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Wednesday, October 16, 2013

All is Lost is apparently one of, if not the best, movie of Robert Redford's career.

So why is this the first I'm hearing about it? There I was this morning on the lovely rotten tomatoes casually trying to remember what The World's End's box office was, and bam! A 93% film pops up that I've heard absolutely nothing about.

I pride myself on my nerdly fact checking ways. I'd like to think I have my ear to the ground with most things pertaining to news, movies, and games. In that order. I'd written Redford off years ago as his stint as a director dried up in the late 90's. He wasn't bad or anything, just not worth keeping an eye on. Now he's in a one man perfect storm with rave reviews? Shame on me, I guess.

Would you just look at that righteous crag? The man was born to be nautical.

Monday, October 14, 2013

Sleepy Hollow Episode 1-4 Review: The Most Lovable Kind of Bonkers.

Hand to god... this does not suck.



The first few minutes of the pilot were off putting. The haphazard conveniences that throw the main cast together was even harder to sit through. From the first time I heard about the show's premise I was out for blood. This was all so ridiculous, so stupid, why was I doing this to myself? I don't really know. I could have spent those three and a half hours somewhere much more productive, but I didn't. You know what? I didn't mind.

Sleepy Hollow knows exactly how silly it is, doesn't care, and makes the very best of a bewildering creative situation. It's pretty good. As funny as it is scary. Nothing on the level of someone like James Wan, but there are very good ideas behind the show's monsters. A resurrected witch whose skin smolders like ember. A Native American sand man that takes on all the properties of actual sand. A physical performance behind the headless horseman that is just so ludicrously bad ass I rewound almost every scene he's in at least once.

The show simply does not deserve the actors it has. Tom Minson as Ichabod Crane and Nicole Beharie as his sidekick... wait, that's not right. The roguishly handsome British lead is totally second fiddle to the black female sheriff. I kinda love that. They are both everything the show needs and more. They can talk about things like headless zombies and apocalyptic prophecy as if they almost believe it. But they nail the levity harder than most dramas do. Ichabod messing with a car's power windows in awe had me chuckling in spite of myself. 

The show speaks to the child in me. One that grew up on Are You Afraid of the Dark?, Goosebumps, and Power Rangers. Sleepy Hollow is the blackest possible sheep those shows could produce, with more than twice the budget of all of them put together. It's a pretty good time If you turn off the side of you that loves Breaking Bad and French New wave, pour a drink or two, rip open some pretzels, and curl up under your favorite blanket in the dark.

It ain't Fringe, it ain't even The Walking Dead, but it's not bad. And as a guy with a violent allergy towards reality TV; I'll take well acted and executed hokum over Toddlers in Tiaras any damn day of the week.

Can we talk about how much I missed Orlando Jones?

Sunday, October 13, 2013

Frozen's snowman mascot continues to freak me the hell out.


I get the economics behind children's entertainment. I get why Avatar has all those cutesy hybrid animals. I get why every princess movie needs a Flounder or a Chip or that chameleon in Tangled (which in itself was kind of an awesome about face on what girls should keep as pets).

Which brings me to this... this, thing:

"A flash of lightning illuminated the object, and discovered its shape plainly to me; its gigantic stature, and the deformity of its aspect more hideous than belongs to humanity, instantly informed me that it was the wretch, the filthy daemon, to whom I had given life."


It's design is so lazy, yet simultaneously overproduced. Looking at it is like staring the soulless bureaucracy of Disney filmmaking in the eyes and I don't like what I see. It feels like one half of the production just couldn't be bothered to give two sh*ts (design), and the other is pulling all their dead weight (everyone else). If I directed this I'd make sure Olaf was either the most visually intersting character in the film, or that he was barely in the trailer and had absolutely nothing to do with marketing material.

It's gentle swinging hips follow you around the lobby and it is all you will see when you close your eyes at night.

Shockingly, we don't live in a world where we can just wish ourselves to the helm of a new Disney property. But what I do get to do is watch from the sidelines slowly and ominously shaking my head while judging a book by it's cover. You know what kills me though? I like Josh Gad. I really really do. He deserves better than this forgettable, by committee, homunculus.

Saturday, October 12, 2013

The Stanley Parable DEMO Review.


You may think it odd I would review a demonstration of a product, being that I haven't actually experienced said product and would literally be judging a book by it's sales pitch. But we aren't talking about books, we're talking about video games! So stop being silly.

I've played quite a few demos in my day, but never before has a demo actually failed to produce a demonstration. In the 15 to 17 hours I spent with the Stanley Parable demo (I couldn't see the sun so time was obviously meaningless) all I saw was a so called "narrator" falling over himself to impress upon me the worthiness of his product. An endeavor in which he failed most spectacularly.

I experienced nothing down there, absolutely nothing at all. No tantalizing foreshadowing, no dramatic irony, no existential guilt, not even a sliver of angst or regret. How dare a narrator tell me how to feel?! It was beyond insulting. Both intellectually and logically... and emotionally.
 
And almost physically.

Perhaps the narrator would be better served in a different vocation, one in which he is not so hilariously ill suited. I am not sure which, so don't yell at me. Just know that The Stanley Parable demo is a spectacular failure of both epic and prodigious proportions.

Now will someone PLEASE... tell me why I can't stop crying?

It's absolutely brilliant.


Friday, October 11, 2013

Frictional's SOMA has me wide awake.


