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Monday, June 16, 2014

Watchdogs PC has snark in it's code.

I'm... having a hard time finishing watchdogs. Sometimes I'm having a great time with it, other times I'm couldn't be bothered to put five more minutes into if you were offering free booze. Some of those issues are with the PC version alone. It's an ubisoft port, I expect the fps to drop to 30 a bunch. But what's crazy is that dropping shadows and anti-aliasing (big ticket performance hogs) doesn't affect the frame rate. AT ALL. In any other game I'd be getting double the performance out of it. It's as irritating as it is bizarre. Never unplayable, but it rides my patience something fierce. But to be fair, they've been trying to patch it since release and they say they're getting close.

But it's been quite a long time since release, and coders have been kicking the tires ever since. What they've found is surprising. For one, remember how good it looked at E3 2012? And how all of a sudden it started to look far, FAR, jankier in demos a year later? Well that sh*t's still in there. Though unoptimized, and frankly, not all that impressive as it forces the world detail down to medium. But still, stuff like that is why I love PC gaming. It's a wild west of coders and artists out here. Patching things and modding for free.

But the cherry on top is a messege deep in the game's code floating around where the abandoned effects are that says:

... I do. I CARE.

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