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Friday, June 21, 2013

Hannibal "Savoureux" Review: Chekhov's Fly Lure.


The board is set, the lines are drawn, the frame work of season 2 is now in place. Ladies and gents; Hannibal stuck the landing last night, deciding not to go with a shocking season end plot twist, but to subvert your expectations. This was a damn fine series of television and the most original detective procedural in over 6 years.  I couldn't have been happier with what I've seen and I prey to Bob that it finally finds an audience next year. Bob tells me I should stop doing that, but I think he secretly finds it flattering.
Ok, I'm sorry I made that fertility idol out of your old post-its. 



So to start, this season ends not with a surprise but with catharsis. Will's dreams of a dark foreboding elk finally make sense to him. Unfortunately his erratic and incredibly suspicious behavior  have put him on the wrong side of the law. Fishburne is once again aggravatingly grey in his role of Jack Crawford. He was the one that threw Will into the jaws of the el- ...um, lion, but he remains unapologetic about the quivering mess of a man Will has become. Thankfully Bloom is there to voice the audience's frustrations and rightfully call him out as the selfish dick he is. But Crawford's counter point about the lives Graham saved is still worth chewing over.

Lector himself sheds some crocodile tears in front of his therapist after hearing the news of Graham's alleged involvement in the copy cat killings. A frame job he meticulously and brilliantly devised. That creepy break-in scene a month ago that showed Lector fiddling with Will's fly lures? That comes screaming back in a forehead slapping "of course" kind of way. I can't wait to go back and pour over the other little details of Lector's plot to drive Will crazy.

So instead of collapsing from exhaustion, Hannibal looks to be rolling up its sleeves. I'm left with the optomistic impression that the best this show has to offer is yet to come. The smell coming from Living Dead Guy production's kitchen is delicious...but I probably shouldn't eat it.

Salut.
.

Thursday, June 20, 2013

The Last of Us: It's as great as you dared hope.



Today I planed on finally getting around to reviewing the first season of Da Vinci's Demons  (I loved it). But I also thought I could just pick up The Last of Us, get my feet wet and be able to think about something else for the rest of the day. That's not going to happen. Just when you think Naughty Dog is going to peak as a developer they do something amazing. I'm talking about Jak 2, Uncharted: Among Thieves, and now The Last of Us. Which, depending on how it ends and how many times I wind up playing it, I can clearly see myself calling it the studio's opus.

That's coming from the guy who's first video game ever was Crash (motherf**king) Bandicoot. As rose colored as my glasses are for this studio, I still didn't think they had something like the first 20 minutes of this game in them. I had tears welling in my eyes, and while I'll admit a similar character did that to me under similar circumstances last November, these are the only two times a video game has ever made me that emotional.

This is not a super fun game, in fact I find myself putting it down and walking away from it to write this blurb. It's almost...artful in it's tedium. It's characters are miserable, and you slowly take on their baggage. It's an exhausting game because it's so effortlessly sympathetic.

This isn't a review, but I urge you (the 16 of you) to pick it up if you have the means. If this isn't anouther touchstone moment in video game story telling then I don't know what is.

Except I do... and it is.




Wednesday, June 19, 2013

Why I won't be Seeing Man of Steel.


Weaponized handsome.

A lot of people I know loved this movie and I think the vast majority of negative reviews stem from a political agenda against comic book movies in general. At least I thought they were in Iron man 3's case. But I'm not going to see it. I do not want to prove my preconceptions wrong. I am a coward, I own that. But I am a very well reasoned coward, as I will explain.

My frigidity towards MOS came a lot earlier than the reviews and I'll get to that; but the most interesting thing about movies that appear polarizing on RT is how positive the positive reviews are. Because it can tell you a lot. Usually there will be loud proselytizing from at least a quarter of the positive reviews while the negatives will just come off as grumpy and indifferent. That's the best case scenario for a 50% movie.

