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Saturday, January 23, 2016

Happy Endless Day!

It's Amplitude's 5th birthday today, and they are just the bestest little studio I ever did see. Each of their 3 games have this fun little shared universe that comes together over a three day period (an Auriga day lasts three earth days *pushes glasses back up*) Each game has fun little extras you can only grab during that window.

I can't stop singing the praises of Endless Legend and Dungeon of the Endless. The first, a game so rich in originality both mechanically and artistically it's screaming close to a Civilization killer. The other a fun, sardonic, 16 bit, sci-fi dungeon crawler.  I love them both and I only want the best for this studio.

I've bought an expansion for EL I haven't really played, just out of a sense of duty. These guys are force to be reckoned with and with a new EL expansion on the way, I couldn't be happier for them. And Endless Space 2! Forgot about that...



Blow this up full screen. It's worth it.
  

Friday, January 22, 2016

I wasn't sure I was going to see Deadpool...


But these little one on one ads Ryan Reynolds has been doing are just too much. If nothing else, he truly, madly, and deeply believes in this movie/character. It's more than a little infectious.




See if you can find the crew laugh. I fuggin' LOVE crew laughs, they're like laugh tracks with a soul.


Thursday, January 21, 2016

Layers of Fear: This looks like the real deal.


Jump scares. Cheap and effective, despite what most horror critics will tell you. Even the most hardened cynic gets got by a good jump scare after a while. But, like the fart joke, you never respect it.

Which is why this Lovecraft trend in the "vidja" game space has me so jacked. Because eventually we will see an RPG or a so called "walking simulator" that really nails psychological horror. They say Silent Hill 2 did it first. I don't know... I have problems with it's story. The point is, layers of fear got under my skin with a 30 second trailer. I think it's got the right mood to just stick with me for a couple days. The imagery form a couple screenshots already has. And it's overwhelmingly positive reviews from 2000 users has forced me to prick up my ears.

I'm gonna give it a shot. I am ALL about creepy oil paintings.



I got your attention now, huh?



Tuesday, January 19, 2016

Yeah, no. The Oscars are too white.

Thanks, Dydyrock

I hate to get political here, that's not what this blog is about. But this is in defense of good art getting it's time in the sun. The fact Samuel L. Jackson isn't nominated for his Hateful 8 Monologue is a bushwackin' nut-shootin' travesty.

I mean, I love Bryan Cranston. And the idea his Walter White performance was so good it got him an honorary Oscar tickles me pretty pink. But he did not deserve to be on that list. And Redmayne won last year!

I'm with Spike Lee on this one, that so rarely happens in context of his own films. These awards have been cooped up in their porcelain tower long enough. It's time to dust up their voting process.


Sunday, January 17, 2016

Kraken Recommends: Dragon's Dogma.



I've just dipped my toe into this 40 hour affair and I'm reminded of another JRPG gem. Rogue Galaxy. That game... that game made me turn the voices off. It was constantly vomiting trite, D grade, Saturday morning cartoon drivel from the word "go." But under all that, beyond it's charming anime ascetic, was a truly marvelous action RPG. Why no one's tried to spin a decent yarn under it's template since remains a mystery.

But here we are with Dragon's Dogma. It's very much the same scenario. It looks like a slightly upgraded 360 launch title, but I can roll with that. The opening area looks like your everyday fantasy fishing villige with just a touch of Mediterranean flair to keep it from being too traditional. The acting is fine, the dialogue awful, but that's not why we're here.

Everything Dragon Age Inquisition tried to do this game did better 2 years before. It's more Devil May Cry than DA:I's real time strategy. And it's soooooo much more fun. I had a blast before I realized the grapple button pretty much made this "Shadow of the Colossus: Skyrim." You can climb all the giant baddies and stab them in the eye.

This is the Shadow of the Colossus RPG. Why... why didn't they lead with that?!

It doesn't matter, because while the game is great, most everything else is crushingly mediocre. This is a western RPG by a Japanese studio, I feel, really didn't want to make a western RPG. But they gritted their teeth and turned in exemplary work all the same.

... but I'll probably turn the voices off eventually.


Thursday, January 14, 2016