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Tuesday, February 10, 2015

The Vanishing of Ethan Carter? Yeah... it's pretty damn great.



It's somehow more beautiful than a picture. How the hell did they do that?
I'm just 1 hour and 2 puzzles in and I'm hooked. Sure it's beautiful, a lot of games are beautiful. Sure, the game cribs a lot from Lovecraft, that's going around these days. This game is what I wish a lot of what I've played lately were, compelling.  The acting is good, the story is better and I could go on an uneventful walk in this virtual wood for hours. I wouldn't even have to stumble on a failed ritual sacrifice to stay interested.

But I've said too much. It's $10 on steam right now. Get your otherworldly murder mystery fix.

Step into my office.


Sunday, February 8, 2015

Work's been hell.


I chose to take up an unreasonable amount of shifts at the restaurant during a week everyone and their mother was in town for one of multiple conventions. In other words, I've spent the last 4 days running around a mosh pit screaming at the top of my lungs.

I... need a minute.

Wednesday, February 4, 2015

The rebooted, slightly longer, and astonishingly even bloodier history of the Whalfast Estate.


I like Darkest Dungeon, I like it lots. But I also like things that hurt me often and needlessly, read into that as much as you want. I'm getting better at it... or at least I think I'm getting better at it. I'm becoming concerned I'm not improving as much as I'm getting lucky.

While the cruel wheel of fate that is this game's turn by turn dice roll makes every second absorbing, one bad fight can positively ruin an entire party. Erasing the majority of your progress, and leaving you with nobody but rookies to tackle the over leveled missions that remain.

When DD decides to stack the deck against you, it practically seals you in a wine cellar. In other words, I don't think this game's being as fair as say, XCOM, or Dark Souls. Maybe it shouldn't be. But I live for rougelikes like this and I've never felt so blatantly abused before. What I mean is, it's hard to develop a strategy when a couple missed strikes and one enemy critical hit make them all moot.

I hope DD learns to play with it's food more in the future.

Tuesday, February 3, 2015

The short and bloody history of the Whalfast Estate.

My family, my legacy, my decades old meticulously curated/alphabetized porn stash... all gone.

Well... damn. Darkest Dungeon has pimp slapped me harder than I'd dared hope. I had a man down in the tutorial.

The tutorial!

I've never started a game over in less than 5 minutes before. After an hour in, I'd lost my original crew, thankfully I never liked my plague doctor (who can't actually heal you) and my leper proved to be more badass than a man with a terminal degenerative condition has any right to be. Seriously, he shouldn't be able to walk straight.

This game is designed to humble. Programed from the ground up to break your heart. I say it has done so. For an "early access" game this sure feels like a full release. I I bet it falls apart in the end game, though.

So if you feel like chipping in 20 bones to be part of the tester army... and it looks like it's already Steam's top seller, do it. It's a steal at twice the price. Seriously, I'd happily pay $40 for this kind of strategical turn based agony.

Happy 5th, Nerdist!


I've been a huge Chis Hardwick fan since at least 2010. And since 2010, I've also become a fan of Matt Mira and Jonah Ray. Comradery is a fickle, frustrating, chemistry that a lot of podcasts out there don't pull off half as well. The Nerdist is about these three dudes as much as it's about Paul McCartney, or Bill Gates, or Tom Hanks those two times. Oh, and that Mel Brooks one is an all timer.

They can get prickly sometimes. Vaguely antagonistic, in a way most shows or podcasts would edit out. But they leave it all in, or a lot more than a PR rep would be comfortable allowing. In that way it's the most honest podcast I've ever listened to, as well as the most fun.

They deserve all the success they have, I'd even go as far to say @midnight is the best late night show since the Colbert Report.

I mean, look at this! This is culturally significant:
 

So happy birthday!

Sunday, February 1, 2015

So... Darkest Dungeon looks good. I'm having a rough week.


I just can't seem to get myself to bloggin'. I dunno why. Whiplash broke my heart, I had expected more from it. Mostly, I don't understand how Miles Teller keeps getting work. He held back "The Spectacular Now" (another movie where the female lead is inexplicably attracted to... you know what? I shouldn't.) and was just ok in Whiplash. He wasn't bad.

Also the second episode of Tales from the Borderlands should be out, now I remember why I always waited for the majority of their episodes to release. Because they lie. All the damn time. They're no George RR Martin... but still, "around" January 27th today ain't.

But Darkest Dungeon! It's in early access, but I can still see me enjoying the crap out of those bare bones. Yeah, maybe that'll get me out of my funk.

Wednesday, January 28, 2015

Whiplash Review: Drummed down.