This is not the case on MOS's page. Yeah there are about 10% that love it, but even the b-'s and the 3.4's sound browbeaten and bored. That's bad, not Phantom Menace bad, but remember when critics didn't hate it at first? A chilling effect like that could put this movie on a really dusty shelf if you know what I mean.

Don't be like that, Zach. All I'm doing is attacking your art and livelihood.
But again, the critic's opinions aren't close to the strongest reason I do not want to drop twelve bucks on this movie, its the director.

 Zach Snyder bores the living hell out of me and he has for years. He's not...bad, he's actually pretty good. But he never addresses his bigger faults as a film maker, in fact, given the chance he exacerbates them.

When 300 came out on DVD I didn't get a chance to see it and had heard virtually all of the lines shouted ad naseum by classmates for a good four months. I was pumped. So my sister and I sat down to watch it and aside from chuckling at how the only ethnic character we'd seen yet had been kicked down a well and all the prophet licking, we were having a good time. But about twenty minutes from the end we decided that 40 of the 80 some odd minutes we'd seen were in slow motion. You know what 40 minutes of slow motion is on a small screen (that isn't showing Dredd*)? It's boring. It's...really boring.

After a couple minutes of "I thought you wanted to watch this."
"No, I thought you did" We cut it off. A few years later his Watchman adaptation was looking really good; and while I'll defend that as his best film, I can't say I love it and I know plenty of fans of the source material that go into a mouth frothing rage when I bring up Nite Owl.

Which brings me to MOS and Superman. He's a hero I've never really got into, except that animated series theme is incredible, I should do something on Shirley Walker... but uh, I'm getting sidetracked. You ask me if I want to see the most boring action director tackle one of the most historically boring superheros? No. I'm sorry, but I'm gonna pass.



*the last two minutes of that clip is the end of Dredd. So, SPOILER.

Monday, June 17, 2013

10 Reasons I Both Love and Loath Dark Souls.


"And me without my ghost harmonica..."
I'll admit I got on the Dark Souls boat pretty late, but as a guy who put down Demon Souls halfway through, I had quite a bit of cautious skepticism to to deal with first. The glowing praise for Dark Souls was, in itself, untrustworthy. The trick was parsing what was genuine appreciation for the game and what may have actually been stockholm syndrome. Give me another piece of art that can induce that.

So after finally buying the game and collapsing breathless on to Gwyn's bonfire a couple times, I thought I'd finally get around to writing a review. But what I had to say then wasn't kind, nor objective. It's only now, about two months later, that I feel I can finally articulate my thoughts on why Dark Souls is a masterpiece...that I want to see hung by the neck until dead.

-1. It really isn't fair.

"Should have made a ranged character, dumbass." -dragon rib cage
The critics lied. The prevailing mantra in all reviews I read was that it was a ridiculous, rage inducing, experience that was tough but fair. I'm calling bullsh*t. Not only is there a story quest where you have to die, not only are there several places where the game's awful physics engine has your life in its hands, but if your nose isn't glued to a wiki you're not going to have any idea what what to do for your character's equipment.

I love hard, unfair, games. Devil May Cry 3 may actually be one of my favorite games ever. But that sucker barely clocks in under 13 hours start to finish. Both DS's are RPGs and are at least twice that length. In DMC, when you hit a really rough spot, you blame your skill. In DS you panic and wonder if you've spent the last 25 hours building an absolutely useless character.

+1. It's an unforgettable experience because it isn't fair.

I'm gonna say something that's gonna make all the DS vets smack their heads on their desks: Londo Sniper. They are the worst, the worst, part of the game. This is everything that's awful about DS  boiled down to about 50 feet:

HIS BLOOD STAIN'S RIGHT TH-  awwwwwww.
That part of the game made me curse my birth and the half baked physics the devs were torturing me with. But you know what you feel like when you finally, finally, get past him? When you parry his sword and pimp slap him into a thousand foot Disney villain death? Invincible.


-2. You will have no idea where you have to go and what you have to do.


