"You are not the first civilization to resist us... you will not be the last to thank us."
I'm sure you've all seen the reviews of The Bureau and by now I'm sure you think you have a good idea about the game's shortcomings. For the most part, they're right. This thing has been stewing in the crock pot for nearly four years and what's on the market should have been more polished and professional than what I just played. It was branded with the name "XCOM." A brand many well reasoned critics believe houses the greatest video game, period. After Enemy Unknown barnstormed metacritic last year, expectations were high to say the least. The Bureau does not reach those expectations. You can't research equipment or build facilities. The permadeath system is as easy to exploit as simply reloading a checkpoint. The frame rate on the PC is... less than ideal. If these details are deal breakers, then I can't help you. But if not, then please, hear me out. I rarely take exception to other critic's reviews, reviews being subjective and all. But Dan Stapleton's and Jim Sterling's take on TB (which is an awful abbreviation) don't seem as critical to me as they are willfully dismissive of what this game does accomplish.
"Sir! Could you please stop making "pew pew" sounds with your fingers and fire your weapon... sir."
The combat. the combat is wonderful. It's so good it made me rethink my opinion on another tactical shooter. I'm talking Mass Effect, a game I've played over and over to bits. You see, I don't just play one. To me, 2 and 3 were expansion packs. I love those games, but TB noticed some slack in it's fighting style and fixed it. The ME squad mates really didn't matter much. They would help out sometimes, but their cool down rates were never fast enough to rely upon and I only used them to mop up my own missed headshot screw ups. They were well written bangles I'd only switch out for a change of banter. TB is different. You. Need. These. Guys. The first couple missions you don't have much to work with, but once you and your motley crew get a couple of powers to bounce off each other, things get much more interesting. There's a great balance across all four classes and lots of different ways to level em' up. Do you want your engineer to have a rapid fire laser cannon for suppression, or slower plasma rockets for damage? Do you want a soldier with a plasma bomb, or a soldier that can buff anyone with a couple bars of shielding? After tooling around with every class (soldier, sniper, support, engineer) None of them are weak links and they all play off each other brilliantly. For example: my support weakens a muton's armor, buffs my sniper, and said sniper calls down an artillery strike on the poor f**k. Dead muton. The cool down times are also very well adjusted for the sweet spot that keeps you from spamming anything, but they always seem to reload when you need it most. I had a blast with nearly every tactic and squad load out I tried and that has never happened before with any game I've played.
"For the last time, I'm not JohnSlattery."
But what about the setting? The story? The dialogue? Well... it ain't Mass Effect, that's for sure. The facial animation is all right, and the script as well as the acting are above average at worst. Again, this is far from the likes of Bioware, but better than Skyrim if that makes sense. It's the Bureau's sense of time and place that validates it's candidacy in my library as a hidden gem instead of a nice try. The early 60's America perverted by a modern take on Sci-Fi architecture is fully realized and haunting. I am a man who enjoys his fedoras, I can't pull them off personally, but I love anything that can put them somewhere that makes them feel heroic instead of hipsterish. Do you want to give a martian a face full of buckshot while wearing a dope suit and tie? I did, it felt great. But extra kudos must be given for the last mission I had that suit. I had to take on a drop ship, and the sucker blew my hat off. But it was ok, a button prompt let me pick it back up. I was regulated to a cable knit sweater for the rest of the game... that was pretty disappointing, but you can paint it (and all your squad's clothes) any color you want. Oh, and the randomly generated squaddie names are rockwellianly delightful. So I get a lot of people were disappointed you couldn't research and build new equipment. I agree, how hard would a currency system of any kind be to put in a four year old game? To most it seemed to render the massive XCOM base pointless. An "appropriate metaphor" for TB's unfulfilled ambitions. It's certainly not as engaging as EU's custom built command center, but neither is it a lifeless barbie dream house. Between missions you can wander around and listen to manic scientists, terrified soldiers, indifferent engineers, and paranoid tac comms banter with the best of them. There are some great little conversations if you're willing to give em' a listen. There's also a handful of side quests in the base, that in turn, unlock dispatch missions. Those help level up your off duty squaddies and earn new backpack mods. EU just made em' sit in the barracks twiddling their thumbs, for the record.
