Follow @Mr_McCrackelz

Sunday, January 10, 2016

X-COM 2 feels like a Masterpeice.

I can never play 2012's X-COM ever again. I'm stuffed. I've never been anything braver than a save scrubber ( I reload every time a I loose a soldier) so I've gotten all I can out that game. And what I got was a year and a half of positively sublime white-knuckled strategy.

X-COM 2 is coming down the pike in less than a month and every last bit of information about it has me giddy. First of all, there's been tons of it. Last Tuesday, it seems like every major outlet released original game play footage over 2 hours each. Most games aren't allowed in the sunlight a fraction as much before the drop date. The marketing strategy oozes so much confidence and the material looks so good... I think, that they think, they have a game of the year on their hands.

I'm inclined to agree.

One, I'm a sucker for solid animation and the solders this time around act far beyond what I would reasonably expect. Look at that screen shot up there. Look how perfectly nonchalant their faces are! That right there is hard goddamn work almost no company bothers to spend money on. I've seen footage of a berserker throwing a soldier into a truck windshield (not a cut scene but actual gameplay) and she rolls off the hood and curls up into a realistically painful-looking fetal position.

They know the greatest thing about this series is your attachment to your little tin men and women. They threw millions of dollars at them so you could relate to them even more. That alone tells me their hearts were in the right place from day one. Every time I swear I'm not going to spend 20 minutes watching a let's play I haven't seen... I break.

I submit to you, the gaming public, that at the very least this is going to be in 2016's top 3. I think this is going to be a masterpiece.

But don't just take my word for it:

No comments :

Post a Comment