Things have been a bit hectic for me lately. Not so much work related as resume and cover letter related... *sigh.* I've seriously considered calling this the Every Other Daily Crackpot. But back to business. I love horror. Correction: I love horror done right. Which means I'll see one foreign horror film every two years, and one American horror film every 6 years. That's the time it takes for the global film industry to get it right. I'm talkin' El Orfanato, the original Paranormal Activity, and The Conjuring. I love great horror, and I have little to no patience for chaff.

The greatest thing about the golden age of indie gaming has been a respectable return for the horror title. Starting with Amnesia, running through Slender, and all the way up to Outlast, the last few years have seen a much better track record in gaming than in film. You may know that Amnesia's devs didn't work on "A Machine for Pigs" and I've been dying to see what Frictional was up to in the mean time. Well... now we know.


                        

 Yup. I've got my wallet right here and... what's that? 2015!? 

Well, dang.


Tuesday, October 8, 2013

Oh yeah... Amalur wasn't half bad.


Maybe you've heard of Amalur a couple years back. Or maybe you heard about how it's publisher was run by (and into the ground) by pitcher legend Curt Schilling. The long, sad, story of 38 studios is worthy of several  posts and Monday morning quarterbacking. But that's not gonna happen just yet, because I'm pretty distracted by the one product they did manage to ship: KoA: Reckoning.

I played it for a good play through and a half about two years ago, thought it was ok, put it down and didn't touch it again until last Saturday. I'm having a ball. I now know how big it is (gargantuan) how good the story is (not very), how convincing the acting is (uniformly better than Skyrim's), and if certain crafting recipes snap the game's economy like a twig (you bet'cha).

Armed with my tapered expectations and a whole season of Superego running in the background, I was ready for what, if anything, held up. Almost everything did, surprisingly. It is a truly massive single player RPG with fun and fluid real time combat; as well as a rewarding leveling system that lets you mix and match the traditional thief, warrior, mage, fare. Not to mention a deep blacksmithing skill that let's you name all your stuff! I love crap like that. I've got a dagger named "Brutus's Brunt" and a frost staff called "The Witch's Spit." Love it.

But while I am skipping conversations and using fast travel as early and as often as I'm able, there is something that gives me pause. That is Grant Kirkhope's amazing score:


The publisher's tarnished reputation aside, this is absolutely worth your time. So what if the story is kind of a mess? So what if the last third becomes appallingly easy if you're even half invested in any crafting skill? It's beautiful, fun, and spectacularly well made. Plus, isn't it free for PS Plus users right now?

Come on, it straight up looks fun, admit it!

Sunday, October 6, 2013

Gravity Review: Slipping the Surly Bonds of Hype


I want call this a science fiction epic, but I'm not sure that applies. I mean it technically is fiction, and about science, but there's nothing remotely fantastical about it. This could happen, we have the technology. In that sense a movie about a mining disaster is sci-fi. But enough abut that crap, I'm here to shout what you've already heard everywhere else, that gravity is amazing. That somewhere between 2001 and Die Hard is a masterpiece of dramatic tension and Newtonian physics. That you should choose to eat dinner afterwards, and that all the technical Oscars this year belong to it.

You will believe you're trapped in space. There wasn't a single moment I doubted where I was. The fact this movie used so much green screen you could make the argument it was an animated film is astonishing. You need to see it in IMAX, but if that's too rich for your blood, the 2D theater experience is almost just as good. That's right, I've seen it twice, it's that unique. That's the best part about Gravity, you've never truly seen anything like it. It's slavish commitment to the awkward physics of anti-gravity is absolute. You feel just as helpless as Dr. Stone, which reminds me of the other surprising thing about the film.

I would have bet money years ago that I'd never see an award caliber performance form Sandra Bullock. Don't get me wrong, I love her to pieces, and I've paid good money for her films good and bad. But I see her getting another Oscar for this. Her character progression is phenomenal. A realistic reaction to the petrifying death sentence of her situation with a bad-ass streak that only get's stronger with time. Gravity's "all is lost" moment is hard to get a bead on at first because it seems like every other scene is an "all is lost" moment. But you'll know it when you see it, it's a performance so quietly heartbreaking, it earns floating anti-gravity tears. That's amazing, because that's ridiculous.

But I do have a bone to pick with wardrobe. I know this was an expensive movie to make and I don't want to wade into the gender politics required to make an $80 million movie with a female lead. I just don't think Bullock pulling a "Ripley" was necessary. Sure Cuaron does his damnedest to make it a visually metaphorical scene, but a panty shot is a panty shot and it's on the wrong side of voyeuristic.

You just want to reach through the screen and give her a hug.
That's a nit pick, I'll admit it, I'm usually the last person to complain about Sandra Bullock's legs. But even so, it's an easy scene to put out of your mind for the rest of the roller coaster ride. And buddy? It's intense. Even if you groan through all the banter and character development (Stone's back story is pretty clunky) the action beats and oxygen based ticking clocks are the new high water marks of dramatic tension on film. I've never heard an entire audience collectively gasp for breath before... it was priceless. If you're sick of the deafening cacophony of modern action scenes, know that the best bits of gravity take place in almost total silence. It's terrifying.

So do yourself a favor and dig your fingernails into an armrest for 90 minutes. This is the kind of film making that makes the tide rise. The kind of movie that makes everyone in the business try a little harder. It may not have the ponderous atmosphere of Kubrick's masterpiece, but I assure you he's beaming in his grave all the same.