Dope. Ass. Jumpsuit and tie.
But the pièce de résistance isthe finale. Just when you think they're gonna wrap it up with a BS cliffhanger, the plot twists down a winding 2 hour road leading a fitting conclusion. The last fire fight in particular broke me over it's knee 3 or 4 times... in a good way. It wasn't just a clown car scenario, it was five smartly structured waves of all the toughest enemies that demanded every trick in my bag. I was happy with what I'd seen before that room, but now I'm seriously head over heels.
It's true I wanted to like this game going in, maybe that colored my expectations too much. But I've tried to like games this much before, I try to like all games I wind up playing. But I wasn't this happy with Dead Space 3 (very good, wore out it's welcome) or Tomb Raider (really liked it once... couldn't beat it again for some reason) or even Guacamelee (way, way, way too short). In fact, my working title was going to be "The Bureau Review: I want to Believe." But no, The Bureau was just too damn fun for it to simply be a guilty pleasure. I think the critical reception was uniformly unfair, I'm not sure why. I'm not saying anyone's opinion is "wrong" there are no such things. But I hope TB finds it's audience, it certainly found me.
I'm watching Orange is the New Black, I'm playing The Bureau, I finished Gone Home, and Breaking Bad continues to reach my wildest expectations. So much to love, so little time to write. I love writing this blog, even if no one even reads it, but I'm looking for work so applications take precedence over reviews.
But for the record, I love the Bureau. It's wonky and it was clearly rushed out the door, but the period detail and old fashioned sci-fi flair is wonderful. I'm thinking the critics who are most against it are rightfully sick and tired of sub-par knock offs of the xcom franchise. But my take is they're being much too hard on what is to me, a balanced and invigorating tactical shooter. I'd actually take it over mass effect's combat, but more on that later...
"It's under earnest development" swears Futimo Ueda. That's odd... I mean, why ever, ever, bring this up again until you have some marketing material? A trailer, a demo, anything? There are a few things in the gaming world I'm glad I'm not a fan of. I mean, I liked Half Life 2 and loved Colossus, but I thank god I never actually looked forward to successors to either.
Sony won't let this one off the hook just yet, and that's something. Not much, but not nothing.
Danny Wallace and his BAFTA for Thomas was Alone... but I didn't play it so he's not on the list.
Film and video games have so much in common it's easy to compare them side by side. But you really shouldn't, there are vast, vast, differences between the two just in production alone to where they are completely different creative endeavors.
But
they both tell stories and they both hire actors. Because of this, its
tempting to look at something like Mad Men and then at God of War and
think the interactive art form is doomed to languish in over acted
melodrama. Not that GOW is "poorly" acted, but that Mad Men is just so
much more subtle and character driven. The comparison is bullsh*t, but
plenty of film critics make it.
Can
I come up with a performance in the interactive setting that could
rival something like the years long arc of Don "Dick Whittman" Draper?
Of course not, almost the entire production of that show is there to
serve his growth as a character as well as the rest of it's ensemble. A
TV production has never had to spend a fourth of it's budget on bug
testing, is what I'm saying. A great role in a video game isn't
impossible, but its almost never the focal point of a project.
Even
so, there are several I've come across over the years that stand out to
me as strides in the right direction. Great acting is possible in a
video game and here are several examples to prove it, 15 of the best
performances I've ever seen in a game.
"Stye's not something you just change friend."
Unknown Artist.
I
love New Vegas, that's old news, but you'd be surprised to know how
close I came to keeping this game off the list. It's one of the best
written games I've ever played, but no actor ever stands out. Danny Trejo
and Felicia Day play great characters... but the performances never
overly impress. That is, except a zombified 50's lounge singer,
jealously clinging to a centuries old revenge plot with a passion for
explosives and murder.
