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Tuesday, August 19, 2014

Five Nights at Freddy's: Creepy-Pizza.

Why does a duck need any teeth, let alone two sets?! One of them looks awfully human...
There's something about age that can somehow make horror games... scarier. I think that's why Silent Hill 2 is still the de-facto masterpiece it is today. You can't make out much on the polygon count of 2002 era monsters and that's a good thing.

Five Night's at Freddy's looks like cheap, pre-rendered, shovelware from the late 90's and it's a pretty brilliant design choice, if you ask me. If you want to sell "cheap" and "other worldly" this art style nails it in spades. But what the hell is this game anyway? It's kind of a resource management affair. You can control a few light switches and two reinforced steel doors... but why would you need to control lights and two reinfroced steel doors? I'm getting to that.

You've been hired as a night watchman at a hellish Chuck e. Cheese rip off. You're are paid $120 a night to watch a bunch of animatronic animals on closed circuit tv...

You can see where this is going:

I think it looks great; if playing "weeping angels" with the inbreed homunculus offspring of everyone's favorite cheese eating rat sounds like it's worth $5 to you, I say pounce.

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