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Monday, December 2, 2013

Bioshock Infinite, Burial at Sea Review: A Little Moth to the Flame.


It's that time of year again, where you look back on what you've played and wonder which was the best. It's a short list this year and Infinite is definitely on it, so I picked it up again to see if I still had such strong feelings for it.

Normally when I hear a dlc pack is kind of a ripoff I stay as far away from it as I can. But damn it if Colombia didn't suck me back in again, and damn it if I didn't want to see what Irrational has been up to for the last 7 months. So I sprung for the season pass which netted me the "clash in the clouds" combat arcade mode, some exclusive equipment for the main campaign and of course "Burial at Sea."

Full disclosure, I've been a rabid fan of Rapture since '07. Seeing Ken Levine take another crack at it with a brand new engine and a stronger focus on character all set before the 1959 civil war sounded spectacular. But in my heart I knew I couldn't really go home again. There's no way they could really bottle that exact magic again. As much love as I have for Bioshock 2, as well as it's dlc, neither  developer truly nailed what came before.

A week ago, the notion of a nearly 3 hour experience for $15 would make me bristle. Artistically I knew it's possible for something that short to be worth that much, but I had to see it to believe it. And quite frankly, if I didn't bet on Bioshock I knew I'd regret it eventually. So here I stand before you, a true believer. In short?

I went home again.


We all saw the noir opening re-introducing Booker and Elizabeth as citizens of Rapture rather than fugitives of Colombia. It was pretty cute the way it mocked the private eye trope of lighting a feme fatal's cigarette with incinerate, but how soon would it be until that shtick wore thin? I'm all for a new and shinier version of what is, to me at least, the most perfect possible criticism of objectivisim. But seriously, why were we here again? Why are characters from an alternate reality a good century in the past doing here? Is there truly anything left to say about either them, or Rapture in general?

I didn't get answers to those questions. For the next four and a half hours, BAS slowly made me understand I was merely asking the wrong questions. From first stepping out of Booker's new office it hit me, that feeling only video games can hit me with. A need to drink in all the atmosphere around me as meticulously as possible.

A lot of games let me down in that regard, even Infinite itself at times. But BAS passed in flying colors. If a room doesn't have something for you to loot, it has something interesting to show you. Every inch of this chapter is dripping, positively drowning, in detail and fan service. Burial at Sea is something everyone can play, but it's custom built for the Rapture faithful. The required reading is only the original, in case you were wondering. Precious little of 2k Marin's crack at the franchise is present except for the Hop-up Cola boxes and a screening of the Cohen art film "The Black Dream." I could write a whole dang article on the deafening silence that is Ken Levin's opinion on Bioshock 2, but that's not important right now, and as long as we're talking about Sander Cohen...

I would have paid $60 for more of that magnificent bastard.
There is a spectacular Cohen cameo capping off the first 3rd of BAS that just made me weak in the knees. T. Ryder Smith's performance is one of my all time favorites and his ten extra minutes in the spotlight was more than enough for me. The whole thing could have ended right there, and I would tried to be upset about it. I would have certainly written a negative review. But deep down, I would have been satisfied. But that's where the chapter starts to get violent!

Things have swung back in the direction of survival horror, and it's surprising how intense the last couple thirds of chapter one get in such a short amount of time. It feels like a demo for a full game, that's how detailed everything is. There's so many new splicers, a new microwave gun, a spectacular jingle for bucking bronco, and almost 20 audio diaries. Again, my name tag might as well say "corporate shill." But I had a f%$king great time guys, hand to god.

Yes, you can totally run through it in under 2 hours. You shouldn't. If you're a rusher, this is not for you, it's that simple. Everyone else? The folks who like eavesdropping, staring at art in a gallery, digging through trash cans, and setting up traps? This chapter gets put on the shelf that houses the most exemplary dlc I've ever played. I'd like to be more objective and take off my moldy rabbit mask...

...but I can't.

Tuesday, November 26, 2013

I think I just heard the audio track of the Fallout 4 Teaser! ...I think.


UPDATE: This guy says he made it up. Thanks PoopF%&r!

Take this with a grain of salt. If it's a fake, it's the best I've ever seen.



I can't FUGG'IN WAIT!!!!

Yes, that did warrant four exclamation points. It's Fallout, man.

Monday, November 25, 2013

Hangar 6 R&D Review: Yep, I still love The Bureau.


I booted The Bureau up again the other day out of curiosity, afraid I'd finally see the cracks so many professional and trusted critics wrote it up for. But to my pleasant surprise, I found myself sucked in yet again. Eager to shell out a modest sum for whatever DLC they had on hand. I still think it's more sharply written and plays better than almost anyone I've talked to about it. But I do concede it's far, far, away from anything approaching greatness. It's hobbled scope, conspicuously absent base building, and over recycled talking animations are real issues.

But I have so much fun with it! And the only substantial DLC we'll ever get from the late 2k Marin is an absolute steal for $5. It's a 3-4 hour campaign set a few days before the initial Groom Range invasion staring Agent Dasliva as he volunteers to assist in 11 waves of surprisingly violent psychological tests being run on the Bureau's first captive "sleepwalker."

Naturally I expected some fun waves of combat with truncated and unsatisfying story beats to set up the main game. Wrong again! Beginning with a well staged walk-and-talk with Dr. Dresner and slowly escalating to; well... where it ends, a decent yarn is spun as well as a half credible explanation for how you can fight the outsiders before they actually show up.

 So yes, I still love The Bureau, and Hangar 6 is a solid prologue.


As well as a bitter-sweet goodbye.


Saturday, November 23, 2013

Sherlock Season 3 Trailer. Has it been 2 years already?

After a very long (very BBC) hiatus, Sherlock will once again return to our respective airwaves. Wonderful. It's a very good show, a real drag on repeat viewings, but absolutely captivating the first time around.



... well that wasn't much was it? What about Orphan Black?


Come on! That could have been a teaser for the first season. Well at least I got a air date that time, Sherlock.


Thursday, November 21, 2013

TellTale Games takes a seat on the Game of Thrones... throne.


Is Tell Tale Games the best interactive storyteller in the business? I'd like to think so, and so do the folks that hold the keys the justifiably popular Game of Thrones IP. Like it or not, this is what the team behind The Walking Dead will be working on now as well.

I haven't gotten around to their "Fables" yet, but I like to wait until the majority of episodic content is released before I go all in. I hate being an early investor in matters not related to The Neverhood and I'm personally just keeping time until their second season of The Walking Dead sets in.

Can they handle it? Absolutely. Will they handle it... well I can't see the future can I?

Wednesday, November 20, 2013

I can't stand how Bob Dylan just blew my mind.


I am not the world's biggest Dylan fan. My feelings towards him are the same I have for the Ramones. I respect the hell out of him... but I'm not gonna spend too much time listening to his work. That being said, this new video for his almost 50 year old song "Like a Rolling Stone" is incredible. It's like a Warhol masterpiece for the internet age. Ambitious, broadly appealing, yet so deceptively simple I'm kicking myself for not thinking it up first.

So bravo team Dylan, this is one of the greatest music videos I've ever seen.