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Monday, May 23, 2016

Game of Thrones finally made me cry.

Every once in a while, a piece of entertainment moves me to tears. I can count on one hand the number of times it's happened, it can't be more than 4. I won't go into detail for obvious spoiler reasons but damn... Thrones is now just as good as The Iron Giant! If that makes any sense.

Friday, May 20, 2016

The international trailer for Ghostbusters is too hot to handle.

And yet, paradoxically, also too cold to hold.

Thursday, May 19, 2016

If I don't post anything for a while...


Then I've come down with a case of bethesda-dlc-riasis. It's very serious. It can take one or even two days to get over.

Duskers, anyone?

I kind of hate the way it looks, but that is some rip roaring intrigue shooting out of that trailer. I'm genuinely impressed with the writing from what I've seen but... a whole game in night vision? I don't know if the writing alone is  enough to make my debit card hand slip. We'll see. $20 seems a little steep, I'd really need a demo first. I don't want another experience like The Long Dark. A really good idea with half the budget it needs.

Tuesday, May 17, 2016

When you're right, you're right.

If any of you have gotten around to listening to the new Chamberlain and Chance, Chance has a few things to say about Doom. Mostly that it's awesome and I'm inclined to agree. We've spent almost a decade stuck popping out from behind cover... it's high time that changed.

The moment to moment gameplay is just as you remember it. Less this:

And more:

It's manic but there's strategy to the mania. Headshots don't matter as much, bullets go 60 miles an hour, and I've had to forget 7 years of FPS rules. Not to mention there's a power up that essentially turns you into pac man and all the demons into blue ghosts. This game is FUN at all costs. I'll drink to that. 

Saturday, May 14, 2016

Dammit Chance! Is this what you want?!

Wow, a bonus! I should prudently invest this into my savings acou-  Hey look! Doom's waving at me from across the street.

...I'm gonna go see what he wants.

Thursday, May 12, 2016

Dark Souls 3 Review: We didn't start the fire.

Here we are, the end of an era. I can't believe we haven't just seen a new Souls game almost every year since 2011 but they've all been uniformly spectacular. From Software has pretty much pitched a no hitter for 5 years. That's insane. All good things must come to an end and Dark Souls 3, or better or worse, is at least a perfect way to end things.  They made a game so radically different and memorizing they have their own genre. "Souls" is a genre now, like it or not. But even the best ware thin after a while, even if From is responsible for almost every game.

While I loved DS3 it is regrettably one I have loved the least. It may be because this is the most straight forward of the series. You won't still be finding humongous secret areas even after your 4th play through; and a third of the bosses are just a touch too easy or derivative of whats come before. That being said, this series has been semi annual for 3 years now. That's some serious crunch. Dark Souls 3 is still a masterpiece, but it's a far more modest one than the first. Or even the second.

Livin' up to my full potential!

Because while I kept getting the sense From Software was running out of ideas, it was obvious they still had a bunch. The welcome cosmic-horror vacation in Bloodborne was a test. Could we speed up Dark Souls and still keep players hooked? Yes. Yes they could. DS3 is lighting fast and all the better for it. No more slow plodding strikes from the opening skeletons and zombies. Expect furious rush attacks that tear your guard down in seconds. If you decide to play as an unmovable object, you're gonna have your work cut out for you. But unlike Bloodborne you are no longer actively punished.

Don't know about you, but I want a Persian rug scarf and kilt.

The world of Lothric should be very familiar to veterans. Perhaps too familiar to those who played the first. Though the shout out to the oft forgotten 2 are plentiful, which is generous considering Miyazaki sat that one out. I always admired the otherworldly look to the "giants" and I'm glad he agreed with me.

When 3 is on it's ON. Three of the greatest bosses in the series are in this game. Two of my favorite video game enemies ever are in this game. When DS3 shines it blots out the sun, but repetitive environments, hastily re-used assets from Bloodborne, and a scant offering of secrets bring it low.

This is the perfect time to end it. DS3 won me over in the end, but just barely. There's only so much one studio can do to define a genre. They have thankfully put this franchise on the shelf and are dutifully passing the torch. And it's fitful it's the Souls series that manages to go out on it's own diabolically uncompromising terms. In the annuls of gaming history they will all live on in rapturous infamy.