Wednesday, February 4, 2015
The rebooted, slightly longer, and astonishingly even bloodier history of the Whalfast Estate.
I like Darkest Dungeon, I like it lots. But I also like things that hurt me often and needlessly, read into that as much as you want. I'm getting better at it... or at least I think I'm getting better at it. I'm becoming concerned I'm not improving as much as I'm getting lucky.
While the cruel wheel of fate that is this game's turn by turn dice roll makes every second absorbing, one bad fight can positively ruin an entire party. Erasing the majority of your progress, and leaving you with nobody but rookies to tackle the over leveled missions that remain.
When DD decides to stack the deck against you, it practically seals you in a wine cellar. In other words, I don't think this game's being as fair as say, XCOM, or Dark Souls. Maybe it shouldn't be. But I live for rougelikes like this and I've never felt so blatantly abused before. What I mean is, it's hard to develop a strategy when a couple missed strikes and one enemy critical hit make them all moot.
I hope DD learns to play with it's food more in the future.
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