 
 Before we get started... lemmie set the mood.


Whiplash is a movie I loved and hated at the exact same time. Parts of it are horrifying and suspenseful with just dialogue alone. Parts of it are so clunky and pointless that I skipped entire scenes. I felt like I lost nothing, with a good script that shouldn't be possible.

Whenever the film is about drumming, or showing Miles Teller drumming, or if J.K. Simmons is on camera, the movie is on literal fire. But that feels like less than half of the whole thing. I'm sure if I looked more closely it would actually be the vast majority of the film. But the parts of Andrew's life outside of his sociopathic teacher's artistic dungeon are so amateurish in comparison, that they kill the film's roaring momentum every single time.

Let's start with the "girlfriend"character. I don't remember her name, but Whiplash doesn't want her to be an actual person, so I'm not too cut up about that. Screw the "manic-pixie-dream-girl" the worst female stock character in film is the "gorgeous-girl-who's-inexplicably-drawn-to-plain-uninteresting- male-lead-because-there-ain't-no-time-for-a-three-dimensional-love-interest-with-agency." That sounds petty and angry. Maybe that's because it is.  But never has a movie this good hit my pet peeve cliche so hard. Just... so hard.

He bombs in his bid to ask her out. And she says yes. He is absolutely terrible at conversation and can't stop talking about himself or his obsession at dinner. She laughs at his painful not-jokes and rubs her foot on his. If it were not for her last off screen conversation I'd buy a Tyler Durden-esque fantasy plot twist. She's barely a human being. She should have been cut out of the whole damn thing.

Oh! and there's this bizarre dinner scene at his cousin's house where Andrew wryly sh*ts on his recent division III football win after no one understands what being in Fletcher's jazz band means. Then his uncle, a grown f**king man, asks Andrew if he has any friends. Knowing that he doesn't. Parents and family that hate each other don't say "you're weird and nobody likes you." This guy knows Andrew's mom walked out on him when he was little. It's so spectacularly cruel. Family wouldn't do that!

 ...to his face.

Get ready for a lot of blood on a lot of drums.

But aside from that, the agony and the ecstasy of Fletcher's homicidal jazz crucible is pure hypnotism. Unlike in the rest of the film, the slightly heightened reality works in it's favor. Fletcher's band members have the look of prisoners. Feigning humanity and outside interests until their warden walks though the door. They stand at attention, absolutely terrified that something they do will grab his.

There aren't a whole lot of actors that could handle Fletcher and Simmons owns every frame of it. His Lee Ermey rants flow naturally. His anger, horrifying. But he can switch it all off in a second. He can be warm and forgiving, again, you believe it all. His warmer side is somehow even more unnerving.

The only band teacher I ever had wasn't a fraction as rug-humpingly insane... but there were several major points of similarity. I have no doubt that Fletcher's real life inspiration didn't fall too far from the tree. Even still, he becomes just a scoach too evil in the end. It's a fun twist in the moment but again... characters in this movie have a tendency to stop doing things that make any kind of sense. That kinda robs it's staying power.

It's like they follow you wherever you go...

That and Andrew doesn't have that much to do, outside of looking amazing playing the drums. Which he does. But Miles Teller is still an unknown talent to me. In that, I'm yet to be convinced he's actually talented. Does Teller play him as a detached cypher because that's the kind of person Fletcher knows he can manipulate the most? Or is he just not that great at filling in the character's blanks left in the script? The kinda thing Chris Pratt is a third degree black belt at. Not being sure if a performance is brilliant or terrible kind of speaks for itself, doesn't it? It's like you can see smoke but you can't find the fire. Acting? Editing? Writing?  Something f**ked up, at any rate.

The fact that Fletcher isn't an unbearable caricature is award worthy. I'm not being glib, Simmons has the supporting character Oscar sown up. I couldn't be happier for him, because getting into that character must have been a special kind of murder. For all my misgivings, you should definitely see Whiplash. Because what it does well, you have never seen before. What it does wrong could easily be fixed by a rewrite. By that, I mean the director, Damien Chazelle, is an arm's length away from greatness. He's so close! Grand Piano was so much fun, and this was so dark and thought provoking. The happy medium between the two could knock me off my feet.

I'll wait for that train as long as it takes.


Tuesday, January 27, 2015

It lives: Dying Light impressions.

"So the game keeps track of how many times I repaired my weapon, why- wait... where the hell did it go?!!!"

Come on in guys, the water's fine. It's pretty good, at worst, is what I'm saying. More than anything else; I think WB was worried about the chance of mediocre reviews, ala Alien Isolation, than a Unity scale cover up.