The material Dennen reads is
interesting, mainly because it feels like it was made with a different
approach in mind. Random bits of era slang sound like they were made for
a more American, Dean Martin, persona (wonder where I got that idea).
Instead, Dennen plays him like an plotting, serpentine, David Niven.
I
don't have to tell anyone who saw Jesus Christ: Superstar how much fun
this guy has with villains, he's clearly having a good time. And the
enthusiasm shows in the reams and reams of dialogue even a supporting
character has to speak in this game. But the best aspect of his
performance is how if the player chooses to help the guy out, IE, not
abandon him while you use him as a distraction. Then listen to his long
winded stories, you can soften him up into a kinder and more repentant man
in the end. I was devastated I couldn't take him back with me to the
Mojave.
14. Sydney Unseth as Little Eleanore Lamb (Bioshock 2)
It's
true you rarely find many children in video games, and its even rarer
to see them asked to play a character that has any dimension other than,
"hey, look, we made child character models!" Bioshock 2 filled that
void while answering the only question I had left about Rapture, who
were the little sisters?
Doomed as a pawn in her
mother's dangerous political master plan; you follow her life in audio
logs and hear a charmed performance by Sydney Unseth as she playfully
rebels against her mother, and is eventually swallowed whole by
Rapture's steady decent into anarchy.
Little Elenore's
are, to me personally, the best audio diaries in the game and single
handedly make it's case for existence, as some call it a cash in by 2k.
If that is the case... it's the greatest cash in ever made.
It's
one thing to read Mass Effect's cumbersome codex and know that
Salarians rarely live past their forties. It's another to see a beaten
down middle aged biologist scooting around a room, dropping unimportant
words, while rambling about some Cerberus mercs that just shot their way
into his clinic.
I liked talking to my crew in every game, but I found myself just hanging on this guy's every word. Every time I did anything I'd rush back to Mordin's lab to see if he had anything to say about it.
I
didn't really give a damn who, or what, Salarians were until I met
Mordin. He was a gem. Not only did he have comic timing like a Swiss
watch "Target flammable, or... enflammable. Forget which, doesn't matter."
But his story arc is the best in the trilogy and my personal favorite. Now, the nerdier
fans may already know Beattie was re-cast in 3 by William Salyers. I
thought he was good, very good even, but I came to the dance with Beattie, and he gets the spot... had to be him.
What
else is there to say about GlaDOS that hasn't already been said? Does
she carry both games on her shoulders? Yes. Is she one of, if not the
greatest, evil AI character(s) of all time? Absolutely. But though it
may seem like her lines are just fed through an auto reader, there's an
actor behind the voice, and her effort must be praised.
Drollery.
Its a fine art with very few masters, Bill Murray among them. I'd like
to float McClain's candidacy. Her great con is that she only sounds like
a robot, her human inflection and deliberate sarcasm is so slight, it
takes a few listens to appreciate. The auto-tune screams are just a
bonus.
What
is it about Indiana Jones? Why is he so universally loved and iconic?
Naughty Dog thought they had a pretty good idea how to answer those
questions. Chief among them, the casting of Nolan North, the video game
world's favorite character actor. Drake put him on the map and for a
very good reason. He's instantly lovable. You all want to get a beer
with Nathan Drake, admit it.
But
that's not the only thing at play. It took people years to realize that
Nathan Drake has racked up a kill count to rival Pol Pot. But he never
feels like a cold blooded murderer. Why? The writing and storytelling
play a central role, sure, but I think it's because North's performance
isn't just shackled to cut scenes.
His
running commentary in game are the most immersive as any I've ever
heard. Early on in Among Thieves, when I found an assault rifle for the
first time, I whispered to myself "all riiiiight." When I equipped it, Drake said the exact same thing in the exact same way.
I put my controller down, stood up, and applauded. His reaction to the
world around him emulates the player's feelings so effectively it
practically breaks the 4th wall. I've never seen anything like it before
or since, and for that, he's on the list.