There's a fine line between holding a player's hand and throwing them into the briar patch. In DS the briar patch is made of razor wire and its on fire. It's easy at first to know where you have to go. If you wandered into a well full of knifey ghost gals on your first run, I'm very, very, sorry. But after killing, say, the two gargoyles and ringing the bell... what then? I didn't know. There is no hint, nor rhyme, nor reason to tell you to go to the depths, to get the key, to walk through the valley of drakes, to find Blight Town, to kill the fire spider chick, to ring the second bell.

Critics give adventure games all kinds of hell for goals a fraction as obtuse as these. Saying you need to read the wiki is crap. What are our children's children to do when the robots take over and destroy the internet? How will they even know the painted world of Ariamis even exists?! It's rushed, callous, game design successfully spun as "challenge."

+2  The secrets upon secrets upon awesome.


Getting turned around in DS is literally a slow, painful, death. You've probably just killed a boss after two hours of trying, you have run out of homeward bones, (don't ask) and BAM! a mosquito just threw a puddle of blood over your life bar's last leg. Congratulations, that was six levels of xp. After that episode, I was in a fit of rolling rage (when you mash the dodge button out of directionless fury) and soon I rolled through a invisible wall and found a entire set of armor that was perfect for my character. A set that was equal to the value of souls I'd just lost.

DS is unquestionably the greatest "metroidvania" since 1997. It's a giant, terrifying, labyrinth that is constantly feeding back into itself. That is, when it isn't  revealing massive secret areas that are as well made and intricate as the story's path. The aforementioned painted world isn't some one off easter egg.  Its not an interesting little place you can just leave after ten minutes. No. Its at least a good three hours of content with new enemies and a really fun boss. She's invisible and you try to catch her sneaking up on you by her snow prints, god, it's a wonderful fight.

The point is, a lesser developer would have chopped that off and sold it as day one dlc. A less, lesser dev would have openly advertised it with a crazy old man you can't help but run into who forces a treasure map into your hands. What From software does is madness. Wonderful, overly intricate, madness.

+3 You are an Unstoppable Killing Machine. 

When you get in a groove with your favorite weapon and load out in DS *record scratch* you'll feel good. You'll feel amazing. Going back to areas that used to give you nightmare sweats and clearing out monsters with a flick of your index finger is a rush few other games can reach...let alone replicate. You'll need that confidence to get through to the end game and I love how nothing scales to your level. Because nobody seriously thought that was a good idea, oblivion.

-3 You are a porcelain sack of potatoes.


Everything is a double edged sword in DS. A weapon that works wonderfully against one enemy is a disaster against another. A dodge that saved your life in one boss battle will send you flying off a cliff in another. Some armor load outs are... you get the idea. You are mortal, DS never wants you to forget that. Its depressing.

-4 The story is a complete afterthought...

Everyone dead, one zombie chosen... fire good. That is the story of Dark Souls if you infer absolutely nothing about the world around you. This wouldn't be a knock against the game if there wasn't a narrated intro droning on about a bunch of folks you don't know or care about. Then there's another when a giant crow scoops you up in the beginning explaining where you are. That's it. Its really crappy story telling. It would be one thing to be left completely in the dark about where you are and what you're doing. Shadow of the Colossus did this and I thought that was pretty good. Because it slaps on a traditional narrative arc in the beginning and does absolutely nothing else with it, when I killed the final boss I sat back and mumbled "that's it?"

That is the absolute worst thing that can be said by a player at the end of a game.

+4 ...while the setting is absolutely hypnotic.


The most frustrating thing about the story is that its setting is scrumptiously mysterious. Why are some undead chosen to be revived ad infinitum while others are condemned to homicidal madness? What's the deal with the sentient slime in the depths? What's the deal with Blight Town? What's the deal with those adorable little mushrooms and why are they in such an adorable little hurry? These questions don't need answering, yet they burn in the back of my head whenever I play. They say you should show more than you tell and no one does that better than DS.

-5 The online aspect is obtuse, more irritating than helpful, and is literally deadly.