It's a solid game so far, the parkour is fantastic, the combat is in tact from the original, the story is... fine. The FPS takes a dive to 30 in crowds but it's never unplayable on my GTX 780. And that's ok. I'm having a blast.

Oh, but Techland? Having your weapons disappear after you've repaired them 5 times? Boo. BOOO! BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO. 

All the boos.

Monday, January 26, 2015

Dying Light is being kept in the dark.



Right after Ubisoft pushed the half baked Frankensteinian horror, Unity, out the door last fall... we all assumed no one would try something like that again. At least not so soon. They knew Unity was a mess and they kept their review embargo up till launch day so the die hards wouldn't even smell the fire.

To be fair, Dying Light review keys have been released to publications... 12 hours before launch. But that's just antagonistic. A legal loop hole to avoid the phrase "embargo." For is it not exactly that in everything but name?!!

Sorry if I'm being dramatic, but I'm one of those lucky pre-orderers and my feet could not be colder right now. Granted I'm also one of those folks that played, and immensely enjoyed, both previous Dead Islands... so I guess I know exactly what I'm buying. Or do I? Maybe Techland can't handle their new engine and it runs like molasses. Maybe the parkour-combat never pans out and gets dull after a few hours. Maybe the more serious tone of the story is somehow more awkward and tin-eared than ever before.

Something is making WB Interactive's stock holders skittish. I can't wait to find out what that is.  I also can't type letters in a way that expresses deep seeded sarcasm.

 

Saturday, January 24, 2015

Sid Meier's Starships is... who the hell am I kidding? I want it.



So it looks like instead of DLC for Beyond Earth, we're getting a full game spinning off from it's pretty decent fiction.
Behold:



You get to customize whole fleets of ships? That scratches some itches, I'm down for that. That whole "Harmony, Supremacy, Purity" dichotomy makes a come back, that's a good plan. It's all about exploration and tactical combat? Stop, SMS... you had me at starships.

 It looks to be the big budget remake of FTL, which is great because I never really cared enough to spend more than 20 minutes with it. The art was just too sparse for me. Starships, on the other hand, is lookin' good!

Wednesday, January 21, 2015

I hate my own creation.


I hate my Selma review. Much like I hated my Bioshock Infinite GOTY review. I wish I could do the movie more justice. I wish my problems with Selma were more coherent. I wish it were longer and more in depth.

I hate it. But I'm going to make it work.

Tuesday, January 20, 2015

Hey, McCracken! Where's your Selma review?



It's... in turnaround. I, quite frankly, wanted to like it more than I did and my review was a bit too harsh to put up on on friggin' MLK day. I like the movie, don't get me wrong. It absolutely moved me to tears. Several times in fact. But is it best film/director material? Well... this year? Yeah, a nomination at minimum. I'm not going to get into what a "12 years a Slave" win means to the 2015 ceremonies. That is a disgusting can of worms I dare not open.

 I'll have it up tomorrow, I promise. And all y'all Johnson whiners just get off it. OOOOOOOO! he used the "n" word! He's being vilified! Don't expect me to back you up completely. Although I will concede a little.

Sunday, January 18, 2015

I now know the exact size of my steaming pile of shame.

Behold.




Never gonna happen... plus, how do you "finish" something like FTL or Civilization anyway? Also, everyone should do this. Just go to your profile page and copy all those numbers in that address. Watch Firefly 103 times?! It says that like I haven't already done that...


Thursday, January 15, 2015

The Interview Review: Tempest in a Tabloid.


Is the Interview worthy of it's controversy? No. But is that something that can ever be justifiably held against their creators? Even making believe they were assassinating a real world leader, Rogan and Co. couldn't have possibly imagined an international incident on this scale. Topped off with Obama saying to Rogan's bosses "Come on, guys... you're making your country look bad." Probably. He probably said that.

All that aside; and I concede that's a ton of stuff to throw aside, but all the same... it's a fun movie. After being dragged to "This is the End" and having a ball in spite of myself, I've grown to appreciate what these guys can do. And if James Franco wants to be a goofy, self centered, man-child in the face of one of the most brutal dictators on earth I am all. Goddamn. Ears.

Rogan and Franco feel like they're playing characters from different movies. That Rogan's producer wants to be in a satire shooting for the brass ring of Dr. Strangelove and Franco's Entertainment Tonight host wants to do Team America. Actually... that's perfect for both their character arcs. You know what? I started that as a criticism, but I think I just peeled back a level of meta! Damn.

