I've just dipped my toe into this 40 hour affair and I'm reminded of another JRPG gem. Rogue Galaxy. That game... that game made me turn the voices off. It was constantly vomiting trite, D grade, Saturday morning cartoon drivel from the word "go." But under all that, beyond it's charming anime ascetic, was a truly marvelous action RPG. Why no one's tried to spin a decent yarn under it's template since remains a mystery.
But here we are with Dragon's Dogma. It's very much the same scenario. It looks like a slightly upgraded 360 launch title, but I can roll with that. The opening area looks like your everyday fantasy fishing villige with just a touch of Mediterranean flair to keep it from being too traditional. The acting is fine, the dialogue awful, but that's not why we're here.
Everything Dragon Age Inquisition tried to do this game did better 2 years before. It's more Devil May Cry than DA:I's real time strategy. And it's
soooooo much more fun. I had a blast
before I realized the grapple button pretty much made this "Shadow of the Colossus: Skyrim." You can climb all the giant baddies and stab them in the eye.
This is the Shadow of the Colossus RPG. Why... why didn't they lead with that?!
It doesn't matter, because while the game is great, most everything else is crushingly mediocre. This is a western RPG by a Japanese studio, I feel,
really didn't want to make a western RPG. But they gritted their teeth and turned in exemplary work all the same.
... but I'll probably turn the voices off eventually.