To be honest, I like the little flaming text messages DS players can send each other. I like how there's a spell you can learn to make more of them appear. I like how you can only choose from a mad lib list of objects and phrases so you can never give too much away and the immersion never breaks.

"Try holding with both hands" ...dude. Come on guys.

But when some overpowered punk invades the friggin' crystal caverns and just ... pushes you. I don't, I just, grrr. Maybe I'm a sore looser, maybe I'm really bad at this game. But I know that no one has the right to rip me out of the game when I'm just a single sword stroke away from killing those bosses. That's right, those bosses. Welp, guess what GFWL does every time it has a conniption fit? And it does it constantly. It usually drops me right where I left off, but it only needed to to heal Ornstein once to get a spot on this list. Good. Lord. Not cool.

+5 But there was this one time...


After GFWL had slapped the almost victory out of my hands I was dumbstruck. I had had it up to more than here (my hand is like, so far above my head right now) with DS. I was ready to put this sucker down for good...until my game had been invaded by someone named Pixlerazor. And he was about to get so rage-rolled. I was a heavy armor guy and he was a light guy, so every time I got close he just sprinted away like a maniacal pixie dream man. This went on until I had him pinned against a fire place (he was so gonna get it) ...and he rolled through a secret door and showed me how to get the best heavy armor in the game.

I was dumbstruck.

We chated, friended, killed some giants together, he dropped some green tantinite I desperately needed, and we went our separate ways. Pixlerazor restored my faith in the game. Not just equipment wise (Ornstein wouldn't know what hit em') but personally. DS players can be a violent, occasionally political bunch. But in a game so callous and uncaring, they can bare a different kind of soul: a bright one.   

 

Thursday, June 13, 2013

Extra Credits: The Best Discussion about the Video Game Industry on the Internet


A few friends of mine are not (I repeat, not) gamers. They are collectively the most intelligent people I know...and they know it.

Theirs is the world of literature, mathematics, and chemistry respectively. They love books, they like movies, and will tolerate television. The math one is still mad I "made" her "waste" an entire weekend watching three whole seasons of Breaking Bad, as if I had a gun to her head. Wait, people can't read sarcasm. OK, I did not have a gun to her head, she lives in an entirely different state, I swear.

Anywho, you can imagine their feelings on video games. Whenever I accidentally drop a cursory mention of something I happen to be playing their faces fall, (or they did, we haven't physically hung out in over a year) they have the solemn look saved for a friend they've just remembered has a pitiful, crippling, addiction. They think I'm pro gun control, that I'm a stalwart anti-feminist, and that I haven't been laid in six months. I'd like to point out it's only been two months. So Ha!

I've struggled to chip away at their willful ignorance, but again, I'm an impartial addict in their eyes. But I think I've found a way to at least make them think twice before declaring games the downfall of civilization. It's a fantastic web series called Extra Credits.

See? You see what you non-gamers are missing out on?!

Its witty, its informative, its not afraid to go super "inside baseball" and there isn't a an ounce of pretension to be found in its 130 episode deep back catalog.

I'd personally recommend the first episode as well as:

No Redeeming Value

Enriching Lives 

Facing Controversy 

Sexual Diversity

Gamifying Education

...and True Female Characters




While I'm actually pretty miffed at their latest episode, (here's why) They are far and away the most intelligent critics discussing the industry today. Everyone should listen to them, if only for five minutes, and I mean gamers and haters alike. You'll both walk away with something to think about, and its because of that I feel comfortable calling them master debaters...what?



Wednesday, June 12, 2013

"Welcome to the Daily Show, My Name is John Oliver"


For the first time in 14 years, the hosting duties of the Daily Show have changed hands.  For those who just clicked the hyperlink, "who the hell was Craig kilborn?" indeed. In the last decade, this show has become more than a source of some of the sharpest political satire. It is seriously how I get most of my news. I've grown to trust the trade off of its largely liberal bias with its grade "A" bullsh*t detector when it comes to either party.

