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Monday, March 24, 2014

What I'm watching.


Hannibal's back and better than ever, (and I'd really like gush over that human bee hive last week) but something else has my complete and rapt attention.  That thing is Cosmos, and it's much better than I dared hoped.

I'm no stranger to PBS and NOVA, which means I'm no stranger to Neil Degrasse Tyson, so I thought I knew what to expect from his update to Segan's masterpiece. I thought I'd catch up to it eventually when there was nothing better on. I love me some NOVA, but it's not exactly appointment viewing for me. The stunning fact Seth McFarland got this on FOX in the primmest possible time slot should have been a sign for me. Seth has serious pull, but not a 13 episode, 9:00 on a Sunday, pull. Somewhere along the line, this gorgeous documentary series turned some suits into true believers. Whether it was financially or philosophically, I don't care. Because this documentary came to play.

It looks amazing and Silvestri's soundtrack soars over the heads of most feature films, but that's not what really hooked me. The script is, as they say, dynamite. I'm not ashamed to admit it moved me in ways a sermon never has. Not to say it was a religious experience, but I sit here now genuinely inspired over the size and scope of our universe. I knew the broad stokes about the magnitude of our galaxy swimming in a sea of other galaxies. But Neil breaks it all down so eloquently, I got a little choked up when it got to the "your god is too small" portion.

That being said, it's a little too patronizing at times. The catholic inquisition are basically treated like monsters, and while it's not like that comparison is unfair, it needlessly hands ammo to it's critics. Also it brings up fossil fuels to rib the audience about global warming for a sentence and drops it. It really should have picked it's battles better.

But I don't care, as I said before, I am rapt. It's just so cool without trying too hard and without dumbing anything down. I'm going to tear through the backlog and shake nervously until next Sunday. I'm just swooning over here, man.

Thursday, March 20, 2014

Captain America 2 is apparently fantastic.

"Hey! Did you guys see me on Kings? Anyone remember Kings? It was really good... anyone?"

The embargo broke today and the critics are mostly falling over themselves talking about how much they love it. Its written and directed by the Russo brothers, who have an impressive list of credits, (animal practice not withstanding) come from a predominately documentary/comedy background. The word on the street is it manages to blend a political thriller with a character piece, with an action heavy super hero power struggle.

So yeah, Rotten Tomatoes is burning for it, and it looks like this will answer for the half baked shrug that was called Thor 2. Sounds good. I can't wait to see this juggling act in action.

 


Tuesday, March 18, 2014

So the Peanuts teaser is out, and I hope you're ready for hair swirls in HD!


I grew up with Peanuts, but that doesn't mean I'm all that in love with Peanuts. My funnies allegiance lies squarely at the feet of a strangely articulate 9 year old and his tiger companion. But just because I'm not a fan, doesn't mean I don't understand/respect the hell out of Schultz's work. Proving you can say just about anything if you put it in the mouths of children, slipping themes of futility and depression in the newspapers of millions of homes for over 50 years is the kind of thing than can seduce me into saluting.

And don't even get me started on his elegant criticism of modern psychology. I'm not being sarcastic.

So now BlueSky (The Ice Age guys who have made a profitable career out of being perfectly mediocre except for that bunny short) has the reigns of what I assume is the Peanut Gang's first theatrical feature. And you know what? I don't hate it. The first thing I saw was a picture of Charlie and Snoopy hugging... and smiling. That's not the two I knew from either the comic or cartoons. That's the Charlie and Snoopy from those goddamned Metlife commercials.Where's Snoopies cool indifference? Where's Charlies ennui? 

But that's not what the trailer is about, it's just snoopy buzzing around charlie and ticking him off. Better. MUCH better. Yet still not a sign of anything in either direction of quality story telling. But I like the compromise of making CGI look and move like the old specials. It remains to be seen if they'll talk and feel like the specials too.

Call me crazy, but I'm not holding my breath for another monologue from Linus about the plight of Tolstoy's wife copying War and Peace by hand in failing candle light. Seriously.  Ctrl-F Tolstoy on that sucker. I'll wait.

So I'm cautiously optimistic. It could seriously roll up it's sleeves and deal honestly with childhood depression. That would break down Pixar's door for sure and they could use some healthier competition these days.

Monday, March 17, 2014

Thief Review: Lost in the Shadows


Going in, I really wanted to like Thief. I hadn't grown up on Garret's un-booted adventures in the 90's, and I had been absolutely starved for something to come along and give my next gen worthy EVGA 780 a workout. I had seen the critical writing on the wall and I didn't care. The textures looked gorgeous, the story seemed decent, and the animation so fluid it almost made me thirsty.

And you know what? For fits and starts Thief really lived up to it's potential. But (and there's going to be a lot of buts in this article) the whole experience left a sad, sour, taste in my mouth. Thief is a game that seems to have been reworked over and over and over again. Plot points are heavily telegraphed (like the mannequins) and yet have nothing to do with the story... ever.  Some levels have several tactics and methods open to you, while most barely have two. It seems like Thief is at least four different games that intersect and overlap near constantly, so why does it feel like the whole affair is only 3/4s complete?    

