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Thursday, January 9, 2014

GAME OF THE YEAR 2013: #4 GTA V


You know you're getting older when you don't finish every game you buy. There's at least 7 games in my Steam profile I've barely clocked 20 minutes into. I'm only 3 missions away from finishing Assasin's Creed 4 but...  good lord I couldn't be bothered. That being said, I finished GTA V. No small feat for a guy that couldn't do the same for IV. It was great. I find all the praise heaped upon it fair, a solid journey from start to meandering finish. I loved every second I spent with it.

Unfortunately, absence made my heart grow far less fonder. The more time I tried to give a damn about gold medals, spaceship parts, and starting a whole new game; the less and less I started to want to play it. The blinding sheen of one of the most meticulously constructed games ever made began to wear off  for me, I didn't like what I was beginning to see.

Again, unfortunately everything negative heaped upon it was fair as well. The story was a mess, the female characters both sparse and spectacularly one dimensional, and the basic mechanics of fast traveling were purposefully restricted to cab calling alone. Collectively I spent hours waiting for cabs in GTA V, but that's not even close to the reason the bloom fell so dramatically off the rose for me.

In fact, I'm not exactly sure there's a specific reason I can point to, except I could tell you sitting through the cut scenes a second time around became torturous. Playing missions again became painfully tedious. Having the chance to really pick at core of each central character's motivation just killed it for me. At the end of the day, they make no goddamned sense. Though a fine acting job was done by all, it must be said.

There's something deeply hollow about the game for me now. I'll never forget how entranced I was at the start, but I've moved on. It's a similar feeling I have for Tomb Raider, it's actually the reason Tomb Raider isn't #5. I would have covered too much of the same territory. I loved both games to pieces at first... but I'd need a gun to my head to plow through them a second time.

But for all my pissing and moaning, this is the best GTA in ten years and one of the best of the generation. I begrudge not a single GOTY throw it's way.

Monday, January 6, 2014

Still figuring out my game of the year


This is a pretty political year for the goty. Is GTA V a undisputed masterpiece, or a janky by-the-numbers affair propped up by good acting? Is The Last of Us the greatest story ever told in a video game, or does it borrow too heavily from apocalypse fiction to be held under that much scrutiny? And what of Bioshock Infinite? The tide turned so harshly against that game after all the perfect reviews, I've nary seen it on top five lists, let alone best of the year.

I'm thinking long and hard on this one. There won't be any "just because" rationality from me. I'm gonna try to narrow down what I appreciate the most out of these. So I'll count down my top four to try to get you in my head space, to let you understand why these games show up where they do and why I enjoyed them personally.

I have a pretty good feeling what my #1 is gonna be. And I have a feeling y'all aren't gonna be happy with it. So gear up.

Saturday, January 4, 2014

IMDB is down! I repeat, IMDB is down!


Update: aaaaaaaand it's back.

As of right now, not a single film's page at the internet movie data base is accessible and I've got the trivia addict shakes already. How else am I going to prove that Stephen Tobolowsky has been in every single film ever made, thus proving the existence of 4th dimensional beings?! Am I going to have to make a web of newspaper clippings and yarn like a crazy person?! That's just silly.

So for the foreseeable future, you're not going to be able to figure out who that guy was in that thing, and trust me when I say I feel for you. But, you can keep refreshing the page to see how many cute 500 error pages they have.



Spoiler alert: There are many.



Thursday, January 2, 2014

A Tale of Two Roguelikes


The 2013 winter sale is at it's end, and what a sale it's been. I've got several brand new games half off, hand delivered to my hard drive and I still have a tank full of gas, no less. A damn good deal from where I'm sitting. But when it comes to Steam's achingly addictive blow out sales, I tend to learn something new about my gaming habits every year. Two years ago it was that if it's under ten bucks, there's a 25% I'll open it once and never touch it again. Last year it was that I love Civ V... but I will never rise above normal difficulty. Ever. This year I've come to realize that I will never not love Roguelikes.