As 24 hour news has eroded practically all objectivity in American journalism, no one has taken them to task for it more than Jon Stewart and his tireless writer army on the Daily Show. Stewart has essentially been the Daily Show since 1996, the one constant in a vast revolving door of corespondents.

 A dire topic of conversation with a few friends years ago started with looking at two clips back to back (one from 98' and one from 09') laughing about how much closer he looked to death; then slowly coming to grips with how our personal Cronkite was human and couldn't do this forever. One suggested Jason Jones would take the reigns.  The other threw back what was left of his gatorade shaking his head. He tilted his head down, giving us the "one second" gesture, essentially saying  "There's no way in hell Jason takes over...and there's glacial freeze in my windpipe."  But after watching a sketch they had done the week before, I had become convinced that they had already made their decision. I said Oliver was gonna get it.

They both thought about it, but eventually came to an agreement that it would go to an up and coming unknown, except for me. I wanted to bet money on it being Oliver. That clip only seemed like half a joke and when that conversation came up with other people I told them who I was betting on and more often than not they thought it was the wrong horse.

So when I first heard the news about Stewart taking a break to direct a film I broke down and went into full tilt victory dance mode. "I F**KING TOLD EM'!!" I yelled for a good five minutes. I made a few toldYAso texts and didn't hear anything back...it was clear nobody really gave a damn. Or maybe they were too crushed to face me text to text! Yeah, yeah that's how it went down.

So Oliver has the big chair now, how'd he do? They've canceled shows over lesser things than a different host before. He did fine. Very well, even. Though I do miss John's "titter breaks" when he buries his face in his scribble paper. Oliver smartly avoids aping Stewart's candor and of course his accent is a loverly change of pace. For the record, Oliver's pan-southern accent is better than Jon's. But never say "all OF ya'll" ever again. That was physically painful.

We've known for a long time that Oliver was A. one of the best corespondents since Colbert (his career turned out alright) and B. he's just a damn fine comedian underneath. It's actually weird how not weird this regime change is. Should the unthinkable happen, one of my favorite shows is in good hands, this could have been much more awkward that it was. So it is with the utmost respect that I personally say, to you, John Oliver:

Go F**k yourself.

You magnificent, limey, ponce.




Monday, June 10, 2013

Harmon is back on Community!



I certainly don't think Season 4 of Community was it's finest hour(s). But darn it, if it didn't do right by it's story structure and characters... for the most part. But my ears certainly pricked up when, for the past few weeks, there were rumblings that NBC had secretly approached Dan Harmon with an olive branch to return to the show. But since he had been; in his view, coolly pushed out, the odds were good that even if the red showrunner carpet was laid at his feet, he would pass anyway.

This was thankfully not the case. Not only is Community coming back for 13 more episodes, not only is Harmon back in the driver's seat, not only is the wonderful Chris Mckenna going to write for the show again, but now I think we can finally pierce ('scuse me) piece together what really drove him off the set in the first place.

I'll be honest. I have no concrete evidence on any of the following, but it looks very likely Chevy Chase's industry clout, disdain for the show's writing, as well as personal issues with Harmon specifically, got him the boot a year ago. Why? Well all these "return" rumors only started swirling after the last episode aired. This was also Chevy's last. The man barely clocks in four minutes of screen time and was also noticeably absent for several other episodes this season, but that's more my critical issue with his career choices than evidence.

By looking at the only major difference going into season 5, that being Chase's character being written off the show, the absence of Chase seems the most likely cause. Maybe NBC thought fresh blood in the creative department could help the ratings and backtracked when they decayed even further. Maybe it was both. But now I think it's fair to say that the feud had at least a very big hand to play in this depressing chapter of one of the best written American comedies of the decade.

But who cares?! Harmon's back, the weight of Peirce as one note character and Chase's toxic "behind the scenes" presence is gone, and now we as the audience have the chance to see the show end as it's creator intended, or at least, intends.

  So I think I speak for all Greendalians when I scream at the top of my lungs:


See? didn't even use one GIF.