There's
a reason this series has endured as long as it has. It's charming and
witty in ways too few games attempt to be in the AAA space, though I
struggle to call any of it's installments "great".
But
I'd wager it never strived for greatness and it never needed to, in the
end we all just wanted to see what those two were going to do next. The
writing was always pretty strong, I've mentioned that, but it's Taylor's
performance that brings it all home.
The guy's a
natural. He's effortlessly charming, and he makes
it look so easy. Too many games get tired after a 3rd installment, but
these guys are truckin' past 8 and there's a feature film on the way.
So
folks have finally turned against Infinite's glowing initial reception.
They call it stale, repetitive, half baked and pretentious. I humbly
disagree with all those charges, but there is at least one thing we can
all agree on: Elizabeth was everything she was promised to be. Draper
just brings it. She may be a classic, wide eyed, Disney princess
for the first few hours, but never too much of one. There's a
believability to her naivety that makes her endearing... instead of unbearable.
Things
change, her character darkens, yet she still retains enough of herself
to help recall the long way her arc has come. Her evolution is long and
gradual and Draper's performance echoes it to a tee. Did I mention she
can sing like a motherf**ker? Well
she can, and it's just another way she goes the extra mile to make
Infinite one the standout titles of the longest generation in history.
No matter what they say.
Do me a favor, and see how long you can watch this:
God, I love Boyd.
And
you know what? I love this game. This made my summer in 2005 and I've
looked back on it fondly ever since. The standout performance for this
game was hotly contested as I've decided on only using one example per
game (my apologies to Armin Shimerman). It was a tight race with Richard Horvitz in third and David Kaye
second. But I knew it had to be this guy. The standout character, in
the standout chapter, of a standout game. And thus Boyd Cooper is #8.
I
never gave much thought to what the inside of a paranoid-schizophrenic
man's head would look like, but now I can't imagine it looks like
anything other than Boyd's neighborhood. Now far be it from me to call
anyone's crippling mental illness hilarious, but Blumenfeld's tireless
energy sells every line so well, it's only a matter of time before I
wind up standing around in his house listening to the greatest random
generated dialogue ever recorded. That video doesn't even have all of
it.
I'm
not the first to bemoan Psychonaut's middling sales, that's a reality
I've learned to deal with a long time ago. But people in the industry
played and loved it... so why isn't Blumenfeld at least half as exposed
as Nolan North? That's crazy.
The answer to the question of who the greatest
villain in video game history used to be so simple for me. But then
Dameon Clarke just had to come along and make my life that much
more complicated. Borderlands 2 is a great game I've played for
hundreds* of hours and it's easy to forget his impact as you get further
and further away from the main story. The side quests are uniformly
delightful and take up the vast majority of playing time, it's then easy
to think of Jack as a secondary character. But no, not only is he the
primary antagonist, I'm gonna say it's his game. Clarke owns it. The
biggest of it's many laugh out loud moments are all his.
He
is, by a wide margin, the funniest delusional sociopath ever written.
And thanks to more than a few extra wrinkles in Clarke's performance,
one of the best ever acted. There comes a time, about 3/4 of the way
through to the end-
Spoiler
-where
you threaten the life of his only daughter. A lesser game would have
had him taunting and cursing the player character, never reasoning with
him/her in a way a three dimensional father would. And to be fair, that
is what he spends most of his time doing. But right before you kill her,
after you've taken down every obstacle he could throw in your way... he
begs you to stop. More importantly, you believe him. For that, I
applaud both Clarke and Antony Burch (he wrote the thing).
18%. Less than 18% of
the millions of people that have played Bioware's opus have even
experienced one of the best things about it: the female Commander
Shepard. This is an issue that belongs solely to the interactive medium.
When two actors are playing the exact same part, someone's going to
edge ahead. Not to dump on Mark Meer, who did a damn fine job of "Male-shep" and is a seriously funny dude, but bluntly put... Hale is just that much better.