It started with The Binding of Isaac and Dredmor, both wonderful games, and both played into living death by yours truly. Both absolutely worth your time, and both well under five bucks. I'll give you two to three weeks to savor and appreciate both their intricacies and difficulty. Ready?!!

GO!
And while I'm making demands, buy me this dredmor T. I'd never actually wear it in public, but I just love it so much.


So first things first, these games are not easy. That is the last thing a roguelike wants to be. They are obtuse, they are randomly generated, but most importantly, death is permanent.You lose focus in those games for a second and boom! Go back to start, do not collect $200. All your tangible progress is gone. That's the bitter medicine I've slowly grown to love. Though Isaac and Dredmor no longer slake my thirst, so I've been chasing the proverbial dragon all over "teh internetz" to find the next big thing in perma-death. It's taken longer than I thought.

Rogue Legacy didn't really work for me, though it's premise was brilliant. Every time you die, you choose between three of your children to take your place, all with random classes and traits. But once the appeal of playing as color blind mages and 2-dimensional rogues wore off, my pedestrian knowledge of genetics became my worst enemy. I mean, why can't I choose dominant traits? It was too random for me to sink my teeth into it and I lost interest. Spelunky simply bored me, I don't know why, but I haven't touched it in months.Which brings me to my most recant additions to my roguelike gallery, Eldritch and Delver.

I've heard of horrible geometries, but this is ridiculous!


Eldritch is an homage to the work of H.P. Lovecracft in interactive form. Unlike the other games I've mentioned, this is really more stealth based. Once you work your way into the real meat of the game, you'll spend most of it running for your life. It's fantastic. The sub-playstation era graphics become endearing after a short while and the sound design sets the mood perfectly. From the bored and halfhearted chants of Cthulhu's faithful, to the adorable "glug, glug, glugging" of innsmouth's hopping fish men, Eldritch has a decent sense of humor about itself. But wait until you get to the living statues that slam you into a wall when your back is turned. You'll learn to fear your enemies soon enough. I've already had a blast with his thing and I haven't even seen the new game+ modifiers. Which I'm assured is where the game really begins. Eldritch came to beat your face into your keyboard, I say it succeeds, but you just better hope that flying eyeball didn't see you yet.


So, what about Delver? For starters it's not technically finished yet. It's part of Steam greenlight, their indie outreach program to give up and comers some spotlight. But For the 2 hours I've already put into it, I've got a really good feeling about it. For one, it perfectly re-captured my nearly 15 year old nostalgia for that cross marketing classic: Chex Quest.

... you look confused.
You see, it wasn't simply a bald faced endorsement for low sugar breakfast cereals and the General Mills corporation, it was also just a damn good Doom clone. There's something about CQ that I'll never let go of, and it's something no other game has reminded me of since. Except Delver for some reason. The 2-D characters in a 3-D environment is big part of it, but the way the combat works and the way the camera moves just feels so... so cozy.

But if there's no fond memories for you there, the looting, leveling, and hack'n'slashing, will do you just fine for $8. There feels like hours of content in here and the 6 run throughs I've done have felt completely different from each other. It certainly feels like a finished product to me.


So there you go, two fine roguelikes suited to my tastes. Happy dungeon crawling.

Monday, December 30, 2013

The Wolf of Wall Street Review: Ludefellas.


Talking about this movie is a struggle for a couple of reasons. One, it feels like there's too much ground to cover for a single review. Two, it seems like when I really think about it, there isn't much to talk about at all.

It's the same Scorsese shtick you've seen before, but different. A entire film's worth of material is covered in it's first 40 minutes alone, yet it seems to repeat itself two more times before the end... but differently. Half of me wants to call it a complete waste of time, half of me wants to call it a masterpiece. It's the most effective piece of manic film making I've ever seen. Except for the first 20 minutes, the entire film is paced like the coke sequence from Goodfellas. Does that sound exhausting? It should, because it is.

