent!

Things have swung back in the direction of survival horror, and it's surprising how intense the last couple thirds of chapter one get in such a short amount of time. It feels like a demo for a full game, that's how detailed everything is. There's so many new splicers, a new microwave gun, a spectacular jingle for bucking bronco, and almost 20 audio diaries. Again, my name tag might as well say "corporate shill." But I had a f%$king great time guys, hand to god.

Yes, you can totally run through it in under 2 hours. You shouldn't. If you're a rusher, this is not for you, it's that simple. Everyone else? The folks who like eavesdropping, staring at art in a gallery, digging through trash cans, and setting up traps? This chapter gets put on the shelf that houses the most exemplary dlc I've ever played. I'd like to be more objective and take off my moldy rabbit mask...

...but I can't.

Tuesday, November 26, 2013

I think I just heard the audio track of the Fallout 4 Teaser! ...I think.


UPDATE: This guy says he made it up. Thanks PoopF%&r!

Take this with a grain of salt. If it's a fake, it's the best I've ever seen.



I can't FUGG'IN WAIT!!!!

Yes, that did warrant four exclamation points. It's Fallout, man.

Monday, November 25, 2013

Hangar 6 R&D Review: Yep, I still love The Bureau.


I booted The Bureau up again the other day out of curiosity, afraid I'd finally see the cracks so many professional and trusted critics wrote it up for. But to my pleasant surprise, I found myself sucked in yet again. Eager to shell out a modest sum for whatever DLC they had on hand. I still think it's more sharply written and plays better than almost anyone I've talked to about it. But I do concede it's far, far, away from anything approaching greatness. It's hobbled scope, conspicuously absent base building, and over recycled talking animations are real issues.

But I have so much fun with it! And the only substantial DLC we'll ever get from the late 2k Marin is an absolute steal for $5. It's a 3-4 hour campaign set a few days before the initial Groom Range invasion staring Agent Dasliva as he volunteers to assist in 11 waves of surprisingly violent psychological tests being run on the Bureau's first captive "sleepwalker."

Naturally I expected some fun waves of combat with truncated and unsatisfying story beats to set up the main game. Wrong again! Beginning with a well staged walk-and-talk with Dr. Dresner and slowly escalating to; well... where it ends, a decent yarn is spun as well as a half credible explanation for how you can fight the outsiders before they actually show up.

 So yes, I still love The Bureau, and Hangar 6 is a solid prologue.


As well as a bitter-sweet goodbye.