Yesterday I awoke to the startling news
that there was
A. A feature length film based on Ratchet and Clank was in the works, but more importantly...
B. It was actually getting a theatrical release!
The prospect was to me, a no brainier. Insomniac Game's animation has always been nothing short of feature quality. In fact, after finishing “Crack in Time” a few years back I was half convinced I’d already seen the R&C movie. The cut scenes were just barely below Pixar standards. So I’d like to get into why this property has the chance to be a real charmer as well as a movie that breaks video the game to film transfer curse, so lets get to it.
A. A feature length film based on Ratchet and Clank was in the works, but more importantly...
B. It was actually getting a theatrical release!
The prospect was to me, a no brainier. Insomniac Game's animation has always been nothing short of feature quality. In fact, after finishing “Crack in Time” a few years back I was half convinced I’d already seen the R&C movie. The cut scenes were just barely below Pixar standards. So I’d like to get into why this property has the chance to be a real charmer as well as a movie that breaks video the game to film transfer curse, so lets get to it.
- The Central Cast is on Board
Whether
it's due to budget constraints or not, the cast of R&C wasn't
broke and Rainmaker Entertainment isn't going to “fix” it with
disinterested celebrity talent. As seen in the delightful teaser
Clank sounds like David Kaye, Quark sounds like Jim Ward, and Ratchet
sounds like James Arnold Taylor. Which is great because Taylor was
the best damn thing that ever happened to the series and he remains
an underrated actor in general. He's just one of those guys that can
make any line sound funny, tense, or dramatic, whenever the script
needs that little extra push. The stupidest thing the studio could
have done was to recast him, so BRAVO.
2. The
Writing has Always been Solid
I was reminded the
other night after catching “Paranorman” on Netflix of just how
big a pass animated films get on scripting. Now I thought the film
had its moments and the dramatic irony that’s revealed near the end
was absolutely brilliant, but if I’m being honest with my self, the
script was GOD awful. Even in
Pixar films sometimes I find myself twitching in my seat if the
characters start reading lines in a way no rational actor would read
lines and it bothers me that no other critic seems to care. Because
no live action film under the sun would get away with a character so
bizarrely abusive as Norman's dad.
I now realize I
have never had this issue
with any R&C production. Never! While the stories almost always
loose their steam and direction, the characterization and general
dialogue was reliably witty and brisk. Seeing as “Crack in Time's”
writer is clacking away at the script I could not be more pleased, as
that was the most emotionally resonant chapter of them all... but not
the best one. Speaking of which:
3.
Ultimate Supreme Executive Chairman Drek
Drek
is confirmed as the villain and I am over
the moon. Kevin Michael Richardson had simply too much fun playing
what was essentially a loving homage to both Gordon Gekko and the
Vogons respectively. His PSAs apologizing to planets he was about to
rip to pieces were fantastic and echoed with diminishing returns in
the series's subsequent villains. I'm certainly looking forward to
Ratchet and Clank's initial more antagonistic dynamic, as Taylor
wasn't cast until the second game, but choosing Drek over other more
popular villains allows for faithful a re-boot of the origin story
and that was honestly some of its strongest work. (and
I just hope to god he gets to keep his ponytail.)
4.
It Means We're Not Done Yet
The last real entry into the franchise was over three years ago, since then there's been two poorly received multiplayer and tower defense re imaginings of the core gameplay. With the movie on the way it is simply not possible that there won't be a cannon entry either before or during its release.This is a good plan seeing as "Crack in Time" was the closest we've seen to a perfect R&C. In fact I think if they gave it another six months and made it just bit longer they really could have ended the whole series on one mother of a high note. But unlike say, god of war, there is a certain timelessness to these characters and situations that can (and has) stand the test of time and could very well go on forever. Nobody thinks Mario's outstayed his welcome, why shouldn't these guys stick around just a little bit longer? So to sum up my feelings on the movie...
It's about Friggn' Time. |
No comments:
Post a Comment