Those turtle dudes ain't so tough. What's From gonna do? Throw 4 or 5 of them at me at onc- OH DEAR GOD, WHY !? |
I'm absolutely satisfied with everything I've seen Dark Souls 2 doing so far. The atmosphere and enemy design is as scrumptious and eerie as ever. Never going for the easy blood/gore horror, strictly necrosis and eldritch stuff. I can see nothing has changed for the worse.
Well... the whole "loose 5% of your health every time you die which can only be reversed by an item so rare and expensive it's only helpful to people who have memorized the damn wiki" thing is starting to bug me. But it's probably a balance measure to let them pull off my absolute favorite thing about the sequel so far.
The fact that enemies will die for good! ...Eventually!
Killed all those annoying grunts on the way to that boss that keeps swatting you away like so many hollow mayflies more than 10 times? Well after that, they're gone. I've often thought the worst thing about Dark Souls isn't it's crushing demand for all your attention and concentration at all times, it's the monotony. The 10 kill mark is the perfect time for a grunt to bow out, because it was never feasible to level grind anyway. And I was getting really sick of some of those zombie/knight's faces.
Anywho, I'm off to to let Puffy-McCfloaterson kill me again. See you tomorrow!
Thanks Kotaku! ...One of these days Puffy. One of these days. |
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