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Saturday, November 2, 2013

Why absolutely no one in the gaming community is surprised about Healthcare.gov


I don't like getting political, there's nothing I hate reading more than a partisan political sermon. But I'm not going to talk about politics. I'm not even gonna talk about health care. I'm going to talk about reasonable expectations for internet access and problem solving in this country. Both parties in America have collectively face-palmed over Healthcare.gov's inability to function. The tone I hear is one of complete surprise at something the pundit community seems to believe is almost unprecedented.

A website not working?! I understand how most folks can go through their professional lives and never feel the brunt of a really nasty connectivity issue. But here in Vidja Gameland, it happens all the goddamn time. Simcity is the most recent fiasco I can think of, and even in the long and storied history of video game launch disasters, it was really sumthin' special. EA had underestimated their sever load (how many people that it can support online at a time) by what seemed to be several million. The game literally didn't work for weeks.

Amazon pulled it from their proverbial shelves and critics (who had played it before release on private servers) updated their reviews to inform the public. Russ Pitts from Polygon had a particularly heavy conscience:

"Given this currently horrendous state of both accessibility and playability, and acknowledging the fact that even the drastic changes EA has made to the game in its attempts to address them haven't worked, it is hard to continue to recommend SimCity. The experience currently on offer is now significantly altered from what was reviewed, and there is simply no guarantee that the existing server issues will go away, nor what further changes may be made to the game in order to address them". - Russ Pitts, Polygon Features Editor and SimCity reviewer

Fans demanded an offline mode until the issues were fixed. But the developer assured the public that because of the way the game's artificial intelligence worked, an offline mode simply wasn't possible. It wasn't long before the game's more industrious fans discovered that not only did the game not appear to have any significant artificial intelligence at all (citizens only would work at the closest job and live in the closest home and a bunch of other embarrassing stuff), but eventually modded a perfectly functional (but very illegal) offline mode all by themselves.

It was plainly clear that the only motivation for the online connection came from upstairs. EA wanted an always-online Simcity no matter the cost. The funny thing was, Simcity was still a pretty big hit that didn't wind up costing them much at all.

That was barely six months ago, and a game that was reasonably anticipated, but not necessarily a blockbuster. But let's wind the clock back bit to summer 2012, and talk about a game that had fans clamouring for over 12 years...


How well did it launch? Well, you could make the argument that for hundreds of thousands of it's customers, it never launched at all. The problem went on for at least two more weeks. Customers couldn't reliably use their product because the demand was too great. So why does this happen? Why can't websites and online games just be "better?" To accurately answer that question I'd need a whole semester of an eerily specific telecommunications class, but here's the issue as I understand it.

Renting servers is expensive and you never want more server space than you need. But no one can see the future and you can never truly know how much you'll really need. "So just buy enough servers to feed the demand." Good point disembodied straw man! But what if you break the bank on enough servers and the demand goes into a freefall? Then you're only doubly screwed.

The whole point I'm driving at here is that the American government doesn't necessarily suck at running a website. Or at the very least, some of the most powerful entertainment companies in America and Canada (whose profit margins are almost entirely based around connecting to the internet) screw up just as spectacularly. This may be a humongous embarrassment to the Obama administration, but he's got so many more important things to do and even other more important scandals to worry about. The best and the brightest of the private sector don't seem to be any more competent.



Wednesday, October 30, 2013

Why Steam users are exeptionally smug today.

It seems like Steam is snowballing into quite the console competitor. Not really though, Sony and Microsoft could take Newell with both hands tied behind their backs GTA V sold 39 million copies without a PC version at all, but the number of active users under Valve's belt is staggering. There are 65 million of us now, at least 30% of which joined in the last year.

This whole "Steam Machine" business may have a better shot than I dared hope. And this is all coming from a guy who couldn't wipe it off his hard drive fast enough. A guy who only saw Steam as the epileptic gatekeeper that would only let him play New Vegas between the hours 1:00 and 6:00 AM. Fast forward 3 years later and I've saved at least, at least, $300 dollars off of Steam sales alone. I'm not logging off anytime soon.


Tuesday, October 29, 2013

Hey! So Mike Rowe was in this crappy 90's video game...