But it's a good kind of exhausting. Because it's just so charming, it felt like it was always two steps ahead of me. Say there's a scene with DiCaprio sniffing cocaine out of a hooker's butt hole with a straw (there is). In the back of my head I'm over it "yeah I guess that's kinda funny in a schlocky, desperate kind of way" I think to myself. But Scorsese knows I'm in that head space and adds just a little something that brings the visual punchline together and suddenly I'm laughing the loudest of anyone in the theater.

It's 3 hours of that, over and over. DiCaprio is coning the rich and poor alike with phoney stock bids and eventually sets the tone for the next decade of wall street trading. He uses that capital to land a trophy wife, a mansion on the most valuable real estate in America, and to fund a crippling addiction to a sleeping pill discontinued in the early 80's. He's so rich he was on drugs that didn't exist anymore!

I'd like to think there isn't a shirt that can make me hate someone instantly... but there it is.

This is the Dicaprio show, for sure, but a standing army of bit players get some of the spotlight too. Jonah Hill is the creepy sidekick and he kills it. Some of the more improvised scenes drag with him, but it's crazy how skeevy and adorable he is all at once. Also, Margot Robbie makes the most of her 20 some-odd minutes of screen time by owning every single second of it.

She's got the kind of screen presence you can't teach, and I'm not just talking about the her scalding good looks. On paper her role as the second wife goes from being naive arm candy to half-hearted landscaper. Not a whole hell of a lot for her to work with. But the more I think about her choices, the more I realize she's playing a lot more than she's getting played. Which is kind of awesome. But sadly there's no three dimensional female character within a square mile of this movie, but it's not her fault.

Does this film do justice to the reality of the real wolf's reign of life wrecking selfishness? I can't say, his daughter has some choice words for us viewers, and they're worth reading from what I saw. But what I can say is this is Scorsese's best movie in  well over a decade and it's extended quaalude overdose sequence is worth ten bucks on it's own. It's great, insanely repetitive, and if you give it enough time it'll give you one hell of a contact high.

Is Mob City smart, boring or... hell I don't know, Jay what do you think?

Friday, December 27, 2013

Troy Baker on the Indoor Kids


I'm no stranger to podcasts, which means I'm no stranger to the Nerdist network. The Indoor Kids in particular is one of the more interesting discussions being held on the games industry. Kumail Nanjiani and Emily Gordan are enjoyable enough on their own, but stir in some adorable marital back and forth you can only hear from the couples you know are gonna make it, and it becomes the most entertaining discussion being held on the industry.

They've had some legitimately good episodes before, the Bioshock Infinite double date was hysterical. But sometimes true luminaries from the business drop by, Tom Bissell and Film-Crit-Hulk come to mind, and those always stand out. But after their sit down with the actor Troy Baker (who's so effortlessly charming it makes me physically angry) something tugged at me in the back of my head. Something that said that this is worth remembering.

Some like to wring their hands and say the industry will soon crash just as it did in the 80's.
There may well be a financial culling of the herd. But to suggest our culture will simply abandon gaming as we did back then is absurd and I should probably write a whole 'nuther article about that... moving on.

But with people like Baker and Johnson turning in performances like Joel and Ellie, it's no longer a matter of time before games catch up with the quality and the subtlety of film. I say we're already there.

Listen to the episode not just for your own curiosity, but to pay things forward for people like Baker. He more than deserves an hour your time, and I promise it's worth your while.


Monday, December 23, 2013

The Steam Winter Sale is scrumptious!

The best thrice yearly thing in PC gaming is here again, this time with a frostier texture. The Summer, fall, and winter sales consistently outdo themselves. And this one is no exception.

Max Payne for $4.00?












 
Right here.

Tomb Raider for $13.00?











They got that too.



Borderlands 2 GOTY for $15.00?!












Yessiree.


Breath it in guys. Breath in the steam.