But seriously, If you can get over the fact Franco is a cartoon (a funny cartoon to be fair) than you will get much more out of this. But even if you hate every second both these guys are on screen, Randall Park is a sight to behold. He turns in a performance that could work in a straight drama, if you tweaked the dialogue a bit. He's never a straw man and he's never too sympathetic. His love of Katie Perry and Margaritas are adorable, his murderous rage, believable. I won't go as far to say he gave a performance the film doesn't deserve (it's a better movie than that) but it's a very pleasant shock. Oh, sh*t! I almost forgot about Diana Bang.

I know, I'm sorry. Please forgive me.
She's just so perfect as the disillusioned master of propaganda. Is she also the de-facto love interest miles out of Rogan's league? Yeah. But they at least address it this time and she filled in all her character's blanks like a pro. Like Park, she did a ton of extra credit most critics didn't even bother noticing. Like, just her posture and walking style sold a lifetime of indoctrination. And when she breaks ranks she starts talking slower and quieter (like she's bugged) for the rest of the movie, no matter what! She's tremendous.

Expectations are a dangerous thing. Once in a blue moon they're met. Toy Story 3 comes to mind. Sometimes they're exceeded, I think I've seen The Avengers 5 times now. This is not some grand comic think piece about the plight of the North Koreans. But it still does those issues enough service to make those not in the know, more aware. This a fun, funny, little movie that gets better as it goes along. 

Jenny Lane? Take it away.

Tuesday, January 13, 2015

Bob knocked it out of the park today.


I'm a fan of "movie" Bob Chipman, I haven't missed a video of his in almost 2 years. His blog's in the margin there, too. In the wake of the French cartoonist attacks; which is now also the French kosher grocery attacks... haven't heard much about that,  there's a lot of nuance that get's trampled in the rah' rah' rahs' for free speech.

Like how maybe some of Charlie Hebdo cartoons were xenophobic or borderline racist. I'll let Bob take it away. This is damn good journalism.

Sunday, January 11, 2015

Jungle's: Platoon.


I've seen Selma and The Interview and my reviews are incoming... but I still love jungle so much I gotta post some of their tunes:


Damn, this kid...


Thursday, January 8, 2015

The Internet feels alot safer today.

Mr. Wheeler... you have the floor.

FCC chairman Tom Wheeler has come out in support of net neutrality. And I quote:

 “We’re going to propose rules that say that no blocking, no throttling, [no] paid prioritization, all that list of issues, and that there is a yardstick against which behavior should be measured”

This is some seriously heartening stuff. Things looked pretty grim for a while with companies like Verizon making threats to the tune of "It'd be  a shame if our high speed connection installations stopped before you voted on NN... wouldn't it?" Seeing the head of the FCC come out in support of the three pillars of NN is a great thing, sure nothing's been signed into law yet, but language this strong cannot be an empty gesture.

At least I hope not.


Tuesday, January 6, 2015

Dungeon of the Endless Review: Doors within Doors.


Everyone makes a fuss when steam greenlight drops a deuce. But little attention is paid when a title goes off without a hitch. DOE is one of the best turn based-procedurally generated-tower defense-dungeon crawlers ever made... and nobody seems to be talking about it.

That description is a little wordy, but it's not that complicated. You play as a small squad of interplanetary prisoners who crash landed into a massive ancient cave during a routine transfer. It's made up of interlocking corridors and opening a door starts a turn. You may find treasure or new squad mates, but mostly you'll find waves and waves of monsters. You can stop them from spawning by turning on the lights, you can set up automated defenses then too, but that takes energy. You don't have a whole lot of that. You need dust to keep the lights on, food to level up, industry to create defenses and so on.

I haven't even brought up science yet, but I've already dumped too much info on you. If you love roguelikes (right, it's also one of those) than this'll be your favorite new dominatrix. Because "flawless" strategies can fall apart in seconds, taking your most beloved squad member with it. This is a game of involved planning in the face of a great, dark, unknown. It's my most pleasant discovery all year and it's charming attention to character is just frosting on a cavernous cake.

Delightful.


There's a roster of 18 heros. Some are smart and handy with a pistol, others quick on their feet and with a sword, and others are lumbering tanks with massive rifles. All are decent characters. In fact, certain formations will net you some back story while you elevate to the next floor. I was often disappointed when I got the odd squad that would only spout canned expressions. Until I found the formation that caused my two stars to fight to the death... I didn't make it out of the next floor alive.

This game is full of surprises like that, there's literally a scrapbook of secrets and enemy clues in the main menu cobbled together from your soaring victories and crushing defeats, alike. Died a floor from the surface? Well you managed to unlock some awesome chick in a flame retardant suit. So that's cool too. Spreading yourself too thin in a level will almost often spell death. But you may run into game changing weapons, or build a massive stockpile of industry and food. This a game that lives and dies on it's risk/reward ratio and I've found it finely tuned.