But I'm getting ahead of myself, I don't finish a 12 hour game if there's nothing interesting going on. And thankfully Thief's worst aspects don't show themselves until about halfway through. Stealing everything that isn't nailed down, and being constantly graded not just for achieving special in-mission objectives (put out all lights, don't knock out any guards, etc.) but how you play in general, makes Thief surprisingly addictive at first.

Seriously, the animation is glorious.
Every chapter is dripping with secrets and loot to grab, and while most critics thought the normal mode was too generous with it's cash flow, I thought it was just right. I even replayed the first few chapters over again to get a better score and shinier loot, even still, I was miles away from mastering perfect runs.

It's only when I reached beyond chapter 6 did things start to turn to ash in my mouth. The level design sags, and the plot becomes muddled and unconvincing. Repeating a hanging scene, only this time with peasants hanging guards, does not a compelling rebellion make. The game play does not change in the slightest when you have to deal with civilian mobs instead of coppers.

And there are some spec-tacularly creepy oil paintings to find. For whatever that's worth to you.

The spirit of the game deflates, like a giant parade balloon, slowly but inevitably. It was by the final cut scene when the whole thing sank around my face. After that, it all started to make sense. You hear about the wretched conditions of AAA development; but rarely do the horror stories of Team Bondi's three year crunch cycle, or Trendy Entertainment's creepy man child director seem to sink into the game itself.

Thief began to feel like a cry for help. As if it figured out it wasn't going to be a worthy successor halfway through and began to beg for death. The last cut scene is so bizzare and anti-climatic, it's like a metaphor for a dev team throwing down their tools and walking out. Which was honestly a shame, because the last boss fight? It was a pretty great stealth based finale.

So no, I did not like the overall feel of Thief and you should probably wait for a steep discount if you are any where near curious. That being said, all lot of things do work. The missions in which you find curios for a traveling freak show are all head and shoulders above most of the main chapters. And I found the acting to be pretty damn professional overall. I didn't run across any major bugs, just some audio splicing, and the whole thing was maxed out at a solid 60 fps. At the very least it was good to know AC IV was an isolated incident. That thing just ran like garbage

So Thief didn't manage to steal my heart... just my attention for a while.

Saturday, March 15, 2014

Hannibal's viewership is growing



Which is great, because you will not find better body horror anywhere else. Seriously, the first 3 episodes this season alone have some of the most spectacularly grotesque corpse displays I have ever seen. 

Sure it's pulpy and sure it takes place in a world where every tenth person is an drastically different serial killer. But that doesn't mean it isn't gorgeously photographed and decently acted. So here, watch this promo, I'm going to bed.

Source.


Thursday, March 13, 2014

It's like I never left.


Those turtle dudes ain't so tough. What's From gonna do? Throw 4 or 5 of them at me at onc- OH DEAR GOD, WHY !?


I'm absolutely satisfied with everything I've seen Dark Souls 2 doing so far. The atmosphere and enemy design is as scrumptious and eerie as ever. Never going for the easy blood/gore horror, strictly necrosis and eldritch stuff. I can see nothing has changed for the worse.

Well... the whole "loose 5% of your health every time you die which can only be reversed by an item so rare and expensive it's only helpful to people who have memorized the damn wiki" thing is starting to bug me. But it's probably a balance measure to let them pull off my absolute favorite thing about the sequel so far.

The fact that enemies will die for good! ...Eventually!

 Killed all those annoying grunts on the way to that boss that keeps swatting you away like so many hollow mayflies more than 10 times? Well after that, they're gone. I've often thought the worst thing about Dark Souls isn't it's crushing demand for all your attention and concentration at all times, it's the monotony. The 10 kill mark is the perfect time for a grunt to bow out, because it was never feasible to level grind anyway. And I was getting really sick of some of those zombie/knight's faces.

Anywho, I'm off to to let Puffy-McCfloaterson kill me again. See you tomorrow!

Thanks Kotaku! ...One of these days Puffy. One of these days.

Wednesday, March 12, 2014

Dark Souls 2 is so hard...


You died.

It broke my damn controller. I was all over the place today trying to figure out why my DS character would go into uncontrollable seizures whenever more than one enemy was trying to kill him. "Your controller's broken, dumbass" was the subtext to Namco's silence in response to my tweet for help. And that was my first thought too.

But I popped in The Last of Us, ran through the power plant fight without a hitch, re-installed DS 2, realized that didn't change a thing, wiped a solitary tear of defeat from my cheek, and slinked back to Best Buy for an exchange. They were sold out. Good news for Namco, bad news for my wallet. Though since nobody else in town seemed to have one either, they offered me a cash refund. Best Buy did that, I sh*t thee not. No double store credit for this guy!

And if this were say... Thief, I'd have taken the money and ran. But this is Dark Souls, and I can't say no to it, because we never set up a safe word. So after a little more experimenting, I noticed I was getting the same problem in the PS3 menu now. Great! It was just breaking slowly! All I needed was a replacement. So after $120 I can let DS 2 metaphorically shove my face into a belt sander in peace.

And you know what the saddest part of this is? I'm getting the Steam version the second it hits the net. I'm seriously not this sh**ty with money, like, 99.6% of the time. Honest.