(Written October 2011)
When future generations look back on
the last couple of years, they may disagree about politics, court
rulings and economic policies, but there will be at least one
indisputable fact that no man, woman, or child will contest. This was
one incredible decade to be a fan of the bat. While I am in no way
shape or form, a batman “fan” I know a great game when I play it.
Arkham City is the sequel to 2009’s
Arkham asylum. A game famous for being based on a licensed property
(movie, comic book, or what have you) and was actually fun. It was
more than just fun. It was one of the best games of the year, and in
the annuls of video game history (all thirty years of it) that was
wholly unique.
Unique, but not great. That may sound
like I was disappointed, not at all, there were a few chinks in the
game’s armor, but they were few and far between. Asylum captured
what made batman such an iconic character and let him exist
believably in an interactive world. Plenty of time and effort went
into his gadgets and free form martial arts fisticuffs, but just as
much dedication went into how the writing set up all the best
villains from his immortal rogue gallery for the game’s story in
interesting ways. It was a fevered and deliberate labor of love, the
kind that never gets the right funding to get off the ground...almost never.
Everything that
Asylum got right was flawlessly carried over into Arkham city and
then pushed just a little bit further. This was no small feat,
because I couldn’t have pictured them making a sequel that had all
the same exhilarating parts as the first, but felt like a completely
new experience. The folks at Rocksteady studios are modern masters of
the interactive arts and they know it.
They hit the ground running two years
ago and knew exactly what game they needed to make.
1. It needed to be
more open ended than Asylum’s isolated island prison: Check.
2. They needed
Mark Hamill (AKA: the greatest living joker) back under contract:
Check.
3. They needed a
dynamite premise that didn’t rip off the original’s “lunatics
take over the asylum “gag, but made it seem like the introduction
to the main event. CHECK.
I don’t want to give too much of the
beginning away, but here goes. Through a strange political agenda
running through Gotham’s prison system, the slums become walled off
and turned into a laissez faire detention camp; Giving Mr. Wayne a
hell of a job shutting it down from the inside, and the player the
ultimate batman playground.
This game will melt days off your life.
Between a battle of wits with the prison’s warden, a race to save
the Joker’s life, and hundreds upon hundreds of secret
puzzles and challenges (there are literally over four hundred of
them.) you’re gonna need to glue your eyes to your watch if you
want to keep your GPA above water. Good luck with that.
This is not a game you rent. This is
the kind of game you own, the kind you come back to years from now
with a grin on your face. I don’t know if it’s the greatest
action/puzzle/stealth game ever made, but I honestly couldn’t tell
you how to make it any better than this.
Can't stop staring at this for some reason... |
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