It's also endlessly replayable... maybe the title gave that away, but it is. You can unlock new starting conditions (escape pods) that drastically change the way the game's played. The armory pod starts with 4 overpowered heroes but you can't make offensive turrets the whole game! The infirmary changes all power ups into risk/reward drugs and gets rid of auto healing at the end of turns! All your strategies for the vanilla game fly out the window with each pod, I haven't even began to wrap my head around most of them.

There's really not much else to say, it's quite the little gem. Like a lost masterpiece from the PS1 era that happens to have lighting effects. I think you want it. I think you want it right now.


Saturday, January 3, 2015

I'd call my new Keurig a wasteful piece of decandence... if it didn't make a perfect cup of coffee in under 5 minutes.


Curse your black coffee magic.
I love it... but I hate it.  I have that dealy that lets you put bulk ground coffee through the thing... but that in itself is now too much of a thing. Damn you Keurig, damn what you've done to my patience for not-too-hot-...damn-that's-perfect caffeinated beverages!


Wednesday, December 31, 2014

The Best TV of 2014



2014 was a mixed year for movies and a deeply disturbing one for gaming. But it was another notch in the "golden age of television's" belt. It's been so good for so long, I'd almost forgotten about Hannibal! So here we go... and don't worry, True Detective isn't #1.

5. Bojack Horseman.


Yep. I loved it. I even watched it all again to try to convince myself I had just enjoyed it more while buzzed. Not so. Yes, the first 2 episodes are bland as the worst of Family Guy. But once it gets it's wheels spinning, once you see Bojack as the conflicted Machiavellian jerk that probably deserves all his poorly hidden misery... it gets good!

My review.

4. The Legend of Korra.


I'd admired the show since it started, it's really the only cartoon I still followed it week to week. But for some bizarre reason, I never blogged about it at all. I don't know why. It had a spectacular non-conventionally attractive female lead, a comic relief character that was actually funny this time, and each year it tackled dark and complicated political quandaries. Yes, there's a lot of talk about what the last scene in the last episode expresses, and that's impressive. But more than that I always loved the even handed approach it took with 3 out of the 4 antagonists. Excluding one power mad jerk, we had 2 marginally sympathetic terrorists and a 27 year old woman who convinced herself that her hard line militaristic empire would save the world. You guys! There was an animated show aimed at teenagers and children that struck up a meaningful conversation about the bloody unification of China! Take a bow, Konietzko and DiMartino, take a bow.

3. True Dectective.

Man, did this one wind me up. I wasn't the only one. While the ending was safe and expected, instead of shocking and original, I think it still ranks amongst that greatest police procedurals ever made. Because there is a fine art to stringing along ravenous viewership week to week. That's something this series absolutly mastered.

My review.


2. Hannibal.


Every time I want to gush about Hannibal I never know where to start. How about when Hannibal roasted a man's leg in a decorative clay cast and made him eat it as his last meal? Do I even need to go on? Read that sentence again. This show is bursting with style and substance horror movies never seem to have and this season was even better than the last. Watching Will Graham grow dark behind bars was a treat, if for nothing else than to give Hugh Dancy more to do than run a fever this year. He'd also make a much better joker than Leto. Just sayn'.

My review.

1. The Leftovers.


I struggled to put this at #1 But this show impressed the hell out of me. I mean, I would have put Black Mirror up here instead, but that show technically just made it here after running since 2011 in the UK... and 2 out of the 6 are kind of awful. But The Leftovers! Right, grief is really hard to convincingly put on film, but this show had to sell grief in every frame. The fact it never got tiresome is a minor miracle on it's own. The fact it wrapped up beautifully and was the work of  Damon Lindelof is even more shocking. I'm always happy when writers address their fan's biggest concerns.

As a rotating ensemble show we follow the different members of the Garvey family and what they're doing now that 2% of the world's population have dissipated. Mr. Garvey's just trying to keep his daughter close as his wife and son have shuffled off to their respective cults. Mrs. Garvey's cult is the most interesting as I don't really care for the son's arc in general. Though the plot twist was pretty brilliant. No, Laurie Garvy's "Guilty Remnants" are where it's at all season. They all wear matching white, they have a vow of absolute silence, they constantly chain smoke, and they break into people's houses and steal family photos. "You're wasting your breath" "They're not coming back!" They spell out in signs. They are beyond infuriating and are spectacular villains. Not monsters, you get both sides, but like all great villains... they go too far. Holy mother of macrame do they go too far.

