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Monday, July 29, 2013

Artemis Fowl is now a Disney Property.

StickyLeaf!


The only surprising thing about this is that it's only just become a project. I remember way back in my middle school days how controversial it was. There was a line drawn. One sided with Art, the other with Harry and never the twain would meet. I was on the Harry side and never really gave Art a chance, but apparently its pretty good and will hopefully be a pretty good movie.

Fantasy, thief caper, spy thriller? It would be hard not to have a good time at that movie... unless it gets Percy Jacksoned.

Sunday, July 28, 2013

The Phil Fish Affair: Why both sides are acting like children.

If he actually ate a bullet next week, you wouldn't be surprised.

So anyone remotely interesting in gaming journalism has heard about Phil Fish's (developer of Fez) dramatic departure from the industry. A twitter exchange that will live in infamy (for 6 months at the most) exposed a raw nerve of an already outspoken independent developer. It all started with GT's podcast "invisible walls" particularly with Marcus Beer's segment on how Jonathan Blow (braid dev) and Fish chose to comment on Xbox One financially embracing the indie scene.

Fish and Blow acted like jerks, no question. They both appeared in the wonderful Indie Game: The Movie, officially making them even more prominent public figures in the gaming world. In fact its fair to say that its at least 60-70% Fish's movie. They're free to decline to comment, but they bit the hand that fed them so hard its a news story in of itself. That's where Marcus Beer comes in, a hilarious commentator with the best BS detector in the business. I agree with everything he says, but in this case I do not agree with his methods.

Years ago...like 2, my journalism professor drew me aside after I had turned in a review for The Other Guys. He liked it well enough, but he had issues with how I referred to Mark Wahlberg. You see, I called him by his real name once in the beginning, but for the rest of the review he was "Marky Mark." I told him I just thought it was funny, he shrugged and said, "Yeah but is he funny in the movie?" I said yeah. "Does he hold the movie back?" I said, no. "Well then, you're being a jerk for no reason."

A futurama reference, sure, but this is still miles away from stable behavior.

Beer makes a point about calling Fish "BlowFish" which is a pretty damn funny couple mash up name, but like "Marky" serves no real editorial purpose. Yes, if the both of them had their noses upturned any further they'd crack their necks, but it doesn't mean you need to spend ten straight minutes attacking their art and their character.


I'm not saying Beer is responsible for Fish's digital temper tantrum, but he sure as hell isn't blameless. We have no idea what's going on in Fish's life right now, it could be a waking nightmare, he could have been stood up at the alter for all I know. Maybe his life is fine and this balloon was going to pop eventually whether Beer said anything or not. But why be partially responsible for someone's public display of instability? I doubt that's what Beer wanted, and if I was ever responsible for something like that I'd try to do everything I could to patch it up.

In my knee jerk opinion, Fish's rambling rage-quit is just as childish as Beer's refusal to apologize. It doesn't matter if you're right and 90% of the internet agrees with you. Not to me, you really hurt someone, and you should at least try to shake his hand. Fish may not accept, but that's seriously not the point.


Subtle, he ain't.





Friday, July 26, 2013

Freshly STEAMed: Darksiders II Review


 Wrote this one last august, but since steam has an 80% discount up until Monday (7/29/13) I thought "Hey, might as well try to get some more folks on the bandwagon." A bandwagon stuck in IP hot potato hell...but still, I love this game. I'll let my past self explain why (in tiny text I couldn't reformat):

Sometimes a remix can feel just as fresh and invigorating as originality. Originality can be strange and unrefined. Why not make something special by mixing in a ton of bits and bobs people already love, like trail mix. Then weave in diablo-style loot, prince of persia-style platforming, god of war-style combat and zelda-style puzzles and dungeons. . . unlike trail mix. Stir well for two and a half years and presto! Out pops Darksiders 2. And it all tastes great.

Over the course of twenty two hours or so, you play as Death, one of the four horsemen (and one woman) of the apocalypse. These guys had one job to do, and they couldn't even get that right. Someone, or something, rang the end times bell a little early and only War showed up to the party. Naturally War takes all the blame and is sentenced to purgatory. 
 
And they called him "Hookster McMurderface."
DS2's main story focus is on Death and his efforts to resurrect humanity to clear his brother's name. Anyone who skipped War's chapter is never let in on why the Apocalypse happened and rightly so. Darksiders was a damn fine game and anyone left scratching their head at the end of DS2 has only themselves to blame. you'd be surprised at how good the story actually is and you'd be ruining the little “hey it's that guy!” moments sprinkled throughout the game.
   