Everyone's favorite blue collar emcee and opera singer (seriously) went through some pretty lean years... come to think of it, he may be there again. But either way, we need to talk about "Radio Active." In that, I'm gonna let Rowe talk about Radio Active:

"And so it came to pass that I auditioned for and won the coveted the role of Bobby Arpeggio," Rowe wrote on Facebook, "the central figure in what the producers called 'the first truly interactive gaming experience designed exclusively for the personal computer — the music trivia adventure called Radio Active!" (I called it 'Name That Tune,' but whatever.) I packed a bag, flew to San Francisco, and slipped into the wardrobe that was waiting for me. A week later I had a check in my pocket, and was off to the next gig."
 
What prompted all this? A fan showed him a screen grab of him in the game and got him to open up about it a little.


Don't look directly at it. You actually need one of those mirror boxes they make for solar eclipses.

"When I saw this image, mixed in with all the other kind expressions of support, it made me laugh out loud, and reminded me that when a man can't deny his past (or his outfit), he might as well embrace it."

Thanks Polygon!

Monday, October 28, 2013

So it's been a while...


I have been reasonably busy the past week, what with a new night job and other nagging responsibilities... I kinda forgot about the crackpot. But no more! I guess I could talk about Netflix shows I'm trying to get into. Scandal is shaky, soapy, and ridiculous. But I can't shake the fact I kinda like it. In Bruges just popped up and I highly suggest you all watch it. It's both the funniest and most sympathetic performance of Colin Farrell's career. Plus he punches out Zeljko Ivanek. It's delightful.

Gaming wise I'm back on a self destructive Civilization bender. It's taken me almost 8 years but I've finally got one of these:
Weee!
I  managed to pull off a science victory on normal mode. I feel like I finally "get" Civilization. Again, it's taken me quite a few years to get here. Game after game of me stumbling around in the dark tripping over feature after feature and slowly figuring out what to do with it all. Diplomacy? the hell do I do with that? Why do I have so many spies? Why is my entire empire represented by a red frowny face? But I think I get it now, maybe in another 10 years I can give hard mode a spin.

Monday, October 21, 2013

Games for Windows Live is irritating even in death.


I hate GFWL. I've hated it ever since it made Fallout 3 run slowly, locked me out of dlc in Bioshock 2 seven times, and just generally acted like a fidgety piece of garbage designed by people who live in a place that just rains bandwidth. But thankfully Microsoft is finally driving a stake through it's desiccated corpse.

Good news right? Well it turns out all GFWL save games are encrypted... so all of your saves are going to get wiped. Three days after I got back into Arkham City, BAM! The 30 some-odd hours I put into it's riddler trophies and challenge rooms evaporated. I love that game, but there was no way I had the patience to go through all that again. Thankfully my save files were still there, but I'd have to do some coding back flips to get steam to read them again.

The wages of sin in pc gaming is hexadecimal... and death.


After a solid three hours trying to untangle GFWL's wires I had nothing. But the great thing about PC gaming is there's always someone more talented than you out there working on the same problem. That person's STEAM id was Andrew and he patched up my files good as new.

Thanks buddy. I won't forget this.


He's one of the good ones, folks.

Thursday, October 17, 2013

Ubisoft's delay of Watchdogs hit em' hard.



According to a up and coming indie rag called The New York Times, Ubisoft's stock has plummeted by a quarter following the decision to delay the game Watchdogs for would could end up being six months.

I'm all for new franchises and taking your time to get them off the ground right, but to the public it seemed like copies of the game would be ready to ship in a couple weeks. They even offered bundles of the game for the new Xbox and PlayStation. Something is seriously wrong with this company and the market has already said as much.

The rift between production and marketing was fatally massive in this instance. The left hand didn't know the right hand was months behind schedule and the whole company is taking the hit. The thing is, if the game really is as good as I hope it is, (I've got the same wait and see stance I had with Beyond: Two Souls on it) no one in the gaming community will care.

Like most art, nobody remembers if something was late, just that it was good.

Wednesday, October 16, 2013

All is Lost is apparently one of, if not the best, movie of Robert Redford's career.

So why is this the first I'm hearing about it? There I was this morning on the lovely rotten tomatoes casually trying to remember what The World's End's box office was, and bam! A 93% film pops up that I've heard absolutely nothing about.

I pride myself on my nerdly fact checking ways. I'd like to think I have my ear to the ground with most things pertaining to news, movies, and games. In that order. I'd written Redford off years ago as his stint as a director dried up in the late 90's. He wasn't bad or anything, just not worth keeping an eye on. Now he's in a one man perfect storm with rave reviews? Shame on me, I guess.

Would you just look at that righteous crag? The man was born to be nautical.