And there's the side stories too. Some even taking up their own episodes. Christopher Eccleston almost stole the whole season with his. As a pastor with a catatonic wife, huge medical bills, and on the verge of losing his church, his episode almost stands on it's own. He's tremendous. But mostly I put this show in the #1 spot not just because it rewarded my patience and attention, but because out of all the great tv this year, there was something different about this one. It understood adults and teenagers in ways most shows never do. It explored all the different ways grief can warp your life if you let it. And that all it's fortuitous twists of fate feel truly, deeply, earned. You need to give it a shot.

See you in a few days with my games of the year. It's a short list...

Tuesday, December 30, 2014

Seriously... I've never been this sick before.



I had uncontrollable chills. I could barely sleep because of the pounding pulse in my ears and apparently if I take more than 4 dayquil a day I can go into liver failure. That's not enough, DAYQUIL!!!!!!!!

Figure it out.


Sunday, December 28, 2014

Tuesday, December 23, 2014

Friday, December 19, 2014

RIP: Stephen Colbert, The Imortal.



It happened last night, a great American was lost to us. Sure, Stephen Colbert will be taking over the Late Show in May, but I'm not talking about Stephan Colbert, I'm talking about Stephan Colbert. The well informed idiot that listened to his gut no matter what nationalistic nonsense it spewed. The Colbert that knew that something was only true if it felt true. The Colbert that proved our nation wasn't as intellectually bankrupt as we feared.

In the end, his legacy will be one of coy rationality. A true pacifist's message delivered by a rabble rousing stooge. I can't be alone in picturing the archives of the Report as historical record and seeing quotes of his being lauded along side Mark Twain's.

We may not have lost Stephan Colbert, but we have over seen a funeral for a great man.


Tuesday, December 16, 2014

Guy Pearce has some serious pipes



Let's get something straight... Prometheus wasn't Pearce's fault. Yes, the story was a slasher flick abomination of one of the most wonderfully cerebral horror films ever made. The point is, he threw all his weight behind that shoddy script and ridiculous old age makeup. All of it.

He does the same in his pop music debut. He's going for a David Bowie-Freddie Mercury feel, and I say he deserves a pat on the back for it. It's a good song, but it's an even better music video. Sure, the demonisation  of commercial excess has been done to death, but watch Guy Pearce do it. He looks like he's having a ball playing so viciously against type. I think you're gonna like it.

Final Fantasy XIII-2: The tail is wagging the dog so hard I'm getting dizzy.

It suuuuuure is!

I can put up with a lot. Throttling frame rates, dated graphics, and late to the party console ports if you give me a game worth playing for 2 weeks. For only $20 and a C+ from PcGamer I thought I could put up with some cheese to see what that franchise had been up to since 2006. But mother of god, I did not see this coming.

For the first 40 minutes there was no dialogue, just... exclamations and jargon. I know I haven't played the first in the series but Jesus Lord, this is some impenetrable bullsh*t. I'm not gonna grouse about the pop acid jazz abomination that is it's soundtrack, I'm just going to speculate that no writers actually wrote this sucker. Or that the "writer" was really a visual designer that needed to cover his tracks to support whatever fever dream he needed plopped onto the screen.

Games in recent years have been making big strides for better stories and characters. I guess I've become a bit of a snob. But I didn't what to punch every other character in the face in FFXII for opening their over-designed mouths. Or in VI or IX... maybe in VIII.

I'm gonna keep wading through. I'm on a mission now, I'm getting the same pain in the back of my neck that I got from watching The Room. This could get awesome if I didn't have to work today and could down a shot before diving back in. I'm weirdly invested now.

Come on... tell me you don't wanna punch him in the face. I mean, is hair bleaching a huge thing in Japan or something?

Monday, December 15, 2014

Dragon Age Inquisition Review: What a show.


You wanted Bioware to make Skyrim? You got it. If there was one thing wrong with Bethesda's opus (and there were many things) it was it's hok-tacular story telling. I mean they got Michael Gambon, Michael (goddamn) Gambon, and all he was asked to do was... dragon shout tutorials.

But Bioware is better than that, less inclined to sprawling open worlds, and more comfortable carefully crafting three dimensional characters. Then the combat and then the story. Those are the best things about inquisition in descending order. The cast is once again, exceptional, and the combat keeping in step with 2's methods. I.E every character has a bunch of skills that cool down and cost stamina and you can switch to anybody you want on the fly.

The story doesn't get as much love as it should. At least the main narrative doesn't. The end comes off as more of a mid-season finale then the show stopping trilogy capper I'd hoped to have seen.

