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Tuesday, June 7, 2016

Battleborn Review: This is Spartan.

I know what you think about Battleborn, but baby... lemmie try to change your mind.
I don't get much time to blog these days, usually I have to "need" to blog. I either loved or hated or felt deep concern about any given article I've written. I've seen three times as many shows as I've talked about. So with Battleborn, I feel concern. Everything said about it is true. It's too little too late. Overwatch has already decimated the player base and essentially won over the press and fans.

As my blogger buddy Chance devastatingly pointed out to me a few weeks ago on the podcast... "nobodies talking about it." I barely talked about it myself, but I just couldn't stay away. I don't have it in me to play something for 60 hours just to make a point. I genuinely can't stay away from it. Allow me to explain.

Gearbox curates a gameplay loop that they've been slowly refining since the first Borderlands. For some reason, no one else quite has "it" and it's really hard to explain. I think it may all be about their head shots. In games like the last couple Tomb Raiders, the aim assist is so intense I can regularly get head shots by accident. For some reason, no matter my load out and no matter my weapon, in gearbox's games I always have to do the right amount of work. It's not too hard or too simple. It's a delicate alchemy tailor made. It's also perfectly captured in Battleborn.

I think it's funny when people say Gearbox isn't funny.
What is unfortunately true is that this puppy was rushed out the door. The two PVP modes only have 2 maps each and the campaign is a paltry 8 missions. It feels like there should be 12-15. Maybe this was all designed. Too many missions or modes and the player base gets divided. That's just it, you can reason away everything wrong with this game in the name of balance. How can you make a game that is essentially for everyone at any time?

Only good at FPS? Oscar Mike plays exactly like every single Shooter McCspace-marine you can remember. He even has a couple fun twists to pique your curiosity. I know I wanna play Halo with lava grenades and "sick ass space lasers." What about Elder Scrolls? There's an otherworldly sword and board gladiator with your name on it. My point is, every character is genuinely fun to play. I haven't exactly tried every one of the 25 "Battleborn." But I've gotten pretty far with more than half and only 3 have actively disappointed. I don't even know where to begin to pick a favorite...

If I'm in a rogue mood, I'm Reyna. A pirate queen with a laser cannon, magnum pistol, and a dead eye. I tend to go off by myself to find loot and she can hold her own to a point. Her real job is buffing the team's shields and eventually putting up bullet walls. As soon as I see my team going down I Errol Flynn like a motherf**er. Shielding friendly's from death, taking down enemy captains, and generally saving the whole goddamn day. She's amazing.

Or Mellka the chick with a jade claw for one arm and a machine pistol that launches grenades when you reload. She's crowd control and DPS in one snazzy package, plus her faction (of space elves and stuff) regenerates health so if you have loot that gives her a shield... I've gone too inside baseball haven't I? My point is that even though there is a dearth of content, each new character could honestly hold their own if they were the star of a 12 hour single player game. No. I'm serious.

Picture a Saturday morning cartoon that knows exactly when to curse.

Battleborn is almost a new game every time you dive into a different character. I never would have thought I'd enjoy being a healer until I had two pieces of legendary healer loot foisted upon me. I've been having a blast with my ninja mushroom medic ever since. And it should be noted that Miko, unlocked from the start, changes back and forth from a male voice over to a female voice over. Because he/she/them is a colony of spores! It may be a step removed from a real issue, but gamers can be a depressingly prejudiced and sensitive bunch. They did not have to go that direction and they certainly didn't need to make that character a cornerstone of the posters and marketing. Kudos, Gearbox.

In the end, a multiplayer game lives and dies by it's player base. And in that case... death is near. We peaked at 10,000 and are now stuck around 2,000 on PC. It won't be long until it's free to play and it won't be much longer after that when the content support dries up. It's a shame. Though the folks that are left make the most of it. Not a single person has been rude to me or anyone else.

 If I played as someone like Reyna in a Call of Duty player base at least ONE little f**k is going to say something stupid about her full figure. Not here, we're all just happy folks are still out there. No one, as long as nobody has run ahead and screwed the whole team, is going to say anything nasty. And I've played public while miked with a friend who happens to be a woman. Nobody did anything weird and she has only the nicest things to say about her time with the game personally. Isn't great she only feels comfortable in games with a DOA player base?  Sigh... one topic at a time, McCracken.

