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Monday, April 18, 2016

F***ing take THAT Ammo-conda!.

It's always the run you least expect that take you further into rogue-likes than you ever hoped they would. Often when you need to be somewhere in 40 minutes and you naturally expected to die after 30.

Coming back to Gungeon after a lost weekend with DS III went smoothly. TOO smoothly. I made it to the third (second to last) stage! I got a power up that gave me health (rare as balls) I gave up that bit of good luck to be able to do more damage (by accident) and I still effing held my own against gun-mushrooms and gun-totem poles.

See each time you kill one part of the totem another guy with a different gun drops down and... you get the idea. This is just as good as Binding of Isaac. Definitely not as emotionally unsettling, at least. No miscarried fetuses as power ups in this rogue-like.

No sir.

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