Tuesday, January 13, 2015
Bob knocked it out of the park today.
I'm a fan of "movie" Bob Chipman, I haven't missed a video of his in almost 2 years. His blog's in the margin there, too. In the wake of the French cartoonist attacks; which is now also the French kosher grocery attacks... haven't heard much about that, there's a lot of nuance that get's trampled in the rah' rah' rahs' for free speech.
Like how maybe some of Charlie Hebdo cartoons were xenophobic or borderline racist. I'll let Bob take it away. This is damn good journalism.
Sunday, January 11, 2015
Jungle's: Platoon.
I've seen Selma and The Interview and my reviews are incoming... but I still love jungle so much I gotta post some of their tunes:
Damn, this kid...
Thursday, January 8, 2015
The Internet feels alot safer today.
Mr. Wheeler... you have the floor. |
FCC chairman Tom Wheeler has come out in support of net neutrality. And I quote:
“We’re going to propose rules that say that no blocking, no throttling, [no] paid prioritization, all that list of issues, and that there is a yardstick against which behavior should be measured”
This is some seriously heartening stuff. Things looked pretty grim for a while with companies like Verizon making threats to the tune of "It'd be a shame if our high speed connection installations stopped before you voted on NN... wouldn't it?" Seeing the head of the FCC come out in support of the three pillars of NN is a great thing, sure nothing's been signed into law yet, but language this strong cannot be an empty gesture.
At least I hope not.
Tuesday, January 6, 2015
Dungeon of the Endless Review: Doors within Doors.
Everyone makes a fuss when steam greenlight drops a deuce. But little attention is paid when a title goes off without a hitch. DOE is one of the best turn based-procedurally generated-tower defense-dungeon crawlers ever made... and nobody seems to be talking about it.
That description is a little wordy, but it's not that complicated. You play as a small squad of interplanetary prisoners who crash landed into a massive ancient cave during a routine transfer. It's made up of interlocking corridors and opening a door starts a turn. You may find treasure or new squad mates, but mostly you'll find waves and waves of monsters. You can stop them from spawning by turning on the lights, you can set up automated defenses then too, but that takes energy. You don't have a whole lot of that. You need dust to keep the lights on, food to level up, industry to create defenses and so on.
I haven't even brought up science yet, but I've already dumped too much info on you. If you love roguelikes (right, it's also one of those) than this'll be your favorite new dominatrix. Because "flawless" strategies can fall apart in seconds, taking your most beloved squad member with it. This is a game of involved planning in the face of a great, dark, unknown. It's my most pleasant discovery all year and it's charming attention to character is just frosting on a cavernous cake.
Delightful. |
There's a roster of 18 heros. Some are smart and handy with a pistol, others quick on their feet and with a sword, and others are lumbering tanks with massive rifles. All are decent characters. In fact, certain formations will net you some back story while you elevate to the next floor. I was often disappointed when I got the odd squad that would only spout canned expressions. Until I found the formation that caused my two stars to fight to the death... I didn't make it out of the next floor alive.
This game is full of surprises like that, there's literally a scrapbook of secrets and enemy clues in the main menu cobbled together from your soaring victories and crushing defeats, alike. Died a floor from the surface? Well you managed to unlock some awesome chick in a flame retardant suit. So that's cool too. Spreading yourself too thin in a level will almost often spell death. But you may run into game changing weapons, or build a massive stockpile of industry and food. This a game that lives and dies on it's risk/reward ratio and I've found it finely tuned.
It's also endlessly replayable... maybe the title gave that away, but it is. You can unlock new starting conditions (escape pods) that drastically change the way the game's played. The armory pod starts with 4 overpowered heroes but you can't make offensive turrets the whole game! The infirmary changes all power ups into risk/reward drugs and gets rid of auto healing at the end of turns! All your strategies for the vanilla game fly out the window with each pod, I haven't even began to wrap my head around most of them.
There's really not much else to say, it's quite the little gem. Like a lost masterpiece from the PS1 era that happens to have lighting effects. I think you want it. I think you want it right now.
Saturday, January 3, 2015
I'd call my new Keurig a wasteful piece of decandence... if it didn't make a perfect cup of coffee in under 5 minutes.