If looks could kill, I'd be bleeding out.

But those are mostly communication problems. As massive and as satisfying as the game is, it does an absolutely terrible job managing your expectations. When I was a third of the way through it felt like the game was just getting started. Near the end I noticed two continents on my world map were completely untouched. Surely I couldn't be done yet... I haven't even seen half the world! 15 minutes after I thought that, the game was over.

The reports of 80 hour run throughs have been grotesquely exaggerated. If you sip and savor the game; Mine the best stones, find the rarest ingredients, kill most of the secret dragons, and track down those friggin' shards, you'll milk 45-50 hours. At most. It's not as long I wanted it to be, but only if I compared it to Mass Effect and DA2 before it. Inquisition is unique. A grand experiment in story telling across a massive world. In that way it feels more successful. 

The massive scale allows time for Bioware to be goofy. I'd be lying if I said my favorite parts of all their games are when they break the po-faced "save the universe!!!" bravado and just make me laugh. There's 30 secret bottles of liquor hidden from start to finish, each weirder than the last. "Bitterbile, a vintage that is not so much served as it is brandished." There's a quest for a missing ram called "The Ballad of Lord Woolsley" and Varric's back. God, I love Varric.

You quippy, authorial, lil' munchkin, you.

Speaking of which, have I ever told you guys I'm the one person on planet earth that hated origins and loved (like head over heels, loved) Dragon Age 2? No? well stick around and get angry! 

I did, though. The design of the first game was so rote and expected I thought Weta Workshop would sue. Millions of dollars spent to essentially recreate the same dreary high fantasy fare I'd a seen a million times before. After I killed the big purple dragon, I called it gilded vomit and put it down for good. But I was a Bioware faithful, Mass Effect had a lot of pull for me in 2010, so I got DAII on the cheap. I steeled myself for a rushed amateur hour and was absolutely stunned at what I saw.

The combat was faster paced and more intuitive. The characters were more interesting and original. The story was focused on smaller, slow boiling, political catastrophes. The vast majority of the design work had been redone and improved. Yes... dungeons were reused too much, but I can forgive 5 overused locations if they have more personality than most of Skyrim's paint-by-numbers dungeons combined.

I said all that so I can say this: Inquisition is DAII-2.

...with a couple familiar faces if you skipped it.

I mean that in the most flattering way possible. The story has a large international politics bent as well as the rote "kill the big bad wizard" deal. Guess which one the team focused on more? It's actually kind of a shame, too. The villain is so much fun to look at, it's absolutely criminal how little screen time he has. You literally only meet him 3 times. And as I said before, the show stops just as it feels like the rising action is starting.

But that's just the main story. For once, the main story in a Bioware game is not the main event. I hope you like crafting, because this game will have you scouring the world for secret herbs, magic pelts, armor schematics, pissed off dragons, lyrium smugglers, astrolabes, invisible keys that lead back to a massive dungeon that demands hundreds of the aforementioned invisible keys. Oh, and fortresses to storm.

Can you ride an Elk?! Damn straight, you can ride an Elk!!!!

There's too much to do and you're gonna have a blast getting lost. I've sunk 78 hours over two characters and I'm more than pleased with A. how deep the character creation tools are, and B. that you can choose two different voices for each gender. My roguish, English, human was a far cry away in personality than my brusk, American, wizard elf. Yep. You have 4 actors to choose from and the two I chose were pretty solid. Nothing approaching Jennifer Hale's FemShep... but you shouldn't have your expectations so high. Get down from there!

In the end, Inquisition couldn't save 2014 from generally being a miserable time to be a self identified "gamer." It didn't live up to the heights of Mass Effect 2... but it didn't toy with my fragile emotions by letting me down as hard as ME3. It's not a great game, some of Bioware's stellar DLC may change that, but for now it's a very, very, good one. In a year littered with massive delays, disappointments, and over hyped mediocrity, I say it's enough.

Friday, December 12, 2014

I'm kind of obsessed with "busy earnin'


Ever since Tales from the Borderlands I've been listening to it at least twice a day. I can't really articulate why.

Tuesday, December 9, 2014

Cristopher Lee is 92 and metal as hell.



Christopher Lee has a Christmas single (apparently he sings) and it's fizzle of standards rewritten to praise a slightly... different deity. The God of rock and all that is metal. Also I just just remembered how lucky I am to be alive. How awesome is life, guys?!



Sunday, December 7, 2014

Binding of Isaac Rebirth, Review: Between Heven and Hell.


