Wrote this one last august, but since steam has an 80% discount up until Monday (7/29/13) I thought "Hey, might as well try to get some more folks on the bandwagon." A bandwagon stuck in IP hot potato hell...but still, I love this game. I'll let my past self explain why (in tiny text I couldn't reformat):
Sometimes
a remix can feel just as fresh and invigorating as originality.
Originality can be strange and unrefined. Why not make something
special by mixing in a ton of bits and bobs people already love, like
trail mix. Then weave in diablo-style loot, prince of persia-style
platforming, god of war-style combat and zelda-style puzzles and
dungeons. . . unlike trail mix. Stir well for two and a half years
and presto! Out pops Darksiders 2. And it all tastes great.
Over
the course of twenty two hours or so, you play as Death, one of the
four horsemen (and one woman) of the apocalypse. These guys had one
job to do, and they couldn't even get that right. Someone, or
something, rang the end times bell a little early and only War showed
up to the party. Naturally War takes all the blame and is sentenced
to purgatory.
And they called him "Hookster McMurderface." |
DS2's
main story focus is on Death and his efforts to resurrect humanity
to clear his brother's name. Anyone who skipped War's chapter is
never let in on why the
Apocalypse happened and rightly so. Darksiders was a damn fine game
and anyone left scratching their head at the end of DS2 has only
themselves to blame. you'd be surprised at how good the story
actually is and you'd be ruining the little “hey it's
that guy!” moments sprinkled
throughout the game.
But either way, the story you
get from this game is handled by a small troupe of fine actors. None
of which take themselves too seriously and each always find the
right way to read a line. A special shout out goes
to Michael Wincott as Death. He knows how to be a raspy, no-nonsense,
personification of loss. But you'll be amazed at the depth of
character he creates with even simple line readings and I know he
made me laugh out loud at least once. That's right folks, Death's
kinda funny.
DS2
is the product of a rare and respectable kind of ambition. The kind
kind that makes a sequel that at first glance looks identical to it's
predecessor, but is actually almost a completely new experience. The
first played at being non-linear, but the second time around, a good
two thirds of the game are entirely free roaming.
There are side quests, there are secrets, and there is loot to be
finished, discovered, and equipped. My
hat goes off to Vigil Games as none of these activities ever feel
like a grind. Find a ton of loot you don't want? You can sell it all
for decent pocket money and always find something you can buy with
it. Every activity feeds back into the other until you've had your
fill and want to take on the main game.
Though
you could have just stumbled onto one of the four or five “secret”
dungeons and thought you were playing
the main game. That's just the kind of mirror-sheen polish you can
expect from this world. Even the side dishes feel like the entrée.
That was the last food reference, hand to god. |
I
could go more into detail about the master class of animation and art
direction on display here, but the linchpin in this already award
worthy game is it's score. It always gives you what you expect, but
in unexpected ways. You'll get a medieval choir for your trip into
hell, but you'll also have a growling, otherworldly, techno-static
baseline along with it. Some tracks are more overused than I would
have liked, but when the music needs to swell to the action on
screen, composer Jesper Kyd, of Assassin's Creed fame, moves in with
a symphonic hay-maker. I mean blues
guitar for an rag tag
army of angels? It's f*king brilliant.
While I may have loved this
game to pieces, it's not all puppies and sunshine. The final third of
the game is a straight shot. No more hopping off your horse to go
chest hunting anytime you want, you just gotta stick with the game's
plan. Not to mention the end comes out of nowhere just when you think
the finale was kicking into gear. But the New Game+ mode lets you
bring all your loot and experience around for another ride. A feature
that would have pushed my score to a perfect five, had the final
moments not been so rushed and unsatisfying narrative wise.
As it stands, this is still one
of the best games I've played in over a year, and you bet your ass
I'll run through it again at least two more times.
Lets hear it for Rodney! |
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