Not
that Shepard is an easy task for any actor. He/She is essentially two
completely different characters in three humongous games. The line
between the "do gooder" and the "loose cannon" can get blurred.
Unfortunately, Meer could read both roles a little too similarly and the
impact wouldn't hit as hard.
This rarely happened in
Hale's case. Her renegade rarely raised her voice, because if her
ruthless reputation truly preceded her, she wouldn't have to. Her
Paragon was also suitably different. Sweeter isn't the right word,
hopeful is. Hale had a world weariness about her white knight. Someone
who saw the best in people, but would take care of business before being
fooled twice.
The percentage above is a travesty. An
artistic insult on par with How Green was my Valley?** I feel a few
years down the line, Fem-Shep will get her due, but at least we have a
female protagonist as relateable as her right now. It's not like having
two lead characters was a cheaper, less complicated decision for
Bioware. Think about that before calling them sellouts.
Hands down, the biggest laugh I've ever gotten from a game is from a tirade from this man about lemon grenades. Simmons is one of the film industry's most beloved character actors for a very good reason, he's just that good. Sure, maybe he's been pigeon holed into the no nonsense, delusional authority figure. But here he does his best work as Aperture Science's CEO.
His character arcs perfectly as you delve deeper and deeper into Aperture's tumultuous financial past, as Cave's once hopeful eccentricity decays (hilariously) into furious desperation. He may be almost exclusively played for laughs, but there is depth to Cave if you're willing to dig for it. So for rolling up his sleeves for a video game when he could just as easily looked down on the medium, Simmons has both my respect as well as the #5 spot.
Seriously, it's worth buying the whole game for the combustible lemons rant.
I have a very strange relationship with Japanese games. I have loathed games Americans have loved, (bayonetta) I have loved gamed Americans have loathed (FFXII). But here I am totally on board with the consensus, P4 was wonderful. A good yarn, with better characters, and even better gameplay. But aspects about it made me squirm. The transparent way your "girl" friends would fall head over heels for you if you just nodded your head at them enough was off putting, but give me another VG romance that isn't just as shallow, right? Even still, Rise and Yukiko got on my nerves like nobodies business. Atlus tried their damnedest to make them as 3 dimensional as they could, but their roles as stereotypical objects of affection remained painfully obvious.
So it shouldn't surprise that a tie came down between Baker and Danielle Judovit's Chie. But the match went to Baker, because not only is this the game that put him on the map, (I'm pretty sure) but because Kanji is still the best developed "gay" character I've yet seen.
His sexual confusion is not glossed over in ways a western game might try. His boss battle is, for lack of more tactful phrasing, the gayest I've ever seen. But enough about Kanji on paper, what makes Baker's translation so damn special? Believable anger. It's harder than it sounds and this guy keeps that junk up for a solid 60 hour game. But when it comes to just hanging out with the guy, Baker touches him up with a lovable, twitchy mumble and that grew on me so much, I heard his voice even when the dialogue had switched to text. It was the PS2 after all, dvd's can't hold everything. But they could hold enough.
Again, this was another close call. It's script was great, it's acting was better, and it remains the best open world game I've ever played. It's hard nailing down what set Kuo apart from nearly every actor on this list, but I'm going to use the word "professional." There's an air to her reading (and I'm talking about all the leads here, sans Nix) that made me hopeful. Maybe She wasn't that into it, maybe she'd rather be back on Californication, but when she was reading Kuo I believed every syllable that fell out of her mouth.
Let's be honest, the character doesn't give her much to work with, and I like how she only winds up being a "friend" to Cole instead of a side of a half baked love triangle with Nix. She reacts to getting super powers like a real person. Turning into a flying ice sculpture is every bit as cool as it is a kafka-esque nightmare, and Olivieri mines that angle for all it's worth. No one talks about this game anymore, much less her performance. Than makes me angrier than I thought it would, so it puts her place much father up the list than I'd thought it'd be. If you haven't played IF2, you really should.