Wednesday, December 31, 2014
The Best TV of 2014
2014 was a mixed year for movies and a deeply disturbing one for gaming. But it was another notch in the "golden age of television's" belt. It's been so good for so long, I'd almost forgotten about Hannibal! So here we go... and don't worry, True Detective isn't #1.
5. Bojack Horseman.
Yep. I loved it. I even watched it all again to try to convince myself I had just enjoyed it more while buzzed. Not so. Yes, the first 2 episodes are bland as the worst of Family Guy. But once it gets it's wheels spinning, once you see Bojack as the conflicted Machiavellian jerk that probably deserves all his poorly hidden misery... it gets good!
My review.
4. The Legend of Korra.
I'd admired the show since it started, it's really the only cartoon I still followed it week to week. But for some bizarre reason, I never blogged about it at all. I don't know why. It had a spectacular non-conventionally attractive female lead, a comic relief character that was actually funny this time, and each year it tackled dark and complicated political quandaries. Yes, there's a lot of talk about what the last scene in the last episode expresses, and that's impressive. But more than that I always loved the even handed approach it took with 3 out of the 4 antagonists. Excluding one power mad jerk, we had 2 marginally sympathetic terrorists and a 27 year old woman who convinced herself that her hard line militaristic empire would save the world. You guys! There was an animated show aimed at teenagers and children that struck up a meaningful conversation about the bloody unification of China! Take a bow, Konietzko and DiMartino, take a bow.
3. True Dectective.
Man, did this one wind me up. I wasn't the only one. While the ending was safe and expected, instead of shocking and original, I think it still ranks amongst that greatest police procedurals ever made. Because there is a fine art to stringing along ravenous viewership week to week. That's something this series absolutly mastered.
My review.
2. Hannibal.
Every time I want to gush about Hannibal I never know where to start. How about when Hannibal roasted a man's leg in a decorative clay cast and made him eat it as his last meal? Do I even need to go on? Read that sentence again. This show is bursting with style and substance horror movies never seem to have and this season was even better than the last. Watching Will Graham grow dark behind bars was a treat, if for nothing else than to give Hugh Dancy more to do than run a fever this year. He'd also make a much better joker than Leto. Just sayn'.
My review.
1. The Leftovers.
I struggled to put this at #1 But this show impressed the hell out of me. I mean, I would have put Black Mirror up here instead, but that show technically just made it here after running since 2011 in the UK... and 2 out of the 6 are kind of awful. But The Leftovers! Right, grief is really hard to convincingly put on film, but this show had to sell grief in every frame. The fact it never got tiresome is a minor miracle on it's own. The fact it wrapped up beautifully and was the work of Damon Lindelof is even more shocking. I'm always happy when writers address their fan's biggest concerns.
As a rotating ensemble show we follow the different members of the Garvey family and what they're doing now that 2% of the world's population have dissipated. Mr. Garvey's just trying to keep his daughter close as his wife and son have shuffled off to their respective cults. Mrs. Garvey's cult is the most interesting as I don't really care for the son's arc in general. Though the plot twist was pretty brilliant. No, Laurie Garvy's "Guilty Remnants" are where it's at all season. They all wear matching white, they have a vow of absolute silence, they constantly chain smoke, and they break into people's houses and steal family photos. "You're wasting your breath" "They're not coming back!" They spell out in signs. They are beyond infuriating and are spectacular villains. Not monsters, you get both sides, but like all great villains... they go too far. Holy mother of macrame do they go too far.
And there's the side stories too. Some even taking up their own episodes. Christopher Eccleston almost stole the whole season with his. As a pastor with a catatonic wife, huge medical bills, and on the verge of losing his church, his episode almost stands on it's own. He's tremendous. But mostly I put this show in the #1 spot not just because it rewarded my patience and attention, but because out of all the great tv this year, there was something different about this one. It understood adults and teenagers in ways most shows never do. It explored all the different ways grief can warp your life if you let it. And that all it's fortuitous twists of fate feel truly, deeply, earned. You need to give it a shot.
See you in a few days with my games of the year. It's a short list...
Tuesday, December 30, 2014
Seriously... I've never been this sick before.
I had uncontrollable chills. I could barely sleep because of the pounding pulse in my ears and apparently if I take more than 4 dayquil a day I can go into liver failure. That's not enough, DAYQUIL!!!!!!!!
Figure it out.
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