But either way, the story you get from this game is handled by a small troupe of fine actors. None of which take themselves too seriously and each always find the right way to read a line. A special shout out goes to Michael Wincott as Death. He knows how to be a raspy, no-nonsense, personification of loss. But you'll be amazed at the depth of character he creates with even simple line readings and I know he made me laugh out loud at least once. That's right folks, Death's kinda funny.

DS2 is the product of a rare and respectable kind of ambition. The kind kind that makes a sequel that at first glance looks identical to it's predecessor, but is actually almost a completely new experience. The first played at being non-linear, but the second time around, a good two thirds of the game are  entirely free roaming. There are side quests, there are secrets, and there is loot to be finished, discovered, and equipped. My hat goes off to Vigil Games as none of these activities ever feel like a grind. Find a ton of loot you don't want? You can sell it all for decent pocket money and always find something you can buy with it. Every activity feeds back into the other until you've had your fill and want to take on the main game.

Though you could have just stumbled onto one of the four or five “secret” dungeons and thought you were playing the main game. That's just the kind of mirror-sheen polish you can expect from this world. Even the side dishes feel like the entrĂ©e. 
 
That was the last food reference, hand to god.
I could go more into detail about the master class of animation and art direction on display here, but the linchpin in this already award worthy game is it's score. It always gives you what you expect, but in unexpected ways. You'll get a medieval choir for your trip into hell, but you'll also have a growling, otherworldly, techno-static baseline along with it. Some tracks are more overused than I would have liked, but when the music needs to swell to the action on screen, composer Jesper Kyd, of Assassin's Creed fame, moves in with a symphonic hay-maker. I mean blues guitar for an rag tag army of angels? It's f*king brilliant.

While I may have loved this game to pieces, it's not all puppies and sunshine. The final third of the game is a straight shot. No more hopping off your horse to go chest hunting anytime you want, you just gotta stick with the game's plan. Not to mention the end comes out of nowhere just when you think the finale was kicking into gear. But the New Game+ mode lets you bring all your loot and experience around for another ride. A feature that would have pushed my score to a perfect five, had the final moments not been so rushed and unsatisfying narrative wise.

As it stands, this is still one of the best games I've played in over a year, and you bet your ass I'll run through it again at least two more times.

Lets hear it for Rodney!

Thursday, July 25, 2013

Shadowrun Returns, Why I think it looks Great.


If Terry Pratchett and Phillip K. Dick had a baby.

I'm a strange gamer. I love RPGs, but I hate typical fantasy tropes and design. I may have given New Vegas an 8 (initially) and Skyrim a perfect ten, but I've played Skyrim at least a third as much as I have the former. There are hundreds of reasons why that happened. One, Obsidian knows how to direct voice actors and how to build a character arc, and two, I'd seen practically everything Skyrim had to show me before in several other games. The fact that Shadowrun first appeared on the Sega Genesis is depressing. Cyber punk dwarves and elves? The additional fact that satire of the classic fantasy setting is that old makes me sadder than I can express in print.

It looks funny, the reviews are solid, the art direction is the perfect balance of somber and whimsical, and the animation is silky smooth. I want it. Simple as that. This kind of work deserves patronage.


Wednesday, July 24, 2013

Podcast Review: I wanna Live in Harmontown.

Why yes, they are schlitzed out of their minds.

It's no secret I'm a huge fan of NBC's Community.  And when that  bubbling crock pot of drama that is the twilight years of said network got the show's creator kicked off his post, I was left with a few questions about it. Mostly, what was Dan Harmon going to do next?

A podcast... yeah I wasn't sold on it at first either. Professional stand ups have a hard time keeping a podcast funny for over an hour, how could a writer/show runner pull that off? I love his work, but what would I think about his uncensored id in front of a live audience? The simple truth is that he's actually much funnier in some respects than Chris Hardwick or Marc Maron and if you can get past his increasingly awkward freestyle raps about mother f**king (along with the "toddler dance"), this is one of the best podcasts I've ever heard.

NOT safe for work. Look at me, both eyes. Not.


Turns out, a drunk Dan Harmon and Jeff Davis are more articulate and funny than I could hope to be at the best of times. Whether Dan is reading from his vaguely sociopathic teenage journal or Jeff is recanting how having his name gets him free stuff in South Carolina, these guys rarely have nothing to say. Or they'll make having nothing to say funny somehow. Its fascinating to see the ways in which they make talking about nothing marginally profound. Marginally. Dan has a habit of making sh*t real out of nowhere, yet always manages to bring the room back almost immediately. Took me a while to realize that's exactly what I loved about Community in the first place. A perfect marriage of tragic honesty with a gleeful sense of humor. Did I mention they're drunk off their ass for most of this?