Far Cry 3 tried. It tried really hard. It wanted so badly to be a satire of white man's burden, that when the writer was called out for actually enforcing that stereotype, the author went into denial. But making a game is not the singular work of one writer. It takes an army of artists and mathematicians; and in the case of Mando, an actor that seizes the game's potential where almost no one else saw it. FC3 actually has a fine couple of actors, Buck the history rapist and that CIA guy come to mind, but Mando goes for broke and acts like he always knew he was going into the video game history books for this one. He did.
If you played the game you know it suffered the same issue as the original Bioshock. Once Ryan died, the central conflict deflated considerably. I'd make the argument that Fontaine was just as interesting and if the game's economy hadn't also collapsed in Olympus Heights... crap, I'm rambling. Vaas doesn't really arc and his role is sidelined into popping up and monologuing during set piece moments. But he's so good at it I don't care.
I hope this is a wake up call for all talented character actors rejected by the Hollywood machine. There is another way to get noticed.
Ellie was more than a good character in a good game. The world of the Last of Us scared me in ways I hadn't expected. Not a jumpy "what's around the corner?!" scared, but a "This isn't gonna end well" kind of scared. But it's like Ellie somehow knew that and would repeatably break into bad ass guitar riffs, or spectacularly awful jokes, just when I was ready to put the game down over battle fatigue.
Just listening to her say she's starving took me back to my own childhood. That's exactly how I said it too: "I'm stAAAAAArvingggggggg." Johnson either knows a lot about children or everything about herself. The amount of character and personality she shoved into her ambient dialogue is going to change industry practices. Ellie and Joel are high water marks now, a high point people will be chasing for years. She one of only three bunches of wire frames and polygons to make me cry, but the most interesting thing is she's the only one of those three on the list.
Sometimes the writing is what pushed me over the edge, in this case it was both. Johnson earned the living hell out of the #1 spot and I think she'll hold it for years to come... but I'm willing to be surprised.
So there. This took me way too long to finish and that's on me. I had a really hard time tamping down who would go where and I didn't want to brush off anyone with simple blurbs. But yeah, in the future I'm only doing fives or tens.
I want to love this game as much as I love this poster.
So Gone Home is fascinating. I never thought it wouldn't be, but come on, $20? Ludicrous, but art needs it's patrons and make no mistake, Gone Home is a work of art. I'd love to explain how it's a work of art, but surprise is it's sharpest tool and if you see it's best bits coming it will leave you cold.
But I'll say this, the game has more than a passing resembalence to Clue and in the place in the house where that becomes obvious, you'll find a non liable board game. It's brilliant. If you want to show off how far interactive story telling has come to the non believers in your life, this is exactly what you've been waiting for.
In other splurging news, I said I'd wait for reviews to pick up The Bureau and the fact that the pre release day was embargoed was a very, very, bad sign. Destructiod and IGN confirmed my worst fears, but I don't care. I think there's good in here some are refusing to see.
On August 22, one of the most irritating aspects of pc gaming is taking it's first step into the grave. I have never been a fan. It has thrown identification and update conniption fits that had kept me out of playing it's games for hours. A mobius strip of "game needs to update" "update failed" "game needs to update" finally drove me away from Bioshock 2 for good.
And yes, it's multiplayer really wasn't that bad. So good riddance to bad rubbish, Microsoft's half hearted drm service has been falling a part for years and they honestly should have thrown in the towel a lot earlier.
Gone Home is exactly what this industry needs right now. Grounded drama that couldn't exist in any other medium. The reviews are through the roof and I can't wait to play it once the market falls on it a bit.
I just picked up guacamelee for less than $15 and I'll run through that 7 hour game at least twice. So while Gone Home may stick with me for years as a breakthrough in interactive storytelling... I'm not entirely sure why it costs so much. There aren't any character models that I can figure from the trailer or reviews and it clocks in at around 3-5 hours.
Forgive my production naivete, but what does this game offer that a free source mod can't? It's the same reason I never bought Dear Ester, I'm sure it's great, but it just doesn't seem worth it. But when I do get around to Gone home I hope I eat those words.