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Tuesday, April 1, 2014

I did it. I finally shot up with an MMO.

I love video games. That's not a secret, and while I wouldn't describe what I do to be much of a problem, I do know what I can be capable of. Say, after a nasty break up, I'd fall down a civilization hole for a few weeks. So I always made a point to stay away from MMO's. One; because I don't need to know if they'd become an issue for me, and two, I'm not going to subscribe to something I'd already dropped 60 bones on.

This, compounded with the fact I find the vast majority of high fantasy (elves, dwarfs, etc.) beyond tedious, meant nothing in the genre caught my eye regardless. But The Secret World looked different. It threw the typical swords and sorcery bunk out the window and sank it's teeth into techno myths. That originality and possibility sounded like something I'd end up at least appreciating. But there was both a hefty subscription and tepid reviews, both of which have reversed* in the last couple years. The subscription is gone and it's unsung creative successes floated to the surface. Then Steam sold the game, all it's major dlc, and some starting loot for $20.

Even if it physically bit me in the ass, it was a steal. I mean, The Last Remnant made my CPU scream like the shoe from Who Framed Roger Rabbit, but that was under $4 so... I honestly didn't mind. I also don't mind TSW so far. The writing's ok, the story doesn't start with a lore dump, and I'm getting the hang of the camera movement. I can't see myself getting addicted though, and it's just as well. If it wasn't for Steam I'd never have even given this genre the time of day. That's why I love those guys.

*I mean, look at those user reviews.

 I am for this kind of batsh*t enemy design, ALL. DAY. LONG.

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