Defenseless at the knife wielding hands of his delusional mother; Isaac retreats into the basement to fight though a nightmarish horde of the unholy. He's armed only with his own tears and a lifetime of mementos detailing a harrowing story of hope, loss, and deep emotional abuse. Yep. Isaac shoots tears. Also his dead sibling's fetuses are power ups. So this is not for everyone, but would you believe it's not anywhere near as sacrilegious or cynical as it sounds? Well ok... it's a little sacrilegious.

The Binding of Isaac was never a game I'd say I loved, but one I didn't seem to stop playing all throughout 2011. You could play it for 20 minutes or 4 hours at a time and reaching the end bosses were honest to god achievements. Because this game is harder than you've heard. Like a more unpredictable Dark Souls. Reaching an end takes as much skill as it does luck, but it's somehow not as frustrating as it sounds.

A lot of the things that try to kill you smile in this game. Does that make you uncomfortable?

I beat the original every which way and still bought Rebirth. That's how good it was. While Rebirth is technically the same game, it's faster, it's bigger, more accessible, and it's every bit as good as before. This is a damn good remake, that oddly needed nearly twelve people where the original took 3. But nothing more. It does not reinvent the wheel, merely providing hundreds of different kinds of the same wheel. The result is a little scatter shot, and I'm not talking about the actual scatter shot.

Some of the new comers are great! Fire tears seem like an early game breaker, but they can make enemies spontaneously combust, forcing you to keep a healthy distance at all times. Others are a confounding mess that can ruin a flawless run. Like gravity tears. F**k them. I wanted to shoot straight, not have them form concentric circles around me like a dingus. All in all, the good outweighs the bad, because new power ups and new bosses are never a bad thing for these kinds of procedurally generated deals. Also the final  boss (or is it?!) before the game branches off into either the heaven or hell ending has been reworked and is much more satisfying.

Hey gravity tears? F**k you.

The only thing that actually bothered me was the soundtrack. The original was wonderful. Haunting, beautiful, and badass. The new one is... fine. Sometimes approaching Danny Baranowsky theme building and then chickening out into ambient pointlessness. After so many promising steps forward, that was a massive stumble backwards. Also the new pixelated ascetic allows for better performance and bigger rooms, but the loss of the hand drawn look bums me out more than I expected.

Though, this is a great game for veterans and new comers alike. That tight rope act is not lost on me. Sure, the game has a "normal" mode, but it's really the easy mode. Even a slightly easier version of one of the hardest games ever made is going to rough you up a smidge. Though I still cannot say whether this is the "definitive" version. Technically it is the deepest, but the absence of the original soundtrack robs so much of the atmosphere. But I've harped on that enough, this is a steal at twice the price. If you've craved something radically different, something that can make you feel physically ill then tease a little chuckle out of you, this is your game.  


And a here's a piano remix of Baranowsky's work just in case you think I'm messing around, here.


I am NOT messing around. Not here. Not ever.

Thursday, December 4, 2014

The rights to Blofeld have shifted back to the Broccoli estate... then this:


No more "quantum" half measures, guys. The Bond films own Blofeld again, which meant that they could slowly introduce a modern riff on the most iconic Bond big bad of all. I thought they'd try to make it a third act twist, but no. The whole movie is called "Spectre." To which I start hopping up and down and foaming at the mouth. Because I know Christoph Waltz is playing a villain and I know the creative team these days would absolutely murder a Ernst Blofeld arc.

I absolutely cannot wait another fuggin' second for this.

Tuesday, December 2, 2014

Did you read Chris Rock's Vulture interview?


Because you should. It's tremendous. It represents the best of his unique talent. It provides a simmering, justified, anger that you can't help but relate to. Everything from Cosby to Ferguson, to Robin Williams, to Obama is covered with wit and style. Yeah, the interviewer shoves the questions into obvious directions with little tact, but Rock rolls with the punches like a champion. It's the best interview I've read all year.

You need to read this. Right now.

Saturday, November 29, 2014

How I learned to stop worrying and love the beard.


I have a lot against the hipster movement. I mean, at least the free lovers had some sort of ideological bent. Their identity had the teensiest spark of motivation. But why you would grow a handle bar mustache, wear a top hat, a silk vest, a bow tie, and ratty sneakers just doesn't effing compute.

I see seas of lumberjack beards everyday and for the longest time I didn't understand them. But for whatever reason, be it my recent break up or the fact my barbasol had turned to liquid, I stopped shaving. The results have been shockingly complementary. The ladies seem to like it, and that is all the justification I need for damn near every significant thing I've ever done. So I get it, hipsters. A little. Kinda. Why can't you get better shoes?!