It may not be a great game, but I've had a great time with it. Strong characters, a decent but brief campaign, a delightful community, and a fine loot/leveling system make it a memorable experience. Sometimes in spite of itself. If I had a 10 year old brother back when I was in high school I'd be playing this with him every. single. day.

I think you've confused Reyna with someone who takes sh*t.

Monday, June 6, 2016

Well... damn.



Allison Road, the great dark hope of the horror gaming community, is now cancelled. We will have to look for our photo-realistic first person supernatural survival horror fix elsewhere. Damn.



Thursday, June 2, 2016

The Nice Guys Review: What about the birds, man?

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I love almost everything Shane Black has done. Including Iron Man 3 and especially Kiss Kiss Bang Bang. The latter is the single greatest movie of all time. I have sources! Key and Peele think so. I can't find the clip, but trust me on this. He has a simultaneous love and disdain for masculinity and you never know if he's going to glorify or kick it in the balls. But mostly he kicks it in the balls with a style all his own. 

After one of my favorite opening shots ever (of the decrepit the 70's Hollywood sign) we might as well be in a foreign country. That decade was gaudy, drug addled, and hideous. Only a hard boiled PI story could do it justice. Audio snippets of the sickly sweet ads for "The Waltons" clashes wonderfully with the pastel colored hellscape that is 1970's Los Angeles. And indeed, the set design almost makes the whole movie. I won't say the city was also a character, because that's hack... but I'd be fine if you made the comparison.

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Crowe plays a lonesome old body guard who just wants to do what he's best at and get a little respect out of the bargain. He dreams about becoming a PI so he can finally go legit. But Gosling pops into his life to turn all that into a nightmare.

Gosling (a PI single father) crosses paths with Crowe while on the hunt for a missing woman (who Gosling knows is dead but takes his fee anyway). One thing leads to another and soon they're both pulled into a circus of murder and arson surrounding a single unreleased pornogr- uhhh... art film. The story's just a goof. It's solid but don't peek behind the curtain too hard. It actually makes a lot more sense if you've seen "Who Killed the Electric Car?" but I digress. The film is entirely character driven and all the better for it.

Crowe is the soft spoken straight man to Gosling's panicky lout of a PI. He has an arc over whether or not he can be both a killer and a "good" guy. But this is the Ryan Gosling show and he mostly stays out of his way. I don't care what you thought of Ryan Gosling before this. I don't care if you hated Drive, this is a comedic performance that's once in a generation. This is a Gene Wilder level mastery of humor and pathos. Holland March is an all time comic drunk. A man who lost half of everything he had and knows he will never get any of it back.

There's real sadness behind his eyes in every scene and it's honestly what makes it so funny. He has real talent for investigation but can't shake the drunken monkey on his back. The highest comedy beats of the film all stem from him coming so agonizingly close to cracking the case and then failing masterfully. He's somehow the most lovable deadbeat dad possible.

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In Shane Black-land... it's Christmas every day.
His daughter, in a career maker performance by Angourie Rice, is an emotionally scarred Nancy Drew stuck in a Lethal Weapon mystery. Hi-jinks. Ensue. It's rare you see a young actor this frikkin' natural and even rarer to have a story that gives her so much to do. She's kinda her dad's chauffeur seeing as he's a step away from blacking out at any given moment. Every time you think she's going to bring the buddy cop vibe down, she only grounds it. Because seriously, how many noir detective stories pretend kids don't exist? 

Amidst all the family drama, gun fights, pithy rejoinders, and all the gory visual details of Carter era California; this movie transcends being just another buddy cop joint. It's the rare flick that's smarter than it wants you to think it is. I personally had to be shushed by the couple next to us. That's how much it got to me. It's not the best movie I've seen this year (I sincerely hope Zootopia gets a best picture nod) but there just ain't nothing like a Shane Black picture. They may have finished last at the box office but there's no better time at the movies right now. Go. GO! 







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The hell are you still doing here?!

Sunday, May 29, 2016

Jon Stewart! Where have you been?!


It's been a dog's age, sir! Hope you don't mind I fast forwarded through Lisa Simpson, there. I'm sure she's really nice...

Thursday, May 26, 2016

Bethesda-riasis




It's got me bad. When they said Far Harbor was their biggest dlc to date... they weren't foolin'

Monday, May 23, 2016

Game of Thrones finally made me cry.


Every once in a while, a piece of entertainment moves me to tears. I can count on one hand the number of times it's happened, it can't be more than 4. I won't go into detail for obvious spoiler reasons but damn... Thrones is now just as good as The Iron Giant! If that makes any sense.