The man really knows how to work a room, its a room full of avid fans, but still. The audience is always as much of a part of the show as either Dan or Jeff or Erin McGathy if she's feelin' it. Though there is this one dude called Adam that rushes the stage more often than not. I personally think he's funny in a David Sedaris kind of way, but you do get the sense he's constantly riding Jeff's last nerve and neither host is ever convinced of his sanity. It's never as much of a buzz kill as I must have made it sound... but you do feel like Dan's worried about the guy, and I'm not gonna pretend it doesn't put a damper on things sometimes.

It's called "Pringles Dick." 
Wear some headphones if the thought hasn't already occurred.



Normally I'd tell you about the best jumping on points in its 60+ library, but the show has a fair amount of continuity and in jokes, mostly due to it's long running D&D campaign run by Spencer Crittenden. It's like drunk kitchen but with rage dwarves and a bored Ryan Stiles that one time. Lets just say its my kind of game of D&D, where its taken just seriously enough to make sense and that's about it. The name Sharpie Buttsalot tells you all you need to know.

So I say start at the beginning, but if you're still unsure/disturbed by the rap, start with Turtle Panties.  Patton Oswalt scares Dan and Eric Idle pops out of nowhere and sings a song. Its glorious. I'm happy I've come across Harmontown for all this alone, but you do finally get a satisfying peek behind the BS of the Harmon/Chase feud. I don't remember what episode that was, but the way he tells it, they're both bigger men than I thought... and Peirce is a carbon copy of Chase's sense of humor, apparently (I had a feeling).

So try to swing by Harmontown, you might not want to leave.

Ha Ha! Rowsdowr.com, adventure!

Tuesday, July 23, 2013

Rockstar Plants a Flag on Agent


Yeah right, I'm holding my breath.
The day after Cracked.com writes about 5 games you'll never get to play Rockstar renews their trademark on the #1 spot. An open world espionage shooter called "Agent." The question is, do we hope for the best here? Is this a sign of life, or do they just not want anyone else using their title? It's a very simple and effective little title. I mean, you hear about a Rockstar game called Agent you know exactly what its about.

That's something worth protecting even if you have absolutely no plans to throw several million more dollars at a project. But for me? I think this is something they still want to do. I think this will be their next Red Dead. The thing they do in between GTA to keep from losing their minds. I'd say the sordid story of Alpha Protocol must have put a damper on things, but Agent stalled out long before that. But hey, remember L.A. Noire? that ran silent for at least as long as this. So again, I think this is gonna happen.

Monday, July 22, 2013

Ryan Reynolds isn't famous, and that's ok.

Someone just had a very very bad weekend. Both Reynold's vehicles Turbo and RIPD bombed miserably to what is essentially the best horror film in about a decade. Normally I'd be pretty pleased with those numbers, but this is still spectacularly unfair. Is RIPD as bad as they say? Probably. Was a movie about a formula 1 snail the result of some sort of executive dart board/madlib concoction? Again... probably.

I like Ryan Reynolds, I think he gets a lot more crap than he deserves. I also think any unknown actor saddled with The Green Lantern would be begging for change on Hollywood and Vine right now. How does he do that? How does he keep getting these golden tickets? I have no friggin' clue. It wasn't to make a competing Ryan Gosling, he showed up later and even he doesn't hit the mark most of the time. Damn, where's celebrity death match when you really need it?

Someone out there clearly wants this man to be a bankable movie star, and the frustrating part is he's talented enough to pull it off. But you can't force these things all the time and you definitely can't run two of his films in the same damn weekend. I don't care that one's animated and one isn't, you could argue it's after the same audience. I mean, I saw Men in Black when I was in second grade (god, I loved it).

Yet the saddest thing of all is even if you put both of those movies together you wind up with a middling profit. Ryan Reynolds does not draw a crowd. It's as simple as that, I wish it weren't true, but there it is. But then again, Will Smith couldn't this summer, neither could Tom cruise, even Brad Pitt's taking a hit on his liberal interpretation of World War Z. Maybe I'm coming at this at the wrong angle. Maybe stars have less to do with the box office than we all thought.

Or maybe we're just sick of interchangeable Dreamworks cartoons, MIB ripoffs, and pretentious apocalypses.