Friday, May 20, 2016

The international trailer for Ghostbusters is too hot to handle.




And yet, paradoxically, also too cold to hold.

Thursday, May 19, 2016

If I don't post anything for a while...


 

Then I've come down with a case of bethesda-dlc-riasis. It's very serious. It can take one or even two days to get over.


Duskers, anyone?


I kind of hate the way it looks, but that is some rip roaring intrigue shooting out of that trailer. I'm genuinely impressed with the writing from what I've seen but... a whole game in night vision? I don't know if the writing alone is  enough to make my debit card hand slip. We'll see. $20 seems a little steep, I'd really need a demo first. I don't want another experience like The Long Dark. A really good idea with half the budget it needs.

Tuesday, May 17, 2016

When you're right, you're right.

 http://cloud-3.steamusercontent.com/ugc/263836428686247159/BBDD3A56734A0B3DB16768125E2CBCD9DB625F16/

If any of you have gotten around to listening to the new Chamberlain and Chance, Chance has a few things to say about Doom. Mostly that it's awesome and I'm inclined to agree. We've spent almost a decade stuck popping out from behind cover... it's high time that changed.

The moment to moment gameplay is just as you remember it. Less this:

https://i.kinja-img.com/gawker-media/image/upload/s--S_Qu_xSz--/uxununr71scelctzvosz.gif


And more:

 http://www.budgetsaresexy.com/images/colbert-screaming.gif

It's manic but there's strategy to the mania. Headshots don't matter as much, bullets go 60 miles an hour, and I've had to forget 7 years of FPS rules. Not to mention there's a power up that essentially turns you into pac man and all the demons into blue ghosts. This game is FUN at all costs. I'll drink to that. 


Saturday, May 14, 2016

Dammit Chance! Is this what you want?!

https://i.ytimg.com/vi/6A4-SVUHQYI/maxresdefault.jpg

Wow, a bonus! I should prudently invest this into my savings acou-  Hey look! Doom's waving at me from across the street.

...I'm gonna go see what he wants.


Thursday, May 12, 2016

Dark Souls 3 Review: We didn't start the fire.



Here we are, the end of an era. I can't believe we haven't just seen a new Souls game almost every year since 2011 but they've all been uniformly spectacular. From Software has pretty much pitched a no hitter for 5 years. That's insane. All good things must come to an end and Dark Souls 3, or better or worse, is at least a perfect way to end things.  They made a game so radically different and memorizing they have their own genre. "Souls" is a genre now, like it or not. But even the best ware thin after a while, even if From is responsible for almost every game.

While I loved DS3 it is regrettably one I have loved the least. It may be because this is the most straight forward of the series. You won't still be finding humongous secret areas even after your 4th play through; and a third of the bosses are just a touch too easy or derivative of whats come before. That being said, this series has been semi annual for 3 years now. That's some serious crunch. Dark Souls 3 is still a masterpiece, but it's a far more modest one than the first. Or even the second.

Livin' up to my full potential!

Because while I kept getting the sense From Software was running out of ideas, it was obvious they still had a bunch. The welcome cosmic-horror vacation in Bloodborne was a test. Could we speed up Dark Souls and still keep players hooked? Yes. Yes they could. DS3 is lighting fast and all the better for it. No more slow plodding strikes from the opening skeletons and zombies. Expect furious rush attacks that tear your guard down in seconds. If you decide to play as an unmovable object, you're gonna have your work cut out for you. But unlike Bloodborne you are no longer actively punished.

Don't know about you, but I want a Persian rug scarf and kilt.


The world of Lothric should be very familiar to veterans. Perhaps too familiar to those who played the first. Though the shout out to the oft forgotten 2 are plentiful, which is generous considering Miyazaki sat that one out. I always admired the otherworldly look to the "giants" and I'm glad he agreed with me.

When 3 is on it's ON. Three of the greatest bosses in the series are in this game. Two of my favorite video game enemies ever are in this game. When DS3 shines it blots out the sun, but repetitive environments, hastily re-used assets from Bloodborne, and a scant offering of secrets bring it low.

This is the perfect time to end it. DS3 won me over in the end, but just barely. There's only so much one studio can do to define a genre. They have thankfully put this franchise on the shelf and are dutifully passing the torch. And it's fitful it's the Souls series that manages to go out on it's own diabolically uncompromising terms. In the annuls of gaming history they will all live on in rapturous infamy